Multi-process rework
parent
795e2e9883
commit
8dd594dd93
@ -1,613 +0,0 @@
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/*
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www.sourceforge.net/projects/dfhack
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Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "DFCommonInternal.h"
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#include "DFProcess.h"
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#include "DFProcessEnumerator.h"
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#include "DFHackAPI.h"
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#include "DFError.h"
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#include <shms.h>
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#include <mod-core.h>
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#include <mod-maps.h>
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#include <mod-creature40d.h>
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#include "private/APIPrivate.h"
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#include "modules/Maps.h"
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#include "modules/Materials.h"
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#include "modules/Items.h"
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#include "modules/Position.h"
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#include "modules/Gui.h"
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#include "modules/World.h"
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#include "modules/Creatures.h"
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#include "modules/Translation.h"
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#include "modules/Vegetation.h"
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#include "modules/Buildings.h"
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#include "modules/Constructions.h"
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using namespace DFHack;
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API::API (const string path_to_xml)
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: d (new APIPrivate())
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{
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d->xml = QUOT (MEMXML_DATA_PATH);
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d->xml += "/";
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d->xml += path_to_xml;
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d->pm = NULL;
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d->p = 0;
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d->shm_start = 0;
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}
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API::~API()
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{
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Detach();
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delete d;
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}
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bool API::Attach()
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{
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if(d->p != NULL)
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{
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return d->p->suspend();
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}
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// detach all processes, destroy manager
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if (d->pm == 0)
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{
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d->pm = new ProcessEnumerator (d->xml); // FIXME: handle bad XML better
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}
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else
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{
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d->pm->purge();
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}
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// find a process (ProcessManager can find multiple when used properly)
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if (!d->pm->findProcessess())
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{
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throw Error::NoProcess();
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//cerr << "couldn't find a suitable process" << endl;
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//return false;
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}
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d->p = (*d->pm) [0];
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if (!d->p->attach())
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{
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throw Error::CantAttach();
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//cerr << "couldn't attach to process" << endl;
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//return false; // couldn't attach to process, no go
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}
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d->shm_start = d->p->getSHMStart();
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d->offset_descriptor = d->p->getDescriptor();
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// process is attached, everything went just fine... hopefully
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return true;
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}
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bool API::Detach()
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{
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if(!d->p)
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return false;
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if (!d->p->detach())
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{
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return false;
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}
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if (d->pm != NULL)
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{
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delete d->pm;
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}
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d->pm = NULL;
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d->p = NULL;
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d->shm_start = 0;
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d->offset_descriptor = NULL;
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// invalidate all modules
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if(d->creatures)
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{
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delete d->creatures;
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d->creatures = 0;
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}
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if(d->creatures)
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{
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delete d->creatures;
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d->creatures = 0;
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}
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if(d->maps)
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{
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delete d->maps;
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d->maps = 0;
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}
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if(d->gui)
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{
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delete d->gui;
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d->gui = 0;
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}
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if(d->world)
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{
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delete d->world;
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d->world = 0;
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}
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if(d->position)
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{
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delete d->position;
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d->position = 0;
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}
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if(d->materials)
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{
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delete d->materials;
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d->materials = 0;
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}
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if(d->items)
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{
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delete d->items;
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d->items = 0;
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}
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if(d->translation)
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{
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delete d->translation;
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d->translation = 0;
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}
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if(d->vegetation)
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{
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delete d->vegetation;
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d->vegetation = 0;
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}
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if(d->constructions)
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{
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delete d->constructions;
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d->constructions = 0;
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}
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if(d->translation)
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{
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delete d->translation;
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d->translation = 0;
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}
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return true;
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}
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bool API::isAttached()
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{
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return d->p != NULL;
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}
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bool API::Suspend()
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{
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return d->p->suspend();
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}
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bool API::AsyncSuspend()
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{
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return d->p->asyncSuspend();
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}
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bool API::Resume()
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{
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return d->p->resume();
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}
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bool API::ForceResume()
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{
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return d->p->forceresume();
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}
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bool API::isSuspended()
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{
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return d->p->isSuspended();
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}
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void API::ReadRaw (const uint32_t offset, const uint32_t size, uint8_t *target)
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{
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d->p->read (offset, size, target);
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}
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void API::WriteRaw (const uint32_t offset, const uint32_t size, uint8_t *source)
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{
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d->p->write (offset, size, source);
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}
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memory_info *API::getMemoryInfo()
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{
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return d->offset_descriptor;
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}
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Process * API::getProcess()
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{
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return d->p;
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}
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DFWindow * API::getWindow()
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{
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return d->p->getWindow();
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}
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/*******************************************************************************
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M O D U L E S
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*******************************************************************************/
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Creatures * API::getCreatures()
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{
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if(!d->creatures)
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d->creatures = new Creatures(d);
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return d->creatures;
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}
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Maps * API::getMaps()
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{
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if(!d->maps)
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d->maps = new Maps(d);
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return d->maps;
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}
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Gui * API::getGui()
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{
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if(!d->gui)
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d->gui = new Gui(d);
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return d->gui;
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}
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World * API::getWorld()
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{
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if(!d->world)
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d->world = new World(d);
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return d->world;
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}
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Position * API::getPosition()
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{
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if(!d->position)
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d->position = new Position(d);
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return d->position;
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}
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Materials * API::getMaterials()
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{
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if(!d->materials)
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d->materials = new Materials(d);
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return d->materials;
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}
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Items * API::getItems()
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{
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if(!d->items)
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d->items = new Items(d);
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return d->items;
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}
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Translation * API::getTranslation()
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{
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if(!d->translation)
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d->translation = new Translation(d);
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return d->translation;
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}
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Vegetation * API::getVegetation()
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{
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if(!d->vegetation)
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d->vegetation = new Vegetation(d);
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return d->vegetation;
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}
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Buildings * API::getBuildings()
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{
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if(!d->buildings)
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d->buildings = new Buildings(d);
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return d->buildings;
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}
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Constructions * API::getConstructions()
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{
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if(!d->constructions)
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d->constructions = new Constructions(d);
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return d->constructions;
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}
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/*
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// returns number of buildings, expects v_buildingtypes that will later map t_building.type to its name
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bool API::InitReadEffects ( uint32_t & numeffects )
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{
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if(d->effectsInited)
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FinishReadEffects();
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int effects = 0;
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try
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{
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effects = d->offset_descriptor->getAddress ("effects_vector");
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}
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catch(Error::MissingMemoryDefinition)
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{
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return false;
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}
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d->effectsInited = true;
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d->p_effect = new DfVector (d->p, effects);
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numeffects = d->p_effect->getSize();
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return true;
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}
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bool API::ReadEffect(const uint32_t index, t_effect_df40d & effect)
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{
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if(!d->effectsInited)
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return false;
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if(index >= d->p_effect->getSize())
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return false;
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// read pointer from vector at position
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uint32_t temp = d->p_effect->at (index);
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//read effect from memory
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d->p->read (temp, sizeof (t_effect_df40d), (uint8_t *) &effect);
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return true;
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}
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// use with care!
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bool API::WriteEffect(const uint32_t index, const t_effect_df40d & effect)
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{
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if(!d->effectsInited)
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return false;
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if(index >= d->p_effect->getSize())
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return false;
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// read pointer from vector at position
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uint32_t temp = d->p_effect->at (index);
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// write effect to memory
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d->p->write(temp,sizeof(t_effect_df40d), (uint8_t *) &effect);
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return true;
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}
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void API::FinishReadEffects()
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{
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if(d->p_effect)
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{
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delete d->p_effect;
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d->p_effect = NULL;
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}
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d->effectsInited = false;
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}
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*/
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/*
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bool API::InitReadNotes( uint32_t &numnotes )
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{
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try
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{
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memory_info * minfo = d->offset_descriptor;
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int notes = minfo->getAddress ("notes");
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d->note_foreground_offset = minfo->getOffset ("note_foreground");
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d->note_background_offset = minfo->getOffset ("note_background");
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d->note_name_offset = minfo->getOffset ("note_name");
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d->note_xyz_offset = minfo->getOffset ("note_xyz");
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d->p_notes = new DfVector (d->p, notes);
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d->notesInited = true;
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numnotes = d->p_notes->getSize();
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return true;
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}
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catch (Error::MissingMemoryDefinition&)
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{
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d->notesInited = false;
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numnotes = 0;
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throw;
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}
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}
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bool API::ReadNote (const int32_t index, t_note & note)
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{
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if(!d->notesInited) return false;
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// read pointer from vector at position
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uint32_t temp = d->p_notes->at (index);
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note.symbol = d->p->readByte(temp);
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note.foreground = d->p->readWord(temp + d->note_foreground_offset);
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note.background = d->p->readWord(temp + d->note_background_offset);
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d->p->readSTLString (temp + d->note_name_offset, note.name, 128);
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d->p->read (temp + d->note_xyz_offset, 3*sizeof (uint16_t), (uint8_t *) ¬e.x);
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return true;
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}
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bool API::InitReadSettlements( uint32_t & numsettlements )
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{
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if(!d->InitReadNames()) return false;
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try
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{
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memory_info * minfo = d->offset_descriptor;
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int allSettlements = minfo->getAddress ("settlements");
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int currentSettlement = minfo->getAddress("settlement_current");
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d->settlement_name_offset = minfo->getOffset ("settlement_name");
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d->settlement_world_xy_offset = minfo->getOffset ("settlement_world_xy");
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d->settlement_local_xy_offset = minfo->getOffset ("settlement_local_xy");
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d->p_settlements = new DfVector (d->p, allSettlements);
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d->p_current_settlement = new DfVector(d->p, currentSettlement);
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d->settlementsInited = true;
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numsettlements = d->p_settlements->getSize();
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return true;
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}
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catch (Error::MissingMemoryDefinition&)
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{
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d->settlementsInited = false;
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numsettlements = 0;
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throw;
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}
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}
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bool API::ReadSettlement(const int32_t index, t_settlement & settlement)
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{
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if(!d->settlementsInited) return false;
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if(!d->p_settlements->getSize()) return false;
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// read pointer from vector at position
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uint32_t temp = d->p_settlements->at (index);
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settlement.origin = temp;
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d->readName(settlement.name, temp + d->settlement_name_offset);
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d->p->read(temp + d->settlement_world_xy_offset, 2 * sizeof(int16_t), (uint8_t *) &settlement.world_x);
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d->p->read(temp + d->settlement_local_xy_offset, 4 * sizeof(int16_t), (uint8_t *) &settlement.local_x1);
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return true;
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}
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bool API::ReadCurrentSettlement(t_settlement & settlement)
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{
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if(!d->settlementsInited) return false;
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if(!d->p_current_settlement->getSize()) return false;
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uint32_t temp = d->p_current_settlement->at(0);
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settlement.origin = temp;
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d->readName(settlement.name, temp + d->settlement_name_offset);
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d->p->read(temp + d->settlement_world_xy_offset, 2 * sizeof(int16_t), (uint8_t *) &settlement.world_x);
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d->p->read(temp + d->settlement_local_xy_offset, 4 * sizeof(int16_t), (uint8_t *) &settlement.local_x1);
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return true;
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}
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void API::FinishReadSettlements()
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{
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if(d->p_settlements)
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{
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delete d->p_settlements;
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d->p_settlements = NULL;
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}
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if(d->p_current_settlement)
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{
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delete d->p_current_settlement;
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d->p_current_settlement = NULL;
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}
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d->settlementsInited = false;
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}
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bool API::getItemIndexesInBox(vector<uint32_t> &indexes,
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const uint16_t x1, const uint16_t y1, const uint16_t z1,
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const uint16_t x2, const uint16_t y2, const uint16_t z2)
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{
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if(!d->itemsInited) return false;
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indexes.clear();
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uint32_t size = d->p_itm->getSize();
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struct temp2{
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uint16_t coords[3];
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uint32_t flags;
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};
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temp2 temp2;
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for(uint32_t i =0;i<size;i++){
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uint32_t temp = d->p_itm->at(i);
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d->p->read(temp+sizeof(uint32_t),5 * sizeof(uint16_t), (uint8_t *) &temp2);
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if(temp2.flags & (1 << 0)){
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if (temp2.coords[0] >= x1 && temp2.coords[0] < x2)
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{
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if (temp2.coords[1] >= y1 && temp2.coords[1] < y2)
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{
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if (temp2.coords[2] >= z1 && temp2.coords[2] < z2)
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{
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indexes.push_back(i);
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}
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}
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}
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}
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}
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return true;
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}
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*/
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/*
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void API::FinishReadNotes()
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{
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if(d->p_notes)
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{
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delete d->p_notes;
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d->p_notes = 0;
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}
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d->notesInited = false;
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}
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*/
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/*
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bool API::InitReadItems(uint32_t & numitems)
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{
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try
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{
|
||||
int items = d->offset_descriptor->getAddress ("items");
|
||||
d->item_material_offset = d->offset_descriptor->getOffset ("item_materials");
|
||||
|
||||
d->p_itm = new DfVector (d->p, items);
|
||||
d->itemsInited = true;
|
||||
numitems = d->p_itm->getSize();
|
||||
return true;
|
||||
}
|
||||
catch (Error::MissingMemoryDefinition&)
|
||||
{
|
||||
d->itemsInited = false;
|
||||
numitems = 0;
|
||||
throw;
|
||||
}
|
||||
}
|
||||
bool API::ReadItem (const uint32_t index, t_item & item)
|
||||
{
|
||||
if (!d->itemsInited) return false;
|
||||
|
||||
t_item_df40d item_40d;
|
||||
|
||||
// read pointer from vector at position
|
||||
uint32_t temp = d->p_itm->at (index);
|
||||
|
||||
//read building from memory
|
||||
d->p->read (temp, sizeof (t_item_df40d), (uint8_t *) &item_40d);
|
||||
|
||||
// transform
|
||||
int32_t type = -1;
|
||||
d->offset_descriptor->resolveObjectToClassID (temp, type);
|
||||
item.origin = temp;
|
||||
item.vtable = item_40d.vtable;
|
||||
item.x = item_40d.x;
|
||||
item.y = item_40d.y;
|
||||
item.z = item_40d.z;
|
||||
item.type = type;
|
||||
item.ID = item_40d.ID;
|
||||
item.flags.whole = item_40d.flags;
|
||||
|
||||
//TODO certain item types (creature based, threads, seeds, bags do not have the first matType byte, instead they have the material index only located at 0x68
|
||||
d->p->read (temp + d->item_material_offset, sizeof (t_matglossPair), (uint8_t *) &item.material);
|
||||
//for(int i = 0; i < 0xCC; i++){ // used for item research
|
||||
// uint8_t byte = MreadByte(temp+i);
|
||||
// item.bytes.push_back(byte);
|
||||
//}
|
||||
return true;
|
||||
}
|
||||
void API::FinishReadItems()
|
||||
{
|
||||
if(d->p_itm)
|
||||
{
|
||||
delete d->p_itm;
|
||||
d->p_itm = NULL;
|
||||
}
|
||||
d->itemsInited = false;
|
||||
}
|
||||
*/
|
||||
/*
|
||||
bool API::ReadItemTypes(vector< vector< t_itemType > > & itemTypes)
|
||||
{
|
||||
memory_info * minfo = d->offset_descriptor;
|
||||
int matgloss_address = minfo->getAddress("matgloss");
|
||||
int matgloss_skip = minfo->getHexValue("matgloss_skip");
|
||||
int item_type_name_offset = minfo->getOffset("item_type_name");
|
||||
for(int i = 8;i<20;i++)
|
||||
{
|
||||
DfVector p_temp (d->p, matgloss_address + i*matgloss_skip);
|
||||
vector< t_itemType > typesForVec;
|
||||
for(uint32_t j =0; j<p_temp.getSize();j++)
|
||||
{
|
||||
t_itemType currType;
|
||||
uint32_t temp = *(uint32_t *) p_temp[j];
|
||||
// Mread(temp+40,sizeof(name),(uint8_t *) name);
|
||||
d->p->readSTLString(temp+4,currType.id,128);
|
||||
d->p->readSTLString(temp+item_type_name_offset,currType.name,128);
|
||||
//stringsForVec.push_back(string(name));
|
||||
typesForVec.push_back(currType);
|
||||
}
|
||||
itemTypes.push_back(typesForVec);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
|
@ -1,187 +0,0 @@
|
||||
/*
|
||||
www.sourceforge.net/projects/dfhack
|
||||
Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any
|
||||
damages arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any
|
||||
purpose, including commercial applications, and to alter it and
|
||||
redistribute it freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must
|
||||
not claim that you wrote the original software. If you use this
|
||||
software in a product, an acknowledgment in the product documentation
|
||||
would be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and
|
||||
must not be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*/
|
||||
|
||||
#ifndef SIMPLEAPI_H_INCLUDED
|
||||
#define SIMPLEAPI_H_INCLUDED
|
||||
|
||||
#include "Tranquility.h"
|
||||
#include "Export.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include "integers.h"
|
||||
#include "DFTileTypes.h"
|
||||
#include "DFTypes.h"
|
||||
#include "DFWindow.h"
|
||||
|
||||
namespace DFHack
|
||||
{
|
||||
|
||||
class APIPrivate;
|
||||
class memory_info;
|
||||
class Process;
|
||||
|
||||
// modules
|
||||
class Maps;
|
||||
class Creatures;
|
||||
class Position;
|
||||
class Gui;
|
||||
class World;
|
||||
class Materials;
|
||||
class Translation;
|
||||
class Vegetation;
|
||||
class Buildings;
|
||||
class Constructions;
|
||||
class Items;
|
||||
|
||||
class DFHACK_EXPORT API
|
||||
{
|
||||
APIPrivate * const d;
|
||||
public:
|
||||
API(const std::string path_to_xml);
|
||||
~API();
|
||||
|
||||
/*
|
||||
* Basic control over DF's process state
|
||||
*/
|
||||
|
||||
bool Attach();
|
||||
bool Detach();
|
||||
bool isAttached();
|
||||
|
||||
/// stop DF from executing
|
||||
bool Suspend();
|
||||
bool isSuspended();
|
||||
|
||||
/// stop DF from executing, asynchronous, use with polling
|
||||
bool AsyncSuspend();
|
||||
|
||||
/// resume DF
|
||||
bool Resume();
|
||||
|
||||
/// forces resume on Windows. This can be a bad thing with multiple DF tools running!
|
||||
bool ForceResume();
|
||||
|
||||
memory_info *getMemoryInfo();
|
||||
Process * getProcess();
|
||||
DFWindow * getWindow();
|
||||
|
||||
/// read/write size bytes of raw data at offset. DANGEROUS, CAN SEGFAULT DF!
|
||||
void ReadRaw (const uint32_t offset, const uint32_t size, uint8_t *target);
|
||||
void WriteRaw (const uint32_t offset, const uint32_t size, uint8_t *source);
|
||||
|
||||
// get the creatures module
|
||||
Creatures * getCreatures();
|
||||
|
||||
// get the maps module
|
||||
Maps * getMaps();
|
||||
|
||||
// get the gui module
|
||||
Gui * getGui();
|
||||
|
||||
// get the world module
|
||||
World * getWorld();
|
||||
|
||||
// get the position module
|
||||
Position * getPosition();
|
||||
|
||||
// get the materials module
|
||||
Materials * getMaterials();
|
||||
|
||||
// get the items module
|
||||
Items * getItems();
|
||||
|
||||
// get the translation module
|
||||
Translation * getTranslation();
|
||||
|
||||
// get the vegetation module
|
||||
Vegetation * getVegetation();
|
||||
|
||||
// get the buildings module
|
||||
Buildings * getBuildings();
|
||||
|
||||
// get the constructions module
|
||||
Constructions * getConstructions();
|
||||
|
||||
/*
|
||||
* Effects like mist, dragonfire or dust
|
||||
*/
|
||||
/*
|
||||
bool InitReadEffects ( uint32_t & numeffects );
|
||||
bool ReadEffect(const uint32_t index, t_effect_df40d & effect);
|
||||
bool WriteEffect(const uint32_t index, const t_effect_df40d & effect);
|
||||
void FinishReadEffects();
|
||||
*/
|
||||
/*
|
||||
* Trees and shrubs
|
||||
*/
|
||||
/*
|
||||
bool InitReadVegetation( uint32_t & numplants );
|
||||
bool ReadVegetation(const int32_t index, t_tree_desc & shrubbery);
|
||||
void FinishReadVegetation();
|
||||
*/
|
||||
|
||||
/*
|
||||
* Notes placed by the player
|
||||
*/
|
||||
/*
|
||||
/// start reading notes. numnotes is an output - total notes present
|
||||
bool InitReadNotes( uint32_t & numnotes );
|
||||
/// read note from the note vector at index
|
||||
bool ReadNote(const int32_t index, t_note & note);
|
||||
/// free the note vector
|
||||
void FinishReadNotes();
|
||||
*/
|
||||
/*
|
||||
* Settlements
|
||||
*/
|
||||
/*
|
||||
bool InitReadSettlements( uint32_t & numsettlements );
|
||||
bool ReadSettlement(const int32_t index, t_settlement & settlement);
|
||||
bool ReadCurrentSettlement(t_settlement & settlement);
|
||||
void FinishReadSettlements();
|
||||
*/
|
||||
/*
|
||||
* Item reading
|
||||
*/
|
||||
/*
|
||||
bool InitReadItems(uint32_t & numitems);
|
||||
bool getItemIndexesInBox(std::vector<uint32_t> &indexes,
|
||||
const uint16_t x1, const uint16_t y1, const uint16_t z1,
|
||||
const uint16_t x2, const uint16_t y2, const uint16_t z2);
|
||||
bool ReadItem(const uint32_t index, t_item & item);
|
||||
void FinishReadItems();
|
||||
*/
|
||||
/*
|
||||
* Get the other API parts for raw access
|
||||
*/
|
||||
|
||||
/*
|
||||
// FIXME: BAD!
|
||||
bool ReadAllMatgloss(vector< vector< string > > & all);
|
||||
*/
|
||||
//bool ReadItemTypes(std::vector< std::vector< t_itemType > > & itemTypes);
|
||||
};
|
||||
} // namespace DFHack
|
||||
#endif // SIMPLEAPI_H_INCLUDED
|
Loading…
Reference in New Issue