roleplay/client/include/pipeline.h

45 lines
1.2 KiB
C

#ifndef PIPELINE_H
#define PIPELINE_H
#include "vulkan/vulkan_core.h"
#include "cglm/types.h"
#include "vk_mem_alloc.h"
#include "command.h"
typedef struct GraphicsPipelineStruct {
VkPipelineLayout layout;
VkPipeline pipeline;
} GraphicsPipeline;
typedef struct ColoredRectStruct {
vec3 pos;
vec2 size;
vec4 color;
} ColoredRect;
typedef struct UIUniformStruct {
mat4 screen;
} UIUniform;
typedef struct UILayerStruct {
VkBuffer colored_rects;
uint32_t colored_rect_count;
} UILayer;
struct RectBuffer {
VkBuffer vertex;
VkBuffer index;
VmaAllocation vertex_memory;
VmaAllocation index_memory;
};
VkResult create_ui_rect_pipeline(VkDevice device, VkRenderPass render_pass, VkDescriptorSetLayout descriptor_layout, GraphicsPipeline* pipeline);
VkResult create_ui_descriptor_set(VkDevice device, VmaAllocator allocator, VkExtent2D swapchain_extent, VkDescriptorSetLayout* ui_descriptor_layout, VkDescriptorPool* ui_descriptor_pool, VkDescriptorSet* ui_descriptor_set, VmaAllocation* ui_descriptor_memory, VkBuffer* ui_descriptor_buffer);
VkResult create_ui_rect_buffer(VkDevice device, Queue transfer_queue, VkCommandPool transfer_pool, VmaAllocator allocator, struct RectBuffer* buf);
#endif