236 lines
9.7 KiB
C
236 lines
9.7 KiB
C
#include "draw.h"
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#include "hex.h"
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#include "vulkan/vulkan_core.h"
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void record_ui_draw(VkCommandBuffer command_buffer, UIContext* ui_context, double time, uint32_t frame) {
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UIPushConstant push = {
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.time = (float)time,
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.layer = 0,
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.pad = frame,
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};
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->pipeline.pipeline);
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->pipeline.layout, 0, 1, &ui_context->font_samplers, 0, NULL);
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->pipeline.layout, 1, 1, &ui_context->font_textures, 0, NULL);
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->pipeline.layout, 2, 1, &ui_context->samplers, 0, NULL);
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->pipeline.layout, 3, 1, &ui_context->textures, 0, NULL);
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for(uint32_t i = 0; i < ui_context->max_containers; i++) {
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for(uint32_t j = 0; j < ui_context->containers[i].layer_count; j++) {
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push.layer = ui_context->containers[i].layers[j].address[frame];
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vkCmdPushConstants(command_buffer, ui_context->pipeline.layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, 16, &push);
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vkCmdDrawIndirect(command_buffer, ui_context->containers[i].layers[j].layer[frame], offsetof(GPULayer, draw), 1, 0);
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}
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}
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}
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void record_hex_draw(VkCommandBuffer command_buffer, HexContext* hex, double time, uint32_t frame) {
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HexPushConstant push = {
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.context = hex->address,
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.time = (float)time,
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.region = 0,
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};
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vkCmdPushConstants(command_buffer, hex->graphics.layout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(HexPushConstant), &push);
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, hex->graphics.pipeline);
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vkCmdDraw(command_buffer, 18, REGION_HEX_COUNT*MAX_LOADED_REGIONS, 0, 0);
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}
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void record_ui_compute(VkCommandBuffer command_buffer, UIContext* ui, uint32_t frame) {
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UIPushConstant push = {
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.time = 0.0,
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.layer = 0,
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.pad = frame,
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};
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, ui->string_pipeline.pipeline);
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for(uint32_t i = 0; i < ui->max_containers; i++) {
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if(ui->containers[i].id != 0x00000000) {
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for(uint32_t j = 0; j < ui->containers[i].layer_count; j++) {
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command_copy_buffer(command_buffer, ui->containers[i].layers[j].layer[frame], ui->containers[i].layers[j].layer[frame], offsetof(GPULayer, num_drawables), offsetof(GPULayer, draw) + offsetof(DrawCommand, instance_count), sizeof(uint32_t));
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}
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}
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}
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for(uint32_t i = 0; i < ui->max_containers; i++) {
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if(ui->containers[i].id != 0x00000000) {
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for(uint32_t j = 0; j < ui->containers[i].layer_count; j++) {
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push.layer = ui->containers[i].layers[j].address[frame];
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vkCmdPushConstants(command_buffer, ui->string_pipeline.layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, 16, &push);
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vkCmdDispatchIndirect(command_buffer, ui->containers[i].layers[j].layer[frame], offsetof(GPULayer, dispatch_strings));
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}
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}
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}
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}
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VkResult draw_frame(
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RenderContext* context,
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UIContext* ui,
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HexContext* hex,
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double time) {
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VkResult result;
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FrameContext* frame = &context->frame[context->current_frame];
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VkFence fences[] = {frame->ready};
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VK_RESULT(vkWaitForFences(context->device, 1, fences, VK_TRUE, UINT64_MAX));
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VK_RESULT(vkResetFences(context->device, 1, fences));
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VkCommandBufferBeginInfo begin_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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};
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TransferBuffer* transfer = &frame->transfers[frame->transfer_index % 2];
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if(transfer->count > 0) {
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VkCommandBuffer transfer_commands = frame->transfer_commands;
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VK_RESULT(vkResetCommandBuffer(transfer_commands, 0));
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VK_RESULT(vkBeginCommandBuffer(transfer_commands, &begin_info));
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VkDeviceSize src_offset = 0;
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for(uint32_t tid = 0; tid < transfer->count; tid++) {
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command_copy_buffer(
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transfer_commands,
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transfer->buffer,
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transfer->infos[tid].buffer,
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src_offset,
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transfer->infos[tid].offset,
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transfer->infos[tid].size);
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src_offset += transfer->infos[tid].size;
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}
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VK_RESULT(vkEndCommandBuffer(transfer_commands));
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frame->transfer_index += 1;
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transfer->count = 0;
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transfer->written = 0;
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VkTimelineSemaphoreSubmitInfo transfer_timeline = {
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.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO,
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.signalSemaphoreValueCount = 1,
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.pSignalSemaphoreValues = &frame->transfer_index,
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};
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VkSubmitInfo transfer_submit = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.commandBufferCount = 1,
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.pCommandBuffers = &transfer_commands,
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.pSignalSemaphores = &frame->transfer,
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.signalSemaphoreCount = 1,
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.pNext = &transfer_timeline,
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};
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VK_RESULT(vkQueueSubmit(context->transfer_queue.handle, 1, &transfer_submit, VK_NULL_HANDLE));
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VkCommandBuffer compute_commands = frame->compute_commands;
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VK_RESULT(vkResetCommandBuffer(compute_commands, 0));
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VK_RESULT(vkBeginCommandBuffer(compute_commands, &begin_info));
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VkMemoryBarrier compute_barrier = {
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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};
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vkCmdPipelineBarrier(compute_commands, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 1, &compute_barrier, 0, NULL, 0, NULL);
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record_ui_compute(compute_commands, ui, context->current_frame);
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VK_RESULT(vkEndCommandBuffer(compute_commands));
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frame->compute_index += 1;
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VkPipelineStageFlags compute_wait_stages[] = {VK_PIPELINE_STAGE_ALL_COMMANDS_BIT};
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VkTimelineSemaphoreSubmitInfo compute_timeline = {
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.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO,
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.waitSemaphoreValueCount = 1,
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.pWaitSemaphoreValues = &frame->transfer_index,
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.signalSemaphoreValueCount = 1,
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.pSignalSemaphoreValues = &frame->compute_index,
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};
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VkSubmitInfo compute_submit = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.commandBufferCount = 1,
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.pCommandBuffers = &compute_commands,
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.pSignalSemaphores = &frame->compute,
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.signalSemaphoreCount = 1,
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.pWaitSemaphores = &frame->transfer,
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.pWaitDstStageMask = compute_wait_stages,
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.waitSemaphoreCount = 1,
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.pNext = &compute_timeline,
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};
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VK_RESULT(vkQueueSubmit(context->transfer_queue.handle, 1, &compute_submit, VK_NULL_HANDLE));
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}
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uint32_t image_index;
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VK_RESULT(vkAcquireNextImageKHR(context->device, context->swapchain, UINT64_MAX, frame->image, VK_NULL_HANDLE, &image_index));
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VkCommandBuffer command_buffer = context->swapchain_command_buffers[image_index];
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VK_RESULT(vkResetCommandBuffer(command_buffer, 0));
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VK_RESULT(vkBeginCommandBuffer(command_buffer, &begin_info));
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VkViewport viewport = {
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.width = context->swapchain_extent.width,
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.height = context->swapchain_extent.height,
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.maxDepth = 1.0f,
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.minDepth = 0.0f,
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};
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vkCmdSetViewport(command_buffer, 0, 1, &viewport);
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VkRect2D scissor = {
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.extent = context->swapchain_extent,
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};
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vkCmdSetScissor(command_buffer, 0, 1, &scissor);
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VkClearValue clear_values[2] = {{.color={{0.0f, 0.0f, 0.0f, 0.0f}}}, {.depthStencil={1.0f, 0.0f}}};
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VkRenderPassBeginInfo render_pass_begin = {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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.renderPass = context->render_pass,
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.framebuffer = context->swapchain_framebuffers[image_index],
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.renderArea.offset = {0, 0},
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.renderArea.extent = context->swapchain_extent,
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.clearValueCount = 2,
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.pClearValues = clear_values,
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};
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vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
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record_hex_draw(command_buffer, hex, time, context->current_frame);
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vkCmdNextSubpass(command_buffer, VK_SUBPASS_CONTENTS_INLINE);
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record_ui_draw(command_buffer, ui, time, context->current_frame);
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vkCmdEndRenderPass(command_buffer);
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VK_RESULT(vkEndCommandBuffer(command_buffer));
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VkPipelineStageFlags wait_stages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT};
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VkSemaphore wait_semaphores[] = {frame->image, frame->compute};
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VkSemaphore signal_semaphores[] = {frame->render};
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uint64_t wait_values[] = {0, frame->compute_index};
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uint64_t signal_values[] = {0};
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VkTimelineSemaphoreSubmitInfo timeline_info = {
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.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO,
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.signalSemaphoreValueCount = sizeof(signal_values)/sizeof(uint64_t),
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.pSignalSemaphoreValues = signal_values,
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.waitSemaphoreValueCount = sizeof(wait_values)/sizeof(uint64_t),
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.pWaitSemaphoreValues = wait_values,
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};
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VkSubmitInfo submit_info = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.waitSemaphoreCount = sizeof(wait_semaphores)/sizeof(VkSemaphore),
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.pWaitSemaphores = wait_semaphores,
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.pWaitDstStageMask = wait_stages,
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.commandBufferCount = 1,
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.pCommandBuffers = &context->swapchain_command_buffers[image_index],
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.signalSemaphoreCount = sizeof(signal_semaphores)/sizeof(VkSemaphore),
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.pSignalSemaphores = signal_semaphores,
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.pNext = &timeline_info,
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};
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VK_RESULT(vkQueueSubmit(context->graphics_queue.handle, 1, &submit_info, frame->ready));
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VkPresentInfoKHR present_info = {
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.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = &frame->render,
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.swapchainCount = 1,
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.pSwapchains = &context->swapchain,
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.pImageIndices = &image_index,
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.pResults = 0,
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};
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VK_RESULT(vkQueuePresentKHR(context->present_queue.handle, &present_info));
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context->current_frame = (context->current_frame + 1) % MAX_FRAMES_IN_FLIGHT;
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return VK_SUCCESS;
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}
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