roleplay/client/include/hex.h

18 lines
286 B
C

#ifndef HEX_H
#define HEX_H
#include "gpu.h"
typedef struct HexPushStruct {
VkDeviceAddress context;
VkDeviceAddress world;
} HexPush;
VkResult create_hex_pipeline(
VkDevice device,
VkRenderPass render_pass,
GraphicsPipeline* graphics,
ComputePipeline* compute);
#endif