65 lines
1.0 KiB
Plaintext
65 lines
1.0 KiB
Plaintext
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#version 450
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#extension GL_EXT_buffer_reference : require
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struct Symbol {
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uint x;
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uint top;
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uint width;
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};
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struct Character {
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vec3 pos;
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vec4 color;
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float size;
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uint code;
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};
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struct String {
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vec3 pos;
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vec4 color;
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float size;
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uint offset;
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uint length;
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};
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layout(buffer_reference, std430) readonly buffer SymbolList{
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Symbol symbols[];
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};
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layout(buffer_reference, std430) writeonly buffer CharacterList{
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Character characters[];
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};
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layout(buffer_reference, std430) readonly buffer Characters{
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uint codes[];
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};
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layout(buffer_reference, std430) readonly buffer Strings{
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String strings[];
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};
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layout(set = 0, binding = 0) uniform UIUniform {
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mat4 screen;
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} ubo;
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layout(set = 1, binding = 0) uniform Font {
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uint num_symbols;
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uint width;
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uint height;
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uint space_width;
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SymbolList symbol_list;
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} font;
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layout(buffer_reference, std430) readonly buffer Pointers {
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Strings strings;
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Characters codes;
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CharacterList characters;
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};
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layout(std430, push_constant) uniform Push {
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Pointers pointers;
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} push;
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void main() {
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}
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