roleplay/client/include/editor_lua.h

11 lines
266 B
C

#ifndef EDITOR_LUA_H
#define EDITOR_LUA_H
#include "engine.h"
// Registers the `camera` global table (editor-specific, needs ClientContext,
// so it can't live in the engine-generic ui_lua.c)
void editor_lua_register(lua_State* L, ClientContext* context);
#endif