@ -1,66 +1,84 @@
Introduction
------------
DFHack is a Dwarf Fortress memory access library and a set of basic tools using this library.
The library is a work in progress, so things might change as more tools are written for it.
It is an attempt to unite the various ways tools access DF memory and allow for easier development
of new tools.
DFHack is a Dwarf Fortress memory access library and a set of basic tools using
this library. The library is a work in progress, so things might change as more
tools are written for it.
It is an attempt to unite the various ways tools access DF memory and allow for
easier development of new tools.
Getting DFHack
----------------
You can get the code at DFHack's sourceforge site:
https://sourceforge.net/projects/dfhack/
* subversion access:
svn co https://dfhack.svn.sourceforge.net/svnroot/dfhack/trunk dfhack
It is also available on github:
http://github.com/peterix/dfhack
Compatibility
-------------
DFHack works on Windows XP, Vista, 7 or any modern Linux distribution.
Windows 2000 is currently *not supported* due to missing OS functionality. If you know how
to easily suspend processes, you can fix it :)
Windows 2000 is currently *not supported* due to missing OS functionality.
If you know how to easily suspend processes, you can fix it :)
OSX is also not supported due to lack of developers with a Mac.
Currently supported Dwarf Fortress versions:
* Windows
40d
40d9 - 40d16
40d9 - 40d17
* Linux
40d9 - 40d16
40d9 - 40d17
Using the library
-----------------
The library is compilable under Linux with GCC and under Windows with MinGW32 and MSVC compilers.
It is using the cmake build system. See COMPILE for details.
DFHack is using the zlib/libpng license. This makes it easy to link to it, use it in-source
or add your own extensions. Contributing back to the dfhack repository is welcome and the right
thing to do :)
The library is compilable under Linux with GCC and under Windows with MinGW32
and MSVC compilers. It is using the cmake build system. See COMPILE for details.
DFHack is using the zlib/libpng license. This makes it easy to link to it, use
it in-source or add your own extensions. Contributing back to the dfhack
repository is welcome and the right thing to do :)
At the time of writing there's no API reference or documentation. The code does
have a lot of comments though.
At the time of writing there's no API reference or documentation. The code does have a lot
of comments though.
Using DFHack Tools
------------------
The project comes with a special extra library you should add to your DF installation.
It's used to boost the transfer speed between DF and DFHack, and provide data consistency
and synchronization. DFHack will work without the library, but at suboptimal speeds
and the consistency of data written back to DF is questionable.
!!!!Please not that on Windows this currently only works with DF 40d15 and 40d16!!!!
On Linux, it works with the whole range of supported DF versions.
The project comes with a special extra library you should add to your DF
installation. It's used to boost the transfer speed between DF and DFHack, and
provide data consistency and synchronization. DFHack will work without the
library, but at suboptimal speeds and the consistency of data written back
to DF is questionable.
!!! on Windows this currently only works with DF 40d15, 40d16 and 40d17 !!!
On Linux, it works with the whole range of supported DF versions.
!!! use the pre-compiled library intended for your version of DF !!!
You can find them in the 'precompiled' folder.
** Installing on Windows
- Open your DF folder, locate SDL.dll and rename it to SDLreal.dll (making a backup of it is a good idea)
- Copy the DFHack SDL.dll into your DF folder.
- Restart DF if it is already running
- Open your DF folder, locate SDL.dll and rename it to SDLreal.dll (making
a backup of it is a good idea)
- Copy the right DFHack SDL.dll into your DF folder.
- Restart DF if it is running
** Unistalling on Windows
- Open your DF folder, locate SDL.dll and delete it
- Rename SDLreal.dll to SDl.dll
- Rename SDLreal.dll to SDL .dll
- Restart DF if it is running
@ -94,56 +112,40 @@ export LD_PRELOAD="./libs/libdfconnect.so" # Hack DF!
- Delete libdfconnect.so and the dfhacked startup script
- Go back to using the df startup script
Tools
-----
All the DFHack tools are terminal programs. This might seem strange to Windows users,
but these are meant mostly as examples for developers. Still, they can be useful and
are cross-platform just like the library itself.
If the tool writes back to DF's memory, make sure you are using the shared memory interface
mentioned in the previous section!
* expbench - just exports the map 1000 times over. Meant to test how fast the
DFHack<->DF interface is. This can take 3-30+ seconds, depending on
your system and the size of the map.
* reveal - plain old reveal tool. Demonstrates writing map data back to DF.
All the DFHack tools are terminal programs. This might seem strange to Windows
users, but these are meant mostly as examples for developers. Still, they can
be useful and are cross-platform just like the library itself.
* prospector - scans the map for minerals. by default it only scans only visible veins.
You can make it show hidden things with '-a' and base rock and soil layers
with '-b'. These can be combined ('-ab')
If the tool writes back to DF's memory, make sure you are using the shared
memory interface mentioned in the previous section!
* cleanmap - cleans mud, vomit, snow and all kinds of bloody mess from the map. It will
clean your irrigated farms too, so consider yourself warned .
* reveal - plain old reveal tool. It reveals all the map blocks already
initialized by DF.
* dfattachtest - Benchmark for the Attach, Detach, Suspend and Resume functions
* prospector - scans the map for minerals. by default it only scans only visible
veins. You can make it show hidden things with '-a' and base rock
and soil layers with '-b'. These can be combined ('-ab')
* dfbuildingsdump - exports some basic data about buildings of a given type on the game map
* cleanmap - cleans mud, vomit, snow and all kinds of mess from the map.
It will clean your irrigated farms too, so consider yourself
warned.
* dfcreaturedump - exports some basic data about all the dwarves
* dfincremental - incremental search utility.
* dfcustomCreatureNameProf - allws you to change nicknames and custom professions of your dwarves
* bauxite - converts all mechanisms into bauxite mechanisms.
* dfincremental - incremental search utility - linux only right now
* dfitemdump - lists items under the current DF cursor (40d16 only)
* dfmaterialtest - tries to load all the material types from DF, shows the first entry of each type
* dfposition - shows you the current view coordinates and window size in tiles
(may not be implemented for older DF versions)
* dfsuspend - tests the behavior of Suspend and Resume functions
* itemdesignator - Allows mass-designating items by type and material - dump,
forbid, melt and set on fire ;)
Memory offset definitions
-------------------------
The file with memory offset definitions used by dfhack can be found in the output folder.
It uses XML as the base format.
It allows entry versioning and basing newer entries on older ones. These newer versions
only have to specify the values that are different or a single 'rebase' value that is then
used as an offset for all the addresses or object identifiers.
This makes it possible to track the small d## releases pretty quickly.
The file with memory offset definitions used by dfhack can be found in the
output folder.
~ EOF ~