176 lines
3.6 KiB
C
176 lines
3.6 KiB
C
#ifndef PIPELINE_H
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#define PIPELINE_H
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#include "vulkan/vulkan_core.h"
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#include "cglm/types.h"
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#include "vk_mem_alloc.h"
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#include "command.h"
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#include "ft2build.h"
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#include FT_FREETYPE_H
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typedef struct ComputePipelineStruct {
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VkPipelineLayout layout;
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VkPipeline pipeline;
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} ComputePipeline;
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typedef struct GraphicsPipelineStruct {
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VkPipelineLayout layout;
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VkPipeline pipeline;
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} GraphicsPipeline;
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typedef struct DrawCommandStruct {
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uint32_t vertex_count;
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uint32_t instance_count;
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uint32_t first_vertex;
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uint32_t first_instance;
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} DrawCommand;
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typedef struct DispatchCommandStruct {
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uint32_t x;
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uint32_t y;
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uint32_t z;
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} DispatchCommand;
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typedef struct FontStruct {
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VkDeviceAddress symbol_list;
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uint32_t num_symbols;
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uint32_t width;
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uint32_t height;
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} Font;
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typedef struct SymbolInfoStruct {
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int32_t top;
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uint32_t left;
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uint32_t width;
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uint32_t height;
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uint32_t advance;
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} SymbolInfo;
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typedef struct FontStorageStruct {
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VmaAllocation symbol_memory;
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VmaAllocation image_memory;
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VkBuffer symbols;
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VkImage image;
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VkImageView view;
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VkSampler sampler;
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uint32_t* charmap;
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uint32_t num_symbols;
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uint32_t index;
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} FontStorage;
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typedef struct UIRectStruct {
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vec2 pos;
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vec2 size;
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vec4 color;
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} UIRect;
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typedef struct UIStringStruct {
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vec2 pos;
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vec4 color;
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float size;
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uint32_t offset;
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uint32_t length;
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} UIString;
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typedef struct UIGlyphStruct {
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vec2 pos;
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vec4 color;
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float size;
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uint32_t code;
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} UIGlyph;
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typedef struct UIlayerStorageStruct {
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VkBuffer strings;
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VkBuffer glyphs;
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VkBuffer codes;
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VkBuffer rects;
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VkBuffer layer;
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VmaAllocation strings_memory;
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VmaAllocation rects_memory;
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VmaAllocation glyphs_memory;
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VmaAllocation codes_memory;
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VmaAllocation layer_memory;
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VkDeviceAddress address;
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uint32_t max_glyphs;
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uint32_t max_string;
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uint32_t max_rects;
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} UILayerStorage;
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typedef struct UILayerStruct {
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VkDeviceAddress strings;
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VkDeviceAddress codes;
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VkDeviceAddress rects;
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VkDeviceAddress glyphs;
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DrawCommand draw_glyphs;
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DrawCommand draw_rects;
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DispatchCommand dispatch_strings;
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uint32_t font_index;
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} UILayer;
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typedef struct UIContextStruct {
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VkDeviceAddress font_infos;
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mat4 screen;
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} UIContext;
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typedef struct UIContextStorageStruct {
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VkDeviceAddress address;
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VkBuffer context;
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VmaAllocation context_memory;
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VkBuffer font_infos;
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VmaAllocation font_infos_memory;
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VkDescriptorSet font_samplers;
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VkDescriptorSet font_textures;
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VkDescriptorSetLayout font_samplers_layout;
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VkDescriptorSetLayout font_textures_layout;
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VkDescriptorPool fonts_pool;
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GraphicsPipeline rect_pipeline;
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GraphicsPipeline char_pipeline;
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ComputePipeline string_pipeline;
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} UIContextStorage;
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VkResult create_ui_context(
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VkDevice device,
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VmaAllocator allocator,
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VkRenderPass render_pass,
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uint32_t max_fonts,
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VkExtent2D swapchain_extent,
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vec2 window_scale,
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VkCommandPool transfer_pool,
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Queue transfer_queue,
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UIContextStorage* memory);
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VkResult load_font(
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VkDevice device,
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VmaAllocator allocator,
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UIContextStorage* context,
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uint32_t index,
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VkCommandPool transfer_pool,
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Queue transfer_queue,
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FT_Library library,
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const char* ttf_file,
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uint32_t size,
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VkBool32 antialias,
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FontStorage* memory);
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VkResult create_layer(
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uint32_t max_strings,
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uint32_t max_characters,
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uint32_t max_rects,
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uint32_t font_index,
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VkDevice device,
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VmaAllocator allocator,
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VkCommandPool transfer_pool,
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Queue transfer_queue,
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UILayerStorage* memory);
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#endif
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