roleplay/client/include/pipeline.h

135 lines
3.1 KiB
C

#ifndef PIPELINE_H
#define PIPELINE_H
#include "vulkan/vulkan_core.h"
#include "cglm/types.h"
#include "vk_mem_alloc.h"
#include "command.h"
#include "ft2build.h"
#include FT_FREETYPE_H
typedef struct ComputePipelineStruct {
VkPipelineLayout layout;
VkPipeline pipeline;
} ComputePipeline;
typedef struct GraphicsPipelineStruct {
VkPipelineLayout layout;
VkPipeline pipeline;
} GraphicsPipeline;
typedef struct ColoredRectStruct {
vec3 pos;
vec2 size;
vec4 color;
} ColoredRect;
typedef struct UIUniformStruct {
mat4 screen;
} UIUniform;
typedef struct StringStruct {
vec3 pos;
vec4 color;
float size;
uint32_t offset;
uint32_t length;
} String;
typedef struct DrawCommandStruct {
uint32_t index_count;
uint32_t instance_count;
uint32_t first_index;
int32_t vertex_offset;
uint32_t first_instance;
} DrawCommand;
typedef struct StringPointersStruct {
VkDeviceAddress strings;
VkDeviceAddress codes;
VkDeviceAddress characters;
VkDeviceAddress draw;
} StringPointers;
typedef struct CharacterStruct {
vec3 pos;
vec4 color;
float size;
uint32_t code;
} Character;
typedef struct FontUniformStruct {
uint32_t num_symbols;
uint32_t width;
uint32_t height;
VkDeviceAddress symbol_list;
} FontUniform;
typedef struct SymbolInfoStruct {
int32_t top;
uint32_t left;
uint32_t width;
uint32_t height;
uint32_t advance;
} SymbolInfo;
typedef struct FontDescriptorStruct {
VmaAllocation symbol_memory;
VmaAllocation uniform_memory;
VmaAllocation image_memory;
VkBuffer symbols;
VkBuffer uniform;
VkImage image;
VkImageView view;
VkSampler sampler;
VkDescriptorSet set;
} FontDescriptor;
typedef struct UILayerStruct {
VkBuffer colored_rects;
uint32_t colored_rect_count;
VkBuffer textured_rects;
uint32_t textured_rect_count;
VkDescriptorSet textured_rect_descriptor;
VkBuffer string_draw;
VkBuffer string_draw_clear;
uint32_t chars_size;
VkBuffer chars;
VkDeviceAddress string_pointers;
uint32_t string_count;
FontDescriptor font;
} UILayer;
struct RectBuffer {
VkBuffer vertex;
VkBuffer index;
VmaAllocation vertex_memory;
VmaAllocation index_memory;
};
typedef struct UIContextStruct {
VkBuffer ui_descriptor_buffer;
VmaAllocation ui_descriptor_memory;
VkDescriptorSetLayout ui_descriptor_layout;
VkDescriptorPool ui_descriptor_pool;
VkDescriptorSet ui_descriptor_set;
VkDescriptorPool font_pool;
VkDescriptorSetLayout font_layout;
struct RectBuffer ui_rect;
GraphicsPipeline ui_pipeline_rect;
GraphicsPipeline ui_pipeline_text;
ComputePipeline ui_compute_text;
} UIContext;
VkResult init_pipelines(VkDevice device, VmaAllocator allocator, VkExtent2D swapchain_extent, vec2 window_scale, VkRenderPass render_pass, Queue transfer_queue, VkCommandPool transfer_pool, UIContext* context);
VkResult load_font(VkDevice device, VmaAllocator allocator, VkDescriptorSetLayout layout, VkDescriptorPool pool,VkCommandPool transfer_pool, Queue transfer_queue, FT_Library library, const char* ttf_file, uint32_t size, uint32_t** charmap, FontDescriptor* descriptor);
#endif