90 lines
1.9 KiB
C
90 lines
1.9 KiB
C
#ifndef PIPELINE_H
|
|
#define PIPELINE_H
|
|
|
|
#include "vulkan/vulkan_core.h"
|
|
#include "cglm/types.h"
|
|
#include "vk_mem_alloc.h"
|
|
#include "command.h"
|
|
|
|
typedef struct GraphicsPipelineStruct {
|
|
VkPipelineLayout layout;
|
|
VkPipeline pipeline;
|
|
} GraphicsPipeline;
|
|
|
|
typedef struct ColoredRectStruct {
|
|
vec3 pos;
|
|
vec2 size;
|
|
vec4 color;
|
|
} ColoredRect;
|
|
|
|
typedef struct UIUniformStruct {
|
|
mat4 screen;
|
|
} UIUniform;
|
|
|
|
typedef struct TextStruct {
|
|
vec3 pos;
|
|
vec2 size;
|
|
vec4 color;
|
|
uint32_t code;
|
|
} Text;
|
|
|
|
typedef struct FontUniformStruct {
|
|
vec2 size;
|
|
uint32_t columns;
|
|
uint32_t start;
|
|
} FontUniform;
|
|
|
|
typedef struct UILayerStruct {
|
|
VkBuffer colored_rects;
|
|
uint32_t colored_rect_count;
|
|
|
|
VkBuffer textured_rects;
|
|
uint32_t textured_rect_count;
|
|
VkDescriptorSet textured_rect_descriptor;
|
|
|
|
VkBuffer texts;
|
|
uint32_t text_count;
|
|
VkDescriptorSet text_descriptor;
|
|
} UILayer;
|
|
|
|
typedef struct FontDataStruct {
|
|
FontUniform info;
|
|
uint32_t rows;
|
|
vec4* data;
|
|
} FontData;
|
|
|
|
struct RectBuffer {
|
|
VkBuffer vertex;
|
|
VkBuffer index;
|
|
|
|
VmaAllocation vertex_memory;
|
|
VmaAllocation index_memory;
|
|
};
|
|
|
|
typedef struct UIContextStruct {
|
|
VkBuffer ui_descriptor_buffer;
|
|
VmaAllocation ui_descriptor_memory;
|
|
VkDescriptorSetLayout ui_descriptor_layout;
|
|
VkDescriptorPool ui_descriptor_pool;
|
|
VkDescriptorSet ui_descriptor_set;
|
|
|
|
VkDescriptorPool font_pool;
|
|
VkDescriptorSetLayout font_layout;
|
|
|
|
VmaAllocation test_font_uniform_memory;
|
|
VmaAllocation test_font_image_memory;
|
|
VkBuffer test_font_uniform;
|
|
VkImage test_font_image;
|
|
VkImageView test_font_view;
|
|
VkSampler test_font_sampler;
|
|
VkDescriptorSet test_font_set;
|
|
|
|
struct RectBuffer ui_rect;
|
|
GraphicsPipeline ui_pipeline_rect;
|
|
GraphicsPipeline ui_pipeline_text;
|
|
} UIContext;
|
|
|
|
VkResult init_pipelines(VkDevice device, VmaAllocator allocator, VkExtent2D swapchain_extent, VkRenderPass render_pass, Queue transfer_queue, VkCommandPool transfer_pool, UIContext* context);
|
|
|
|
#endif
|