Petr Mrázek
fd1bd34752
Increment version
2011-03-11 03:42:49 +01:00
Petr Mrázek
c223bb858f
Added MapExtras, ported dfliquids to MapCache. Fixed vein non-ident bug in dfvdig.
2011-03-11 03:09:45 +01:00
Petr Mrázek
d0418836ba
31.20 Windows SDL OK
2011-03-06 22:20:08 +01:00
Petr Mrázek
54a580ac68
Hide depend headers better, upgraded tinyxml
2011-03-01 07:50:56 +01:00
doomchild
a4e844ec96
fixed misspelling of BUILD_DFHACK_C_BINDINGS
2010-08-30 12:48:58 -05:00
Petr Mrázek
2dd8aed7a0
Merge branch 'master' of git://genodeen.net/adeon_dfhack
...
Conflicts:
CMakeLists.txt
library/modules/Position.cpp
2010-08-28 22:47:38 +02:00
Mikko Juola
4d4e895878
Modify root CMakeLists.txt some more to behave as submodule.
2010-08-27 18:34:12 +03:00
Mikko Juola
b87752a954
Some changes to make CMake behave when dfhack is used as a submodule.
...
Doesn't still quite make it behave but at least a bit.
2010-08-27 18:34:12 +03:00
Petr Mrázek
3b29fddf7b
unify build system, start on the new offset file format
2010-08-16 00:45:02 +02:00
Petr Mrázek
891c454256
Fix build of offset editor skeleton, make it optional and disabled by default.
2010-08-14 20:22:59 +02:00
Petr Mrázek
21f7f8e703
Moved memory defs to /data. Memory.xml is copied into the right folder at build time (works even with MSVC).
2010-08-13 02:23:38 +02:00
Petr Mrázek
1dc4aea04f
Offset editor skeleton app (just dead UI, no data yet)
2010-08-11 06:41:39 +02:00
Petr Mrázek
411bb5ed97
Added CMake options to build examples and playground tools, disabled by default.
2010-07-08 22:58:01 +02:00
Petr Mrázek
ec35663b62
Common base for all modules
2010-06-25 07:11:26 +02:00
Petr Mrázek
3c458f4701
doxygen (default off), add creature entity printing to creaturedump
2010-06-24 00:34:35 +02:00
Petr Mrázek
7885eb8e74
0.31.06-SDL, needs testing
2010-06-10 10:30:56 +02:00
Petr Mrázek
04b71f154c
Fun and games. Also turning old DFWindow class into a module tracked by Context.
2010-05-26 12:24:45 +02:00
Petr Mrázek
b710ed687a
Moving stuff around, part 2
2010-05-26 06:48:23 +02:00
Petr Mrázek
b2acc50c90
Moving stuff around, part 1
2010-05-26 03:22:17 +02:00
Petr Mrázek
863eb2546f
Added playground folder for quick hacks
2010-05-25 23:52:04 +02:00
Petr Mrázek
5e65f5568b
Revived the SHM. Seems to be working, but needs a fair bit of changes.
2010-05-24 03:07:13 +02:00
Petr Mrázek
8dd594dd93
Multi-process rework
2010-05-23 23:06:10 +02:00
Petr Mrázek
61c5e36537
Pythn module fixes for 64bit, it gets built now, but doesn't work AFAIK
2010-04-28 23:11:24 +02:00
Petr Mrázek
d080e73ac2
Son't build shm
2010-04-04 15:24:50 +02:00
Petr Mrázek
7d48ea49ae
Reveal and prospector tools work. Basic inorganic matgloss works. Basic map reading works.
2010-04-03 03:52:46 +02:00
Petr Mrázek
2a61cec4a7
Move depends, build them as libs
2010-04-02 17:56:38 +02:00
Petr Mrázek
bcbc540283
More moving of things
2010-04-02 17:27:35 +02:00
Petr Mrázek
c26da9b84c
More DF 2010 reorganization
2010-04-02 16:46:33 +02:00
Petr Mrázek
1ad9dfea11
Auto-find ncurses libs and include files for veinlook
2010-03-23 21:35:14 +01:00
Petr Mrázek
7c73c7abe6
CMake swig integration
2010-02-28 04:11:06 +01:00
Petr Mrázek
bb141fe8f6
Linux d18 ncurses support for shm lib
...
Some boost preparations
2010-02-23 19:26:15 +01:00
Petr Mrázek
054fec0afc
Updated README and COMPILE, split tools into tools and examples.
...
Tools are now useful, and with a working user interaction where applicable.
Examples are a collection of benchmarks, tests and simple unfinished ideas.
2010-02-16 07:21:38 +01:00
Petr Mrázek
242bf47143
some rearrangement of the shm server part, preparing for the windows port
2010-01-04 05:20:28 +00:00
Petr Mrázek
fac88478bd
code moved from khazad
2009-09-14 00:02:46 +00:00