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@ -271,26 +271,24 @@ func get_private_key(path string, generate bool) ed25519.PrivateKey {
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}
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}
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}
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}
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func print_decoration(window, title, channels, body ncurses.Window, top_left string) {
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func print_decoration(window, user, channels, body ncurses.Window) {
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max_y := ncurses.GetMaxY(*ncurses.CurScr)
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max_y := ncurses.GetMaxY(*ncurses.CurScr)
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max_x := ncurses.GetMaxX(*ncurses.CurScr)
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max_x := ncurses.GetMaxX(*ncurses.CurScr)
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ncurses.WResize(window, max_y, max_x)
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ncurses.WResize(window, max_y, max_x)
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ncurses.WResize(title, 1, max_x/4-2)
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ncurses.WResize(user, 1, max_x/4-2)
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ncurses.MvWin(title, 1, 1)
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ncurses.MvWin(user, max_y-2, 1)
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ncurses.WResize(channels, max_y-4, (max_x/4)-1)
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ncurses.WResize(channels, max_y-4, (max_x/4)-1)
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ncurses.MvWin(channels, 3, 1)
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ncurses.MvWin(channels, 1, 1)
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ncurses.WResize(body, max_y-2, max_x-(max_x/4)-2)
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ncurses.WResize(body, max_y-2, max_x-(max_x/4)-2)
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ncurses.MvWin(body, 1, (max_x/4)+1)
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ncurses.MvWin(body, 1, (max_x/4)+1)
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ncurses.MvWAddStr(title, 0, 0, top_left)
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for i := 1; i < max_x-1; i++ {
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for i := 1; i < max_x-1; i++ {
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ncurses.MvWAddStr(window, 0, i, "═")
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ncurses.MvWAddStr(window, 0, i, "═")
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}
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}
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for i := 1; i < max_x/4; i++ {
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for i := 1; i < max_x/4; i++ {
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ncurses.MvWAddStr(window, 2, i, "═")
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ncurses.MvWAddStr(window, max_y - 3, i, "═")
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}
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}
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for i := 1; i < max_y-1; i++ {
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for i := 1; i < max_y-1; i++ {
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@ -312,14 +310,14 @@ func print_decoration(window, title, channels, body ncurses.Window, top_left str
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ncurses.MvWAddStr(window, 0, 0, "╔")
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ncurses.MvWAddStr(window, 0, 0, "╔")
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ncurses.MvWAddStr(window, 0, max_x-1, "╗")
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ncurses.MvWAddStr(window, 0, max_x-1, "╗")
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ncurses.MvWAddStr(window, 0, max_x/4, "╦")
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ncurses.MvWAddStr(window, 0, max_x/4, "╦")
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ncurses.MvWAddStr(window, 2, 0, "╠")
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ncurses.MvWAddStr(window, max_y - 3, 0, "╠")
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ncurses.MvWAddStr(window, 2, max_x/4, "╣")
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ncurses.MvWAddStr(window, max_y - 3, max_x/4, "╣")
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ncurses.MvWAddStr(window, max_y-1, 0, "╚")
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ncurses.MvWAddStr(window, max_y - 1, 0, "╚")
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ncurses.MvWAddStr(window, max_y-1, max_x/4, "╩")
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ncurses.MvWAddStr(window, max_y - 1, max_x/4, "╩")
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ncurses.MvWAddStr(window, max_y-1, max_x-1, "╝")
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ncurses.MvWAddStr(window, max_y - 1, max_x-1, "╝")
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ncurses.WRefresh(window)
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ncurses.WRefresh(window)
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ncurses.WRefresh(title)
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ncurses.WRefresh(user)
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ncurses.WRefresh(channels)
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ncurses.WRefresh(channels)
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ncurses.WRefresh(body)
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ncurses.WRefresh(body)
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}
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}
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@ -336,6 +334,7 @@ type PeerState struct {
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}
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}
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type UIState struct {
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type UIState struct {
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Username string
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SelectedBody int
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SelectedBody int
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SelectedPeer int
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SelectedPeer int
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SelectedChannel int
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SelectedChannel int
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@ -347,21 +346,23 @@ type UIState struct {
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const (
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const (
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AREA_CHANNELS = 0
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AREA_CHANNELS = 0
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AREA_BODY = 1
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AREA_BODY = 1
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AREA_USER = 2
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BODY_CHANNEL = 0
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BODY_CHANNEL = 0
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BODY_DETAIL = 1
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BODY_DETAIL = 1
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BODY_QUIT = 2
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BODY_QUIT = 2
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BODY_USER = 3
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)
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)
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func handle_back(state *UIState) {
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func handle_back(state *UIState) {
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if state.SelectedArea == AREA_BODY {
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if state.SelectedArea == AREA_BODY {
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if state.SelectedBody == BODY_QUIT {
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if state.SelectedBody == BODY_USER {
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state.SelectedBody = BODY_CHANNEL
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state.SelectedArea = AREA_USER
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} else if state.SelectedBody == BODY_DETAIL {
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} else {
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state.SelectedBody = BODY_CHANNEL
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}
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state.SelectedArea = AREA_CHANNELS
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state.SelectedArea = AREA_CHANNELS
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}
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}
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state.SelectedBody = BODY_CHANNEL
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}
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}
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}
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func handle_up(state *UIState) {
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func handle_up(state *UIState) {
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@ -372,6 +373,10 @@ func handle_up(state *UIState) {
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state.SelectedChannel -= 1
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state.SelectedChannel -= 1
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state.SelectedPeer = len(state.Channels[state.SelectedChannel].Members)
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state.SelectedPeer = len(state.Channels[state.SelectedChannel].Members)
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}
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}
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} else if state.SelectedArea == AREA_USER {
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state.SelectedArea = AREA_CHANNELS
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state.SelectedChannel = len(state.Channels) - 1
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state.SelectedPeer = len(state.Channels[state.SelectedChannel].Members)
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}
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}
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}
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}
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@ -382,6 +387,8 @@ func handle_down(state *UIState) {
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} else if state.SelectedChannel < len(state.Channels) - 1 {
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} else if state.SelectedChannel < len(state.Channels) - 1 {
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state.SelectedChannel += 1
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state.SelectedChannel += 1
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state.SelectedPeer = 0
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state.SelectedPeer = 0
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} else {
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state.SelectedArea = AREA_USER
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}
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}
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}
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}
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}
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}
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@ -390,6 +397,9 @@ func handle_select(state *UIState) {
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if state.SelectedArea == AREA_CHANNELS {
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if state.SelectedArea == AREA_CHANNELS {
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state.SelectedArea = AREA_BODY
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state.SelectedArea = AREA_BODY
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state.SelectedBody = BODY_CHANNEL
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state.SelectedBody = BODY_CHANNEL
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} else if state.SelectedArea == AREA_USER {
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state.SelectedArea = AREA_BODY
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state.SelectedBody = BODY_USER
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}
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}
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}
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}
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@ -437,6 +447,18 @@ func handle_input(state *UIState, char []byte) {
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}
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}
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}
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}
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func draw_user(state *UIState, user ncurses.Window) {
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ncurses.WErase(user)
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if state.SelectedArea == AREA_USER || state.SelectedBody == BODY_USER {
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ncurses.WAttrOn(user, ncurses.COLOR_PAIR(1))
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}
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ncurses.MvWAddStr(user, 0, 0, state.Username)
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if state.SelectedArea == AREA_USER || state.SelectedBody == BODY_USER {
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ncurses.WAttrOff(user, ncurses.COLOR_PAIR(1))
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}
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ncurses.WRefresh(user)
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}
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func draw_channels(state *UIState, channels ncurses.Window) {
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func draw_channels(state *UIState, channels ncurses.Window) {
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channel_highlight_color := 2
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channel_highlight_color := 2
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if state.SelectedArea == AREA_CHANNELS {
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if state.SelectedArea == AREA_CHANNELS {
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@ -496,8 +518,15 @@ func draw_body_quit(state *UIState, body ncurses.Window) {
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ncurses.WRefresh(body)
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ncurses.WRefresh(body)
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}
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}
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func draw_gui(state *UIState, channels, body ncurses.Window) {
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func draw_body_user(state *UIState, body ncurses.Window) {
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ncurses.WErase(body)
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ncurses.MvWAddStr(body, 0, 0, "user")
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ncurses.WRefresh(body)
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}
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func draw_gui(state *UIState, channels, user, body ncurses.Window) {
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draw_channels(state, channels)
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draw_channels(state, channels)
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draw_user(state, user)
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switch state.SelectedBody {
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switch state.SelectedBody {
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case BODY_CHANNEL:
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case BODY_CHANNEL:
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draw_body_channel(state, body)
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draw_body_channel(state, body)
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@ -505,14 +534,17 @@ func draw_gui(state *UIState, channels, body ncurses.Window) {
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draw_body_detail(state, body)
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draw_body_detail(state, body)
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case BODY_QUIT:
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case BODY_QUIT:
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draw_body_quit(state, body)
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draw_body_quit(state, body)
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case BODY_USER:
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draw_body_user(state, body)
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}
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}
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}
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}
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func main_loop(client *pnyx.Client, audio_data chan []int16, window ncurses.Window, packet_chan chan pnyx.Payload, user_chan chan []byte, sigwinch_channel chan os.Signal) {
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func main_loop(client *pnyx.Client, audio_data chan []int16, window ncurses.Window, packet_chan chan pnyx.Payload, user_chan chan []byte, sigwinch_channel chan os.Signal) {
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channels := ncurses.NewWin(0, 0, 0, 0)
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channels := ncurses.NewWin(0, 0, 0, 0)
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body := ncurses.NewWin(0, 0, 0, 0)
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body := ncurses.NewWin(0, 0, 0, 0)
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title := ncurses.NewWin(0, 0, 0, 0)
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user := ncurses.NewWin(0, 0, 0, 0)
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state := &UIState{
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state := &UIState{
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Username: "fake user",
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Peers: map[pnyx.PeerID]PeerState{
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Peers: map[pnyx.PeerID]PeerState{
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[32]byte{}: {
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[32]byte{}: {
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Name: "Test User 0",
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Name: "Test User 0",
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@ -547,8 +579,8 @@ func main_loop(client *pnyx.Client, audio_data chan []int16, window ncurses.Wind
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ncurses.InitPair(3, 1, 4)
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ncurses.InitPair(3, 1, 4)
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ncurses.ScrollOk(body, true)
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ncurses.ScrollOk(body, true)
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print_decoration(window, title, channels, body, client.Remote())
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print_decoration(window, user, channels, body)
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draw_gui(state, channels, body)
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draw_gui(state, channels, user, body)
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for client.Active() {
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for client.Active() {
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select {
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select {
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@ -556,8 +588,8 @@ func main_loop(client *pnyx.Client, audio_data chan []int16, window ncurses.Wind
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ncurses.EndWin()
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ncurses.EndWin()
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ncurses.WRefresh(window)
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ncurses.WRefresh(window)
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ncurses.WClear(window)
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ncurses.WClear(window)
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print_decoration(window, title, channels, body, client.Remote())
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print_decoration(window, user, channels, body)
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draw_gui(state, channels, body)
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draw_gui(state, channels, user, body)
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case packet := <-packet_chan:
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case packet := <-packet_chan:
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switch packet := packet.(type) {
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switch packet := packet.(type) {
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case pnyx.ChannelCommandPacket:
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case pnyx.ChannelCommandPacket:
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@ -600,7 +632,7 @@ func main_loop(client *pnyx.Client, audio_data chan []int16, window ncurses.Wind
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}
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}
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case char := <-user_chan:
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case char := <-user_chan:
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handle_input(state, char)
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handle_input(state, char)
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draw_gui(state, channels, body)
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draw_gui(state, channels, user, body)
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}
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}
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}
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}
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}
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}
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