roleplay/client/shader/hex.frag

9 lines
147 B
GLSL

2024-10-30 21:24:03 -06:00
#version 450
#extension GL_EXT_buffer_reference : require
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(1, 1, 1, 1);
}