roleplay/client/main.go

222 lines
5.6 KiB
Go

package main
import (
"time"
"github.com/gen2brain/raylib-go/raylib"
)
type ClientAuth struct {
}
type Entity struct {
}
type LoginState int
const (
LOGIN_STATE_CREDENTIALS LoginState = iota
LOGIN_STATE_ATTEMPTING
LOGIN_STATE_ERROR
)
type ButtonState int
const (
BUTTON_STATE_IDLE ButtonState = iota
BUTTON_STATE_HOVER
BUTTON_STATE_PRESSED
)
type Scale struct {
window rl.Vector2
ui uint
}
type ClientState struct {
auth *ClientAuth
login LoginState
login_button ButtonState
scale Scale
screen rl.Rectangle
camera rl.Camera
command_queue chan interface{}
network_queue chan interface{}
context *Entity
context_pos rl.Vector2
}
const (
WIDTH uint = 1600
HEIGHT uint = 1000
)
func scale(original rl.Rectangle, scale Scale) rl.Rectangle {
return rl.Rectangle{
X: original.X,
Y: original.Y,
Width: original.Width*float32(scale.ui)/scale.window.X,
Height: original.Height*float32(scale.ui)/scale.window.Y,
}
}
func offset(original rl.Rectangle, off_x, off_y int, scale Scale) rl.Rectangle {
return rl.Rectangle{
X: original.X + float32(off_x)/scale.window.X,
Y: original.Y + float32(off_y)/scale.window.Y,
Width: original.Width,
Height: original.Height,
}
}
func center(container, original rl.Rectangle) rl.Rectangle {
return rl.Rectangle{
X: (container.Width - original.Width )/2 + container.X,
Y: (container.Height - original.Height)/2 + container.Y,
Width: original.Width,
Height: original.Height,
}
}
func button(rectangle rl.Rectangle, idle, hover, pressed rl.Color, text string, font_size int32, text_color rl.Color, last_state ButtonState) (action bool, next_state ButtonState) {
over := rl.CheckCollisionPointRec(rl.GetMousePosition(), rectangle)
action = false
next_state = last_state
if(rl.IsMouseButtonPressed(rl.MouseButtonLeft) && over) {
next_state = BUTTON_STATE_PRESSED
} else if(rl.IsMouseButtonReleased(rl.MouseButtonLeft) && last_state == BUTTON_STATE_PRESSED) {
next_state = BUTTON_STATE_IDLE
if(over) {
action = true
}
} else if(rl.IsMouseButtonUp(rl.MouseButtonLeft)) {
if(last_state == BUTTON_STATE_IDLE && over) {
next_state = BUTTON_STATE_HOVER
} else if (last_state == BUTTON_STATE_HOVER && !over) {
next_state = BUTTON_STATE_IDLE
}
}
var color rl.Color
switch(next_state) {
case BUTTON_STATE_HOVER:
color = hover
case BUTTON_STATE_PRESSED:
color = pressed
default:
color = idle
}
rl.DrawRectangleRec(rectangle, color)
text_size := rl.MeasureTextEx(rl.GetFontDefault(), text, float32(font_size), 1.0)
rl.DrawText(text, int32(rectangle.X + rectangle.Width/2 - text_size.X/2), int32(rectangle.Y + rectangle.Height/2 - text_size.Y/2), font_size, text_color)
return action, next_state
}
func NetworkThread(network_queue chan interface{}) {
for(true) {
// TODO: remove
time.Sleep(time.Millisecond)
}
}
func LogicThread(state *ClientState) {
for(true) {
select {
case _ = <- state.command_queue:
case _ = <- state.network_queue:
}
time.Sleep(time.Millisecond)
}
}
func main() {
state := ClientState{
auth: nil,
login: LOGIN_STATE_CREDENTIALS,
login_button: BUTTON_STATE_IDLE,
scale: Scale{
ui: 1,
},
camera: rl.NewCamera3D(rl.Vector3{}, rl.Vector3{}, rl.Vector3{}, 90, rl.CameraOrthographic),
context: nil,
}
go LogicThread(&state)
rl.SetConfigFlags(rl.FlagWindowHighdpi)
rl.InitWindow(0, 0, "roleplay")
rl.SetExitKey(0)
rl.SetTargetFPS(60)
state.scale.window = rl.GetWindowScaleDPI()
rl.SetWindowSize(int(float32(WIDTH)/state.scale.window.X), int(float32(HEIGHT)/state.scale.window.Y))
state.screen.Width = float32(WIDTH) /state.scale.window.X
state.screen.Height = float32(HEIGHT)/state.scale.window.Y
for(rl.WindowShouldClose() == false) {
if(state.auth == nil) {
// Draw login
rl.BeginDrawing()
rl.ClearBackground(rl.Black)
logo_rect := scale(rl.Rectangle{Width: 1200, Height: 300}, state.scale)
logo_rect = center(state.screen, logo_rect)
logo_rect = offset(logo_rect, 0, -250, state.scale)
rl.DrawRectangleRec(logo_rect, rl.Gray)
form_rect := scale(rl.Rectangle{Width: 600, Height: 400}, state.scale)
form_rect = center(state.screen, form_rect)
form_rect = offset(form_rect, 0, 200, state.scale)
rl.DrawRectangleRec(form_rect, rl.Gray)
switch(state.login) {
case LOGIN_STATE_CREDENTIALS:
submit_rect := scale(rl.Rectangle{Width: 100, Height: 50}, state.scale)
submit_rect = center(form_rect, submit_rect)
submit_rect = offset(submit_rect, 0, 125, state.scale)
var submit_action bool
submit_action, state.login_button = button(submit_rect, rl.Black, rl.Brown, rl.Red, "Submit", 12, rl.White, state.login_button)
if submit_action {
// TODO: real auth via network thread
state.auth = &ClientAuth{}
}
case LOGIN_STATE_ATTEMPTING:
text := "Logging in..."
text_size := rl.MeasureTextEx(rl.GetFontDefault(), text, 20, 1.0)
text_rect := center(form_rect, rl.Rectangle{Width: text_size.X, Height: text_size.Y})
rl.DrawText(text, int32(text_rect.X), int32(text_rect.Y), 20, rl.Black)
case LOGIN_STATE_ERROR:
text := "Error: {TODO}"
text_size := rl.MeasureTextEx(rl.GetFontDefault(), text, 20, 1.0)
text_rect := center(form_rect, rl.Rectangle{Width: text_size.X, Height: text_size.Y})
rl.DrawText(text, int32(text_rect.X), int32(text_rect.Y), 20, rl.Black)
}
rl.EndDrawing()
} else {
rl.BeginDrawing()
rl.ClearBackground(rl.Black)
rl.BeginMode3D(state.camera)
if rl.IsMouseButtonPressed(rl.MouseButtonRight) {
state.context_pos = rl.GetMousePosition()
// TODO: Cast a ray into the bounding boxes
}
if state.context != nil {
}
rl.EndMode3D()
rl.EndDrawing()
}
}
}