Added EventQueue and added child_event_type that defines the required type of child_info. Look at how to make this not take up memory in each struct.

graph-rework
noah metz 2023-05-08 21:42:33 -06:00
parent 272022629b
commit c06ff16fc9
2 changed files with 112 additions and 9 deletions

@ -7,13 +7,16 @@ import (
"sync"
graphql "github.com/graph-gophers/graphql-go"
"github.com/google/uuid"
"reflect"
)
// Generate a random graphql id
func gql_randid() graphql.ID{
uuid_str := uuid.New().String()
return graphql.ID(uuid_str)
}
// GraphNode is the interface common to both DAG nodes and Event tree nodes
type GraphNode interface {
Name() string
Description() string
@ -23,6 +26,8 @@ type GraphNode interface {
Update() error
}
// BaseNode is the most basic implementation of the GraphNode interface
// It is used to implement functions common to Events and Resources
type BaseNode struct {
name string
description string
@ -94,8 +99,9 @@ func (node * BaseNode) UpdateListeners() error {
return nil
}
// Basic implementation must be overwritten to do anything useful
func (node * BaseNode) Update() error {
return node.UpdateListeners()
return errors.New("Cannot Update a BaseNode")
}
// Resources propagate update up to multiple parents, and not downwards
@ -133,6 +139,7 @@ func (event * BaseEvent) Update() error {
return nil
}
// Resource is the interface that DAG nodes are made from
type Resource interface {
GraphNode
AddParent(parent Resource) error
@ -142,6 +149,8 @@ type Resource interface {
Unlock() error
}
// BaseResource is the most basic resource that can exist in the DAG
// It holds a single state variable, which contains a pointer to the event that is locking it
type BaseResource struct {
BaseNode
parents []Resource
@ -221,6 +230,7 @@ func (resource * BaseResource) Parents() []Resource {
return resource.parents
}
// Add a parent to a DAG node
func (resource * BaseResource) AddParent(parent Resource) error {
// Don't add self as parent
if parent.ID() == resource.ID() {
@ -241,28 +251,58 @@ func (resource * BaseResource) AddParent(parent Resource) error {
return nil
}
type EventInfo interface {}
type BaseEventInfo struct {
EventInfo
}
type EventQueueInfo struct {
EventInfo
priority int
}
func (info * EventQueueInfo) Priority() int {
return info.priority
}
// Event is the interface that event tree nodes must implement
type Event interface {
GraphNode
Children() []Event
ChildInfo() []EventInfo
ChildInfoType() reflect.Type
Parent() Event
RegisterParent(parent Event) error
RequiredResources() []Resource
CreatedResources() []Resource
AddChild(child Event) error
AddChild(child Event, info EventInfo) error
FindChild(id graphql.ID) Event
}
// BaseEvent is the most basic event that can exist in the event tree.
// On start it automatically transitions to completion.
// It can optionally require events, which will all need to be locked to start it
// It can optionally create resources, which will be locked by default and unlocked on completion
// This node by itself doesn't implement any special behaviours for children, so they will be ignored.
// When starter, this event automatically transitions to completion and unlocks all it's resources(including created)
type BaseEvent struct {
BaseNode
locked_resources []Resource
created_resources []Resource
required_resources []Resource
children []Event
child_info []EventInfo
child_info_type reflect.Type
parent Event
}
// EventQueue is a basic event that can have children.
// On start, it attempts to start it's children from the highest 'priority'
type EventQueue struct {
BaseEvent
}
func NewResource(name string, description string, children []Resource) * BaseResource {
resource := &BaseResource{
BaseNode: BaseNode{
@ -288,6 +328,8 @@ func NewEvent(name string, description string, required_resources []Resource) *
},
parent: nil,
children: []Event{},
child_info: []EventInfo{},
child_info_type: reflect.TypeOf((*BaseEventInfo)(nil)).Elem(),
locked_resources: []Resource{},
created_resources: []Resource{},
required_resources: required_resources,
@ -296,6 +338,28 @@ func NewEvent(name string, description string, required_resources []Resource) *
return event
}
func NewEventQueue(name string, description string, required_resources []Resource) * EventQueue {
queue := &EventQueue{
BaseEvent: BaseEvent{
BaseNode: BaseNode{
name: name,
description: description,
id: gql_randid(),
listeners: []chan error{},
},
parent: nil,
children: []Event{},
child_info: []EventInfo{},
child_info_type: reflect.TypeOf((*EventQueueInfo)(nil)).Elem(),
locked_resources: []Resource{},
created_resources: []Resource{},
required_resources: required_resources,
},
}
return queue
}
// Store the nodes parent for upwards propagation of changes
func (event * BaseEvent) RegisterParent(parent Event) error{
if event.parent != nil {
@ -322,6 +386,14 @@ func (event * BaseEvent) Children() []Event {
return event.children
}
func (event * BaseEvent) ChildInfo() []EventInfo {
return event.child_info
}
func (event * BaseEvent) ChildInfoType() reflect.Type {
return event.child_info_type
}
func (event * BaseEvent) FindChild(id graphql.ID) Event {
if id == event.ID() {
return event
@ -337,7 +409,18 @@ func (event * BaseEvent) FindChild(id graphql.ID) Event {
return nil
}
func (event * BaseEvent) AddChild(child Event) error {
func (event * BaseEvent) AddChild(child Event, info EventInfo) error {
if info == nil {
return errors.New("info cannot be nil in AddChild")
}
child_info_type := reflect.TypeOf(info).Elem()
event_info_type := event.ChildInfoType()
if child_info_type != event_info_type {
error_str := fmt.Sprintf("BaseEvent only supports child_info of type %s, not %s", child_info_type.Name(), event_info_type.Name())
return errors.New(error_str)
}
err := child.RegisterParent(event)
if err != nil {
error_str := fmt.Sprintf("Failed to register %s as a parent of %s, cancelling AddChild", event.ID(), child.ID())
@ -345,6 +428,7 @@ func (event * BaseEvent) AddChild(child Event) error {
}
event.children = append(event.children, child)
event.child_info = append(event.child_info, info)
return nil
}
@ -370,7 +454,7 @@ func NewEventManager(root_event Event, dag_nodes []Resource) * EventManager {
}
}
manager.AddEvent(nil, root_event)
manager.AddEvent(nil, root_event, nil)
return manager;
}
@ -417,7 +501,7 @@ func (manager * EventManager) AddResource(resource Resource) error {
// Check that created resources don't exist in the DAG
// Add resources created by the event to the DAG
// Add child to parent
func (manager * EventManager) AddEvent(parent Event, child Event) error {
func (manager * EventManager) AddEvent(parent Event, child Event, info EventInfo) error {
if child == nil {
return errors.New("Cannot add nil Event to EventManager")
} else if len(child.Children()) != 0 {
@ -448,6 +532,7 @@ func (manager * EventManager) AddEvent(parent Event, child Event) error {
return errors.New("Replacing root event not implemented")
} else if manager.root_event == nil && parent == nil {
manager.root_event = child
return nil;
} else {
if manager.root_event.FindChild(parent.ID()) == nil {
error_str := fmt.Sprintf("Event %s is not present in the event tree, cannot add %s as child", parent.ID(), child.ID())
@ -459,10 +544,8 @@ func (manager * EventManager) AddEvent(parent Event, child Event) error {
return errors.New(error_str)
}
parent.AddChild(child)
return parent.AddChild(child, info)
}
return nil
}

@ -153,7 +153,7 @@ func TestAddEvent(t * testing.T) {
t.Fatal("Failed to add r2 to event_manager")
}
err = event_manager.AddEvent(root_event, new_event)
err = event_manager.AddEvent(root_event, new_event, (*BaseEventInfo)(nil))
if err != nil {
t.Fatalf("Failed to add new_event to root_event: %s", err)
}
@ -234,3 +234,23 @@ func TestLockResource(t * testing.T) {
(*graph_tester)(t).CheckForNil(r1_l)
(*graph_tester)(t).CheckForNil(rel)
}
func TestAddToEventQueue(t * testing.T) {
queue := NewEventQueue("q", "", []Resource{})
new_event := NewEvent("1", "", []Resource{})
err := queue.AddChild(new_event, (*BaseEventInfo)(nil))
if err == nil {
t.Fatal("suceeded in added BaseEventInfo to queue")
}
err = queue.AddChild(new_event, nil)
if err == nil {
t.Fatal("suceeded in added nil info to queue")
}
err = queue.AddChild(new_event, &EventQueueInfo{priority: 0})
if err != nil {
t.Fatal("failed to add valid event + info to queue")
}
}