Commit Graph

2101 Commits (eeb22c099d65aeb85933949d6154aad3ef96633c)

Author SHA1 Message Date
Anuradha Dissanayake 5e52bb60f0 Update uicommon.h with new common display functions 2014-05-03 21:19:46 +12:00
Anuradha Dissanayake a14f31fbfe Show box select dimensions in Automaterial 2014-05-03 11:44:35 +12:00
Alexander Gavrilov 415cdad489 Make using new for allocating DF objects with vtables a compile-time error.
When done from plugins, it doesn't correctly initialize the vtable
because of some weird things MSVC does, so the only safe way is to
use df::allocate<df::foo>(). For consistency, it is also enforced
for code in the main library. It reveals the issue in the digging
invaders plugin, first found by warmist.

This change is linked to a modification in df-structures codegen.
2014-04-30 21:28:02 +04:00
Timothy Collett e4641c506f Replace a std::string method not implemented until C++11 with a C++0x-valid substitute 2014-04-21 09:34:42 +04:00
Eric Wald 5fb87c2ea9 Now accepts the new enable/disable commands. 2014-04-18 21:58:45 -06:00
Alexander Gavrilov 63d256c1e9 Adjust siege engine targeting weights.
Stop shooting at leaving caravan guards for one.
2014-04-17 22:10:43 +04:00
Alexander Gavrilov c27c38e4c0 Remove tired or hungry siege operators from duty when at peace.
The threshold is set at the level when they start to blink - normally
they would continue on with the job until they get a thirsty/hungry
thought, but immediately run off to eat if they lose the job (thus
refusing to load the engine after firing it). The code checks for
active sieges and whether there is a free replacement unit.
2014-04-15 21:52:39 +04:00
Alexander Gavrilov fc9826389b Account for meandering movement when predicting unit path in siege engine.
The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov 55cea36c76 Use the new API to produce combat reports for aimed siege engine attacks.
This requires exposing the actual operator unit to lua code.
2014-04-15 19:50:23 +04:00
Eric Wald 0a99bb0cae Now works when enabled is true by default. 2014-04-13 15:23:37 -06:00
Eric Wald b9ed7a5cc2 Stockflow plugin v1.0 2014-04-13 15:19:03 -06:00
Alexander Gavrilov 7aecffe0cd Update structures and fix broken things. 2014-04-04 22:34:39 +04:00
jj eac126c884 ruby: use placement-new instead of hack 2014-04-01 15:12:52 +02:00
Quietust 837da8ae98 Fix siege-engine to compile on Windows - don't have C++11, and pow() is picky about arg types 2014-03-25 13:30:45 -05:00
Alexander Gavrilov 36b069e981 Merge remote-tracking branch 'warmist/dev-cmdprompt' into develop 2014-03-24 20:10:58 +04:00
Alexander Gavrilov a01939fce6 Sync structures. 2014-03-24 19:45:27 +04:00
Alexander Gavrilov 827dd121d8 Make createitem default to the controlled unit in adventure mode. 2014-03-24 19:35:34 +04:00
Alexander Gavrilov 8963a49414 Forbid the items shot by siege engines if the forbid ammo order is set.
This only applies when targeting the engine, so you could still make
cheaty infinite ammo training units by using stock aiming mode.
2014-03-24 16:05:12 +04:00
Warmist 4cbab2b014 Small fix that got lost in rebase 2014-03-07 20:28:07 +02:00
Warmist 50963c73fa rendermax: added adv mode lights also more proc-expensive diffuse mode. 2014-03-07 20:08:48 +02:00
Warmist b5b01ea02b rendermax: mainly organizing
added comments, non-enabled code for adaptive eyes,
2014-03-07 20:08:11 +02:00
Warmist 372f861010 rendermax: fixed crashes (hopefully for real this time) 2014-03-07 20:08:10 +02:00
Warmist 72259c8eba Added creature lights and item lights. 2014-03-07 20:08:08 +02:00
Warmist 830d9900fb Fixed a bug that enabled rendermax even when it was supposed to be off. 2014-03-07 20:08:08 +02:00
Warmist a3d3c34671 Bug fixes, perf improvement, don't load until there is a world. (breaks arena mode) 2014-03-07 20:08:07 +02:00
Warmist c2db761a1b Rendermax: made it use unordered_map instead of map. 2014-03-07 20:07:21 +02:00
Warmist 5ad3a7570f Fixed a lot of disable lights bugs 2014-03-07 20:07:21 +02:00
Warmist f34a4ce34e Renamed lightCell to rgbf 2014-03-07 20:07:20 +02:00
Warmist ee1bad84fc Threading rewrite. 2014-03-07 20:07:20 +02:00
Japa b248eb3e52 Fixed broken buildings, also added floodgate functionality.
Merge branch 'master' of git://github.com/JapaMala/dfhack
2014-03-07 20:07:19 +02:00
Warmist 0cf5eedc2a Fixed potential error with building getting transparent on un-powering. 2014-03-07 20:07:17 +02:00
Warmist 48f855c499 Added occlusionON|occlusionOFF commands 2014-03-07 20:06:50 +02:00
Warmist 360b5d2e18 Fix for gems not getting right color. 2014-03-07 20:06:50 +02:00
Warmist 28985167c9 Fixed bug with buildings and added gems to material definition. 2014-03-07 20:06:49 +02:00
Japa b12fd5a4c5 Changed sun calculation direction. 2014-03-07 20:06:46 +02:00
Warmist d8b0b82122 Added antialiased lights. They kind of suck. So I disabled them. 2014-03-07 20:06:46 +02:00
Warmist b4091b5056 Added day colors and day speed parameters. 2014-03-07 20:06:45 +02:00
Warmist 70880897f6 Added sun time manipulation, updated helpstring. 2014-03-07 20:06:45 +02:00
Warmist 7c0a734c97 Added building size. Removed material flags (on by default) 2014-03-07 20:06:18 +02:00
Japa 70e1320e6f removed something I had for testing. 2014-03-07 20:06:18 +02:00
Warmist 740e3ebc51 Implemented building support. 2014-03-07 20:06:16 +02:00
Warmist 3433eb15fb fixed (?) ice and made dragon blood glow a little. 2014-03-07 20:06:16 +02:00
Japa 5b0cb86278 Made the lighting engine multithreaded. 2014-03-07 20:06:15 +02:00
Warmist 354ec37046 MAXIMUM SPEED UPDATE!!!!! 2014-03-07 20:06:12 +02:00
Warmist 048395a2cd Added citizen lights(only lights, no oclusion might change later). Added custom dim level (for darker nights and tunnels). 2014-03-07 20:06:12 +02:00
Japa 13228855eb added square light volume, and automatic light radius. 2014-03-07 20:05:52 +02:00
Japa b015149ac1 Added cmake info for the config lua. 2014-03-07 20:05:51 +02:00
Japa 0551661db2 Added more advanced sun light calculation 2014-03-07 20:05:51 +02:00
Warmist dceec6c6c7 Plantfix, viewport height fix, and fov viewport fix. 2014-03-07 20:05:47 +02:00
Warmist 4ccc95bc97 Major rewrite of opacity calculation. 2014-03-07 20:05:47 +02:00
Warmist 74bed5529b Made light plugin read configuration file (rendermax.lua) 2014-03-07 20:04:02 +02:00
jj 20d4707b00 rendermax: lights off when sleeping 2014-03-07 20:03:59 +02:00
jj de8a76e37f rendermax: sunlight travels down stairs 2014-03-07 20:03:59 +02:00
Warmist 4d7a7425d0 Prelimenary work on advmode 2014-03-07 20:03:56 +02:00
Japa 4abff416d9 Some performance fixes and tweaks. Opaque blocks can now emit light. 2014-03-07 20:03:56 +02:00
jj 9a8ee755f8 rendermax: basic daylight 2014-03-07 20:03:52 +02:00
jj 2058a822a3 rendermax: make citizen glow 2014-03-07 20:03:17 +02:00
Japa 0a413e179e Made the low water check actually use floats. 2014-03-07 20:03:17 +02:00
Japa 31de296f31 Added some fast checking for obstacles around lights, resulting in a huge speedup outside. 2014-03-07 20:03:16 +02:00
Warmist f173810e2a Fixed skylight 2014-03-07 20:03:14 +02:00
Warmist 2195c4fe28 Small fixes 2014-03-07 20:03:12 +02:00
Warmist f745de3aff Added transparency to ice walls 2014-03-07 20:03:10 +02:00
Warmist 83265efaa8 fix for map_block lights, fix for gem window color, dimmed the plant lights. 2014-03-07 20:03:06 +02:00
Warmist ee7902c529 Fixed unload/disable crash. Added glowing plants. 2014-03-07 20:02:08 +02:00
Warmist 471eb9c02d Torches for statues, candles on the tables. 2014-03-07 20:01:19 +02:00
Warmist 1c4b5c2d38 Update water a bit. 2014-03-07 20:01:18 +02:00
Warmist b3ba3b9107 Fixed non-circular light. Do not show hidden tiles. 2014-03-07 20:01:10 +02:00
Warmist f92e4c91b8 Performance improvements, added flickering cursor light. 2014-03-07 20:00:39 +02:00
Japa 14c494dbfe Made sky light be more realistic, decreasing through water, and ignoring tile designations otherwise. 2014-03-07 19:58:32 +02:00
Japa 2fef60708d Added some more operators to the cell color class. 2014-03-07 19:58:32 +02:00
Japa 04f2d4ea58 Made windows transmit colored light. 2014-03-07 19:58:31 +02:00
Warmist a19200fbfe C++ version of light engine. 2014-03-07 19:58:30 +02:00
Warmist 446b4b9d50 New line algo for lights 2014-03-07 19:58:28 +02:00
Warmist eb999cd0ad Another file forgotten 2014-03-07 19:58:27 +02:00
Warmist 843237d1c9 Fixed bug. 2014-03-07 19:58:27 +02:00
Warmist 39da5babee Implemented lua interface. 2014-03-07 19:58:25 +02:00
Warmist 584640f12c Added help for truecolor light testing thing. Also added colors. 2014-03-07 19:58:24 +02:00
Warmist f68852b721 Forgot to add the plugin itself. Also some improvements 2014-03-07 19:58:24 +02:00
Warmist 55d845992c rendermax: removed all the opengl and sdl stuff. Now it work with magic alone. 2014-03-07 19:58:23 +02:00
Warmist dec0b202ee Added rendermax plugin- a bunch of rendering hax in one. Small fix to skeleton. 2014-03-07 19:58:22 +02:00
Warmist a52451a97a eventful: added support for custom workshops and a convenience function to interpose side panel generation 2014-03-07 19:41:50 +02:00
Warmist 834350012f building-hacks: added lua convenience function, made impassible tile fix optional. 2014-03-07 19:41:50 +02:00
Warmist b1e7356e63 Added animation and on update callback. 2014-03-07 19:41:49 +02:00
Warmist 94b5961372 New plugin: building-hacks. Allows workshops to block liquids and consume mechanical power, connect to machines. 2014-03-07 19:41:49 +02:00
Warmist cec4c8cd30 Added an output stream, now response is visible in same window. Also added a way to start prompt pre-filled.
It's nice to bind it to e.g. ctrl-shift-o "command-prompt :lua"
2014-03-07 18:52:06 +02:00
Alexander Gavrilov 97ae857c38 Always shatter glass items within bins thrown by a catapult.
The glass materials have impact strength copied from compression
strength, so the items had 1/5 chance to survive without damage.
Since glass is infinite, it makes sense to make it single-use.
2014-03-07 17:42:49 +04:00
Alexander Gavrilov df22f25a69 Rewrite aiming error code to account for distance and engine quality.
Now the error is simulated by using an approximate normal distribution.
2014-03-07 17:35:04 +04:00
Alexander Gavrilov ef93f2ea4c Compute quality of siege engines and use it to extend firing range.
Since parts aren't there until it is built, it requires checking that.
2014-03-07 17:34:21 +04:00
Alexander Gavrilov 9827184ef7 Switch to the new random number generator class. 2014-03-07 17:34:21 +04:00
Alexander Gavrilov 983685de8d Squash uninitialized variable warnings. 2014-03-07 17:34:21 +04:00
Alexander Gavrilov 41bcd52c36 Make siege engine debug markings toggleable via lua.
Also check that the tile actually exists to avoid crashes.
2014-03-07 17:34:04 +04:00
Warmist 9576c47e18 Cmake fix 2014-03-04 19:00:12 +02:00
Warmist 904808b168 Command prompt plugin with docs and readme patch. 2014-03-04 18:51:23 +02:00
Quietust dd268d43d9 Merge branch 'master' of https://github.com/jjyg/dfhack 2014-02-27 15:49:18 -06:00
Quietust 5a158b21cf Update plugins to match fixed field names in cage/civzone 2014-02-27 14:51:45 -06:00
jj 6d0e6cf7d5 remove old unused code from when dfhack was out of process 2014-02-26 12:44:10 +01:00
Quietust 5ced804312 Merge branch 'master' of https://github.com/angavrilov/dfhack 2014-02-20 12:42:57 -06:00
Quietust 73a112e06c Update tubefill to skip hollow tubes by default, and update docs 2014-02-14 11:06:33 -06:00
Quietust 67b7681ba6 Fix reaction errors, make quantities more consistent 2014-02-13 11:37:04 -06:00
jj 387cc983f9 Merge branch 'osx_shenanigans' of git://github.com/tareqak/dfhack 2014-02-02 23:50:21 +01:00
jj c0d3e9189d showmood: fix item count for real 2014-01-27 12:40:21 +01:00
jj 7f411e1cbf Merge branch 'plant' 2014-01-27 10:45:30 +01:00
Quietust 56f935aea6 Add bugfix for #6420 2014-01-26 18:55:52 -06:00
Quietust 5c28d7eaf6 Not enough mood tickets given out 2014-01-25 09:15:43 -06:00
Tareq A Khandaker f0eeba93ce DFHack compiles under OS X now. 2014-01-25 03:21:56 -05:00
Quietust 7f14e109fa Use DF-compatible RNG for better randomness 2014-01-19 20:31:15 -06:00
Quietust 89b3c7bb67 Change syntax for specifying mood type, also allow overriding mood skill 2014-01-19 20:21:41 -06:00
Quietust baf377afba Meant to move this, not copy it 2014-01-18 22:56:56 -06:00
Quietust 24fbf570e6 Add "strangemood" plugin, lets you trigger a strange mood 2014-01-18 22:45:42 -06:00
jj 04f88ef8fb showmood: fix count of gotten items 2014-01-05 02:29:01 +01:00
jj 7adb6b2ee9 ruby: codegen unit.caste_tg helper 2014-01-04 15:04:56 +01:00
Quietust 91a7280ac3 Need to include tool_uses.h 2014-01-03 16:42:24 -06:00
Quietust 69fc2bec6d A bit of cleanup 2013-12-27 13:01:34 -06:00
Quietust 540bcc1f46 Enhance createitem, can now place items into containers or buildings 2013-12-27 12:53:33 -06:00
Quietust 5c51f7dd2a Merge branch 'master' of git://github.com/angavrilov/dfhack 2013-11-10 14:04:48 -06:00
Alexander Gavrilov 7ce5831257 Get rid of the std exception. 2013-11-07 11:58:11 +04:00
Quietust 4d2e5b80bf Use df::allocate here for proper compatibility with 40d and earlier 2013-11-04 14:55:31 -06:00
jj 883d89bb68 plants: move all commands as "plant" subcommands, update NEWS/Readme 2013-11-02 18:54:29 +01:00
Quietust 463bb8d498 Update plugins to use CR_WRONG_USAGE where appropriate 2013-10-30 15:58:14 -05:00
Quietust ff939e36bb Missed parameter in plugin command init 2013-10-30 14:25:35 -05:00
Quietust b97a13fa63 Update "plants" plugin
* Add "createplant" command, creates a shrub or sapling at the cursor.
* Put help text in command definitions so CR_WRONG_USAGE works properly
2013-10-30 14:19:52 -05:00
expwnent 8ccb04236f Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4 2013-10-25 11:47:03 -04:00
Alexander Gavrilov 54b45349c5 Improve pre-embark prospect using new knowledge about soil depth. 2013-10-25 14:37:37 +04:00
Alexander Gavrilov e4978a1da7 Relax 3dveins preconditions to account for soil quirks and volcanoes. 2013-10-25 12:51:06 +04:00
expwnent 329741f235 EventManager: added EQUIPMENT_CHANGE event and exposed it to lua. 2013-10-24 19:32:52 -04:00
expwnent c409289ee4 EventManager: TICK events should unregister correctly when requested and after they fire, other tweaks.
- fixed unregister to allow unregistering individual TICK events
 - make registerTick return the resulting freq you have to put back in to the handler in order for it to be unregisterable
- when TICK events fire, they now automatically remove themselves from handlers[TICK], as they should
- make sure manageTickEvent fires once per tick
2013-10-20 22:54:25 -04:00
expwnent a0ee74b3a5 eventful: no longer possible to disable an event type, event frequency is the minimum request frequency (most frequent), added array of event handler function pointers to simplify code 2013-10-20 19:56:48 -04:00
expwnent e81c060627 Added EVENT_MAX just in case someone wants it. 2013-10-20 15:24:31 -04:00
expwnent d4542b32fa eventful: removed extra EventManager::unregisterAll. 2013-10-20 15:24:04 -04:00
expwnent 6ef360f4d6 Merge remote-tracking branch 'warmist/dev-EventManager-lua' into 0.34.11-r4 2013-10-20 14:52:40 -04:00
Warmist d179812c22 Small bug fix for autolabor crashing on script created creatures. 2013-10-20 21:50:22 +03:00
Warmist 0dff26aa23 Added lua interface (in eventful) for EventManager module. 2013-10-20 21:44:07 +03:00
expwnent 39553cfb6d EventManager: fixed a problem with constructionHandler. 2013-10-20 14:14:02 -04:00
expwnent ee056f4422 Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
Conflicts:
	NEWS
2013-10-20 11:09:40 -04:00
Alexander Gavrilov b2d2a074c8 Validate vein types in the scan phase and leave unexpected ones alone. 2013-10-20 12:33:17 +04:00
expwnent 6805656dd0 Added enable/disable functionality to diggingInvaders. 2013-10-19 21:42:24 -04:00
expwnent 9d3ee11349 Merge branch 'diggingInvaders' into 0.34.11-r4
Conflicts:
	scripts/devel/invasion-now.lua
2013-10-19 21:26:50 -04:00
expwnent 0bf427c689 Added enable/disable functionality to new plugins. 2013-10-19 21:19:39 -04:00
expwnent ef9d3b1521 Merge remote-tracking branch 'jjyg/master' into 0.34.11-r4 2013-10-19 20:28:30 -04:00
expwnent 57fc0f3e89 Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
Conflicts:
	NEWS
	library/xml
	plugins/CMakeLists.txt
	plugins/autoSyndrome.cpp
2013-10-19 20:19:29 -04:00
jj 1bd6d5f96d ruby: add FEATURE/ice map tile materials 2013-10-14 01:58:55 +02:00
jj 3d7661e7e9 ruby: fix map tile material reading 2013-10-14 00:01:26 +02:00
Alexander Gavrilov 78de739d75 Update aquifers when generating 3D vein layout. 2013-10-11 19:23:32 +04:00
Alexander Gavrilov 5bcae49249 Implement generation of 3D veins that match the existing mineral counts.
Vein distributions may need some improvement.
2013-10-10 12:50:52 +04:00
Alexander Gavrilov 86d0022c58 Implement reading and writing the map for 3D veins plugin.
This should completely erase all veins from the map when run.
2013-10-10 12:15:50 +04:00
Alexander Gavrilov a273327c6a Remove "using namespace std" from MiscUtils.h. 2013-10-10 12:15:50 +04:00
Alexander Gavrilov 6852adbd91 Expose new MapCache features in probe and tiletypes. 2013-10-10 12:15:50 +04:00
jj 4ba4f90147 ruby: add support for enable/disable plugin 2013-10-07 13:58:28 +02:00
jj a18347608a ruby: vectors default to int32_t 2013-10-07 13:33:21 +02:00
Alexander Gavrilov 32a6073dad Remove lambdas from dwarfmonitor and resume. 2013-10-03 16:30:06 +04:00
Alexander Gavrilov f3be0ee187 Remove the use of lambdas in buildingplan. 2013-10-02 19:55:48 +04:00
Alexander Gavrilov 599af0a4d9 Fix linux and windows build issues.
- Linux makefile overrides and removes the optimization flags.
- Old linux gcc doesn't understand lambdas.
- MSVC doesn't like extern and explicit instantiation in same file.
2013-09-30 22:51:29 +04:00
Alexander Gavrilov d7e35c2d23 Add built-in enable and disable commands. 2013-09-30 13:19:51 +04:00
jj a487ede2b9 autodump: typo in errmsg 2013-09-23 21:28:27 +02:00
Alexander Gavrilov b885123d4e Fix a crash in beehive code if bees die with yet uncollected products.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=6368
2013-08-26 16:55:30 +04:00
Alexander Gavrilov 896cd11fe9 Track readable names of vmethod hooks for diagnostic messages.
Note that this changes the ABI of all plugins that use hooks.
2013-08-22 12:14:45 +04:00
Alexander Gavrilov 70a2ab9141 Fix crash due to incorrect loop bounds in add-spatter.
This caused a buffer overrun bug if an ADD_SPATTER
reaction had any non-improvement outputs.
2013-08-22 11:22:18 +04:00
jj 308e7b6820 fix renamed pregnancy_ptr/mystery to pregnancy_genes/caste 2013-08-10 01:57:11 +02:00
jj 297fa86c34 follow df-structures change to drawBuilding 2013-07-07 17:40:28 +02:00
expwnent c1fef35b52 Renamed digSmart to digFlood. 2013-06-25 19:57:17 -04:00
expwnent f459bfc4f1 diggingInvaders: added per-creature dig times and differentiated between smooth and rough constructions. 2013-06-15 23:04:15 -04:00
Quietust 8c6881beb6 Cleanup 2013-06-14 14:46:10 -05:00
Quietust 4193d9b5b3 Add new plugin for cleaning up construction building materials 2013-06-14 14:40:02 -05:00
expwnent 776d088eb9 diggingInvaders: tweaks. 2013-06-11 07:25:07 -04:00
expwnent f557376c3a diggingInvaders: make invaders dig slowly, in a configurable way. 2013-06-11 05:14:56 -04:00
expwnent 0378bbb896 diggingInvaders: proper user interface. 2013-06-10 01:58:27 -04:00
expwnent 07a4839d8b diggingInvaders: made it easy to flip between int64 and int32 for distance cost. It did not make a significant difference in performance when I timed it. 2013-06-09 23:26:07 -04:00
expwnent 4e715ca44b diggingInvaders: made it only do a little work each frame instead of all at once with the pathfinding. 2013-06-09 23:07:51 -04:00
expwnent c4533dcb0c diggingInvaders: only path from one guy, and other minor tweaks. 2013-06-09 17:52:13 -04:00
expwnent d26b11eb40 diggingInvaders: cleaned up pick creation. 2013-06-09 17:20:23 -04:00
expwnent 638affee06 diggingInvaders: tweaked pick creation. Don't recreate if they already have one. 2013-06-09 16:23:41 -04:00
expwnent 08114cf574 diggingInvaders: more fixes. Still a few issues with ramps probably. 2013-05-31 20:39:43 -04:00
expwnent 2b7dfca21e diggingInvaders: cleanup, tweaks. Works for simple situations. 2013-05-31 19:27:22 -04:00
expwnent f8261348ff Merge branch 'master' into diggingInvaders
Also make edgeCost.cpp compile because I stopped midsentence for some reason.

Conflicts:
	library/modules/Maps.cpp
2013-05-31 16:28:05 -04:00
expwnent 909d686ae4 digSmart: remove print statement. 2013-05-31 13:41:31 -04:00
expwnent b82b3f2283 digSmart: added user interface and documentation. 2013-05-31 13:32:56 -04:00
expwnent b945b36016 digSmart: framework in place for finding the bug. When a tile is actively being dug, the dig designation is cleared. If you designate the tile again for digging, multiple dwarves might try to dig it at the same time, leading to job cancellation spam when one finishes. 2013-05-31 12:23:28 -04:00
expwnent 20fa38da7e digSmart: still doesn't working, but learning more. Something weird happens with dig designations. 2013-05-31 00:49:35 -04:00
expwnent 4ba73bc171 Merge branch 'master' into digSmart 2013-05-30 22:22:16 -04:00
expwnent 8982abc163 treefarm: automatically chop trees and dig obsidian 2013-05-30 22:18:08 -04:00
expwnent 594247b57e skeletonShort: slightly easier to copy+paste it to start new plugins, but is more illegible to new DFHackers. 2013-05-30 19:07:22 -04:00
expwnent ee9bddf831 autoSyndrome comment tweaks 2013-05-25 20:23:59 -04:00
expwnent 3403146461 Merge remote-tracking branch 'peterix/master'
Conflicts:
	plugins/CMakeLists.txt
	plugins/autoSyndrome.cpp
2013-05-25 20:08:56 -04:00
expwnent 83a9e5c837 autoSyndrome: added reset policies, allowing modders to specify what to do if a unit already has the syndrome in question. 2013-05-25 14:26:42 -04:00
expwnent 22f31ca3ad workNow tweaks 2013-05-25 12:23:38 -04:00
expwnent 5cca0b84a3 fastdwarf: made it work better when both fastdwarf and teledwarf are enabled. 2013-05-25 11:07:59 -04:00
expwnent 141043363d autoSyndrome: need to check JOB_COMPLETED very often to catch cancelled jobs properly. 2013-05-25 10:20:22 -04:00
expwnent b44cd86dc9 EventManager: completely overhauled JOB_COMPLETED event detection, and tweaked Job::cloneJobStruct. 2013-05-25 09:44:17 -04:00
expwnent 01c311cf13 Weird compilation error. 2013-05-24 15:55:40 -04:00
expwnent 170fe6a0ef autoSyndrome/syndromeTrigger: made things off by default. 2013-05-24 15:55:19 -04:00
expwnent 63e1f61f4f autoSyndrome/syndromeTrigger: deal with overlap better for commands. 2013-05-12 12:43:45 -04:00
expwnent c127ad052e autoSyndrome and syndromeTrigger documentation. 2013-05-11 19:20:02 -04:00
expwnent 29b5e20575 autoSyndrome should now work with syndromeTrigger. 2013-05-11 16:46:37 -04:00
jj dd739313b1 ruby: tweak item_isfree 2013-04-30 18:38:52 +02:00
Alexander Gavrilov f3e357d161 Fix detection of GET_MATERIAL_FROM_REAGENT results in workflow.
Dereference pointer to strings. Also just return undefined
material instead of skipping the product if it still fails.
2013-04-30 19:42:51 +04:00
Petr Mrázek 18a91ef221 Merge https://github.com/ab9rf/dfhack
Conflicts:
	library/xml
	plugins/stonesense
2013-04-24 18:00:40 +02:00
Petr Mrázek c39f4bc182 Fix build bug in automaterial. 2013-04-24 17:49:18 +02:00
Petr Mrázek 222c61ab25 Merge branch 'IsoRemote' of https://github.com/JapaMala/dfhack 2013-04-24 17:36:22 +02:00
Petr Mrázek 2e379c4d3f Merge https://github.com/Falconne/dfhack
Conflicts:
	plugins/CMakeLists.txt
	plugins/stonesense
2013-04-24 17:24:03 +02:00
Petr Mrázek df6355a092 Merge https://github.com/jjyg/dfhack 2013-04-24 16:24:14 +02:00