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#ifndef HEX_H
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#define HEX_H
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#include "gpu.h"
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typedef struct HexPushStruct {
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VkDeviceAddress context;
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VkDeviceAddress world;
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} HexPush;
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VkResult create_hex_pipeline(
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VkDevice device,
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VkRenderPass render_pass,
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GraphicsPipeline* graphics,
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ComputePipeline* compute);
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#endif
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