roleplay/client/include/draw.h

17 lines
269 B
C

#ifndef RENDER_H
#define RENDER_H
#include "gpu.h"
#include "ui.h"
#include "hex.h"
VkResult draw_frame(
RenderContext* context,
UIContext* ui,
HexContext* hex,
GraphicsPipeline ray_pipeline,
VkDeviceAddress ray_address,
double time);
#endif