roleplay/client/shader_src/ui_text.frag

18 lines
521 B
GLSL

#version 450
#extension GL_EXT_nonuniform_qualifier : enable
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layout(set = 0, binding = 0) uniform sampler font_samplers[];
layout(set = 1, binding = 0) uniform texture2DArray font_textures[];
layout(location = 0) in vec4 fragColor;
layout(location = 1) in vec2 fragUV;
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layout(location = 2) flat in uint code;
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layout(location = 3) flat in uint font;
layout(location = 0) out vec4 outColor;
void main() {
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outColor = fragColor * texture(sampler2DArray(font_textures[font], font_samplers[0]), vec3(fragUV, code));
}