dfhack/library/include/modules
Myk Taylor 6a7446780b
hide terminal console when running on steam deck
2023-04-10 04:35:34 -07:00
..
Buildings.h remove isHospital as hospitals are no longer civzones 2023-02-06 19:11:00 -05:00
Burrows.h
Constructions.h Fix issues in construction module 2022-10-12 21:32:27 +01:00
DFSDL.h more SDL wrapping for stonesense 2023-02-26 21:18:16 -08:00
DFSteam.h hide terminal console when running on steam deck 2023-04-10 04:35:34 -07:00
Designations.h
EventManager.h Fixes build errors 2022-04-18 23:53:23 -07:00
Filesystem.h
Graphic.h move SDL shims to a new DFSDL module 2023-01-04 17:15:32 -08:00
Gui.h Add getSelectedCivZone to dfhack.gui 2023-02-13 15:22:33 -08:00
GuiHooks.h
Items.h Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
Job.h Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
Kitchen.h don't use negative plant indices 2023-02-02 23:33:24 -08:00
MapCache.h don't overwrite dig priority by accident 2022-10-19 16:47:54 -07:00
Maps.h getbiometype naming, docs 2023-01-21 20:33:40 +00:00
Materials.h constify some MaterialInfo methods 2023-03-05 18:16:49 -08:00
Military.h address some review comments 2023-02-26 18:05:35 +00:00
Once.h Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
PerlinNoise.inc
Persistence.h
Random.h
Renderer.h more new var names 2022-12-22 05:16:40 +00:00
Screen.h allow focus string generation to fall through unfocuses ZScreens 2023-02-05 18:01:46 -08:00
Textures.h added BOLD_FRAME and INTERIOR_MEDIUM_FRAME 2023-04-03 20:13:57 +02:00
Translation.h
Units.h Military module start 2023-02-26 18:05:34 +00:00
World.h Apply initial pre-commit config 2022-04-12 14:48:19 -04:00