Commit Graph

296 Commits (e483e7439f4852e65bc5d104fdbb27b77533b514)

Author SHA1 Message Date
Warmist bd368ea81c Added check for reaction class items 2012-12-10 00:14:05 +02:00
Warmist ff4278d04e Removed debug spam, added support for "HAS_MATERIAL_REACTION_PRODUCT" type reactions. 2012-12-09 23:07:13 +02:00
Warmist 6c4f163a5e Merge branch 'master' of https://github.com/angavrilov/dfhack
Conflicts:
	NEWS
2012-12-09 14:25:31 +02:00
Warmist 4f5fdebbe9 furnaces added and custom reactions. 2012-12-09 00:53:03 +02:00
Alexander Gavrilov 10667dfb9e Make the inspect screen background look more sane on some tilesets.
Namely where ' ' is not totally transparent.
2012-12-08 14:45:17 +04:00
Alexander Gavrilov 6fd306b558 Add tiles colored separately by fg and bg in inspect-screen. 2012-12-08 09:51:09 +04:00
Alexander Gavrilov 99e9785826 Add a script for inspecting screen tile parameters. 2012-12-07 18:10:24 +04:00
Warmist c174998fec Advfort: added ability to put items on table or in buildings that can hold them. 2012-12-06 18:27:54 +02:00
Alexander Gavrilov 885059c887 Add a script to expose the correct season to soundsense on world load. 2012-12-06 19:00:48 +04:00
jj 126c31684e deathcause: ghosts are dead 2012-12-06 13:43:58 +01:00
jj 9a6eff0370 deathcause: allow selection from unitlist screen 2012-12-06 13:00:33 +01:00
Warmist 3bce3838af Advfort now supports workshops and siege weapons >:) 2012-12-03 21:49:17 +02:00
Warmist d9a5eefb9a gm-editor fix: cursor remembers its position. 2012-12-03 21:48:23 +02:00
Warmist 92503db505 Sanity check before showing gui. 2012-12-01 18:42:23 +02:00
Warmist 397fdb00ae Work started on adventurer workshops. 2012-12-01 18:20:27 +02:00
Alexander Gavrilov 58239e97ed Implement the history graph in the workflow status screen. 2012-12-01 16:50:03 +04:00
Kelly Martin e5f509a994 autofarm: sync with changes to structures for df-item.xml 2012-11-30 20:51:40 -06:00
Kelly Martin 5d8adbc779 Merge branch 'master' of https://github.com/jjyg/dfhack.git 2012-11-30 11:15:15 -06:00
Kelly Martin 57233cb350 Merge branch 'master' of https://github.com/angavrilov/dfhack.git
Conflicts:
	scripts/autofarm.rb (resolved with added bug correction)
2012-11-30 11:09:03 -06:00
Kelly Martin 9e30bf0dff Autofarm: use player's actual seed stocks as basis for plantable seeds, instead of player entity's hypothetically plantable seeds. Avoids designating a plot for planting with seeds the player doesn't have. 2012-11-30 11:05:37 -06:00
Alexander Gavrilov 0bfe006016 Try to reimplement the inventory monitor by falconne in lua.
For no other reason than to provide a complete example of lua
interface for a native plugin :)

TODO: paint the graph in the right pane.
2012-11-30 19:10:17 +04:00
jj 9ed7a56202 deathcause: handle non-dead units 2012-11-30 15:50:35 +01:00
Kelly Martin f8dea0e9f9 Autofarm: only try to plant things that have seeds. 2012-11-29 18:19:53 -06:00
Warmist 0fb5ad7729 Some readme and bugfixes 2012-11-30 01:17:01 +02:00
Warmist c31b320722 Building now respects required items. 2012-11-30 00:02:03 +02:00
Warmist 49de3fe237 Removed spam yet again... 2012-11-29 20:50:02 +02:00
Warmist 471d15ba4c New building selection dialog. 2012-11-29 20:49:16 +02:00
Warmist 346b402a0f Allow look up/down, unsuspend job if pressing wait with job. 2012-11-29 18:49:36 +02:00
Warmist f617d2844b Fixed look exit and allow skip messages 2012-11-29 18:33:04 +02:00
jj 184082b379 scripts/lever: fix for links to cage/support 2012-11-29 17:11:29 +01:00
Warmist 3858fb320d in Advfort- splint removeconstruction into building/construction removal. 2012-11-29 17:50:22 +02:00
Warmist 5b53f07905 Real construction removal added. 2012-11-29 17:24:45 +02:00
Warmist 2d4fc739ed Removed console spam 2012-11-29 17:16:58 +02:00
Warmist 7f23c1f55f Added ability to look in advfort, moved to tiletypes and fixed most of predicates 2012-11-29 17:16:32 +02:00
Alexander Gavrilov 5ea26d9cae Only show the advanced new constraint dialog on Shift-Enter.
Upon reflection it is a bit too scary to be always shown.
2012-11-29 16:27:51 +04:00
Warmist 364dd01142 Allowed moving up/down in advfort, now correctly checks for main weapon. 2012-11-29 12:41:27 +02:00
Warmist 57b69da1f0 Merge branch 'master' of https://github.com/angavrilov/dfhack 2012-11-29 12:13:28 +02:00
Warmist f4d048526a Moved advfort to gui subfolder 2012-11-29 12:10:25 +02:00
Warmist 1226f5c990 Increased speed of adv-fort a lot, now filters keypresses to be more intuitive. 2012-11-29 11:56:05 +02:00
Warmist 028b535598 removed used minw for labels 2012-11-29 11:13:26 +02:00
Warmist fe2fbe347c Added advfort script, now you can have adventurer forts!!!!! 2012-11-29 02:26:10 +02:00
Warmist 01966167f6 gm-editor updated to use widgets. 2012-11-28 21:13:42 +02:00
jj 614225cc5f follow rename itemst.flags.artifact1 -> artifact 2012-11-28 19:48:47 +01:00
Warmist 3964c8a581 gm-editor, set field to lua return value. 2012-11-28 17:40:37 +02:00
jj e73274d281 ruby: add description field to onupdate_register 2012-11-24 16:10:55 +01:00
jj cb06c89698 stripcaged: dont list empty cages individually 2012-11-24 16:10:55 +01:00
jj b577bcde1a scripts/lever: show pending jobs 2012-11-24 16:10:55 +01:00
jj 8429f65176 add scripts/stripcaged.rb and documentation 2012-11-24 16:10:55 +01:00
jj fd9a4ffafa script/lever: synchronize linked buildings as the game does 2012-11-22 03:17:41 +01:00
jj 5f92561cd9 add scripts/lever, add binary patches section in NEWS file 2012-11-22 02:57:55 +01:00
Kelly Martin 364030f06b Add unsuspend and autounsuspend scripts. The latter is especially useful when trying to build near aquifers. :) 2012-11-20 08:41:35 -06:00
Kelly Martin 79b6a8f9f9 Add autofarm script. 2012-11-20 08:40:42 -06:00
Kelly Martin 5ac8d3be82 Added option to region-pops script to additively augment populations. 2012-11-20 08:28:06 -06:00
Alexander Gavrilov f587d603e8 Allow the workflow goal gap in any range between 1..goal-1 2012-11-19 18:59:58 +04:00
Warmist 66257cf24d gm-editor now features alt+o to show field offset 2012-11-18 01:48:02 +02:00
Alexander Gavrilov 2953e4c386 Implement a dialog to specify a workflow constraint with all features. 2012-11-17 20:32:39 +04:00
jj 342badac98 scripts/superdwarf: advmode support 2012-11-16 17:59:42 +01:00
Quietust bbe94c006f Update for temperaturest 2012-11-12 11:54:21 -06:00
Quietust 7a3de785ec Missed a few spots 2012-11-12 08:29:44 -06:00
Alexander Gavrilov bd75cad508 Support ! and ~ prefixes in the lua script, and edit readme. 2012-11-12 12:48:17 +04:00
Alexander Gavrilov 6cf85b4318 Abstract the back-end from the binpatch script, and use in gui/assign-rack. 2012-11-12 12:26:31 +04:00
Alexander Gavrilov c32f85d637 Merge remote-tracking branch 'warmist/master'
Conflicts:
	plugins/Dfusion/include/OutFile.h
2012-11-12 10:50:48 +04:00
Warmist ce8ada4419 More bug fixing 2012-11-11 22:14:00 +02:00
Warmist 3eb852a43b Added cheat commands to companion-order, (including rumrushers) 2012-11-11 21:18:59 +02:00
Alexander Gavrilov 012d22fa4f Add a script for manipulating binary patches at runtime, and some patches. 2012-11-11 17:24:13 +04:00
Alexander Gavrilov d5c31942b5 Add a way to only count locally-made items in workflow. 2012-11-11 15:56:31 +04:00
Warmist 0e4df55364 Merge branch 'master' of https://github.com/angavrilov/dfhack 2012-11-11 12:46:55 +02:00
Warmist 856c9ebd4b Added save specific scripts to lua interpreter script, also better error reporting. 2012-11-11 12:39:49 +02:00
Alexander Gavrilov eb936c4ce0 Support milking and shearing in workflow. 2012-11-10 17:06:54 +04:00
Alexander Gavrilov 20e98d4926 Add a script for viewing and poking at local populations. 2012-11-04 20:51:13 +04:00
Warmist 6be65690f7 Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge 2012-11-02 20:29:27 +02:00
Warmist 296d1cf090 More scripts for dfusion. Only fixes left, and updating bin-plugins (friendship and migrants(??)) 2012-11-02 00:50:20 +02:00
Warmist ba071468dc New way of doing things!
Now using a class for menus, also no (non script) way to use bin-plugins.
2012-11-02 00:28:16 +02:00
Warmist 209d593f21 Another day, another commit. 2012-11-01 16:00:00 +02:00
Alexander Gavrilov e353f5f03e Add a script to complement the weapon rack binary patch. 2012-10-27 20:16:27 +04:00
Alexander Gavrilov e23052a570 Fix an error in gui/workflow when enabling, and tweak color. 2012-10-26 11:52:41 +04:00
Alexander Gavrilov 8eebfa007c Tweak the workflow gui script to make the UI operate smoother. 2012-10-25 12:15:18 +04:00
Alexander Gavrilov 59ec9b304e Implement adding workflow constraints from gui/workflow. 2012-10-24 21:49:30 +04:00
Alexander Gavrilov 616c57257d Support changing the constraint ranges from the workflow gui script.
TODO: implement creating completely new constraints.
2012-10-24 19:25:06 +04:00
Alexander Gavrilov 09f8e8e419 Start working on gui for workflow. 2012-10-23 21:42:03 +04:00
Alexander Gavrilov 46938625fd Pass the hotkey keys to dwarfmode from overlays, and fix gui/workshop-job. 2012-10-21 21:45:51 +04:00
Warmist 86ec66c0fb More work on dfusion. Embark anywhere script separated. 2012-10-21 13:42:55 +03:00
Alexander Gavrilov 67674a7676 Merge remote-tracking branch 'jjyg/master' 2012-10-21 11:12:32 +04:00
jj 1f7a01d685 follow rename unit.military.squad_index to squad_id in df-structures 2012-10-20 22:35:39 +02:00
Alexander Gavrilov dee0c97584 Add a gui script for viewing and changing job_item properties. 2012-10-20 21:57:36 +04:00
Warmist 1b5a6616e2 Just companion orders tool 2012-10-17 19:33:20 +03:00
Alexander Gavrilov 2d4935bc17 Add lua API functions for verifying item and material vs job_item flags. 2012-10-17 19:16:18 +04:00
Alexander Gavrilov abfe2754fb Start implementing common widgets for lua screens. 2012-10-15 20:03:18 +04:00
Alexander Gavrilov 33bd8103de Extract an abstract View superclass from Screen to handle widget trees. 2012-10-15 15:30:00 +04:00
Alexander Gavrilov adfb307942 Merge remote-tracking branch 'kmartin/master' 2012-10-12 16:02:42 +04:00
Alexander Gavrilov 5f9489a843 Start making a script for viewing and changing minecart Guide paths. 2012-10-11 19:32:41 +04:00
jj 9148079745 Merge branch 'master' of git://github.com/angavrilov/dfhack 2012-10-10 19:47:01 +02:00
jj b5f5d1f85b removebadthoughts: add --dry-run option 2012-10-10 19:45:16 +02:00
jj b3b93f818d slayrace: show number of creatures per race 2012-10-10 19:25:30 +02:00
jj e3e01107b9 fix deathcause for new df-structures 2012-10-10 18:56:23 +02:00
Warmist 923ea3f4b0 Reactionhooks more usefull and gm-editor minor tweaks (e.g. search in containers) 2012-10-07 20:44:18 +03:00
Alexander Gavrilov 3a522768a2 Implement feed-based finders for the remaining applicable globals. 2012-10-03 19:07:04 +04:00
Alexander Gavrilov 33aead34b4 Implement a more automated search mode based on keys for some globals. 2012-10-02 19:53:16 +04:00
Alexander Gavrilov 9d5adf1b2f Update the lua screens to use the new key display string API function. 2012-10-02 15:25:59 +04:00
Alexander Gavrilov 62cde96724 Add a script to reclassify 'individual choice' weapons based on unit skill. 2012-09-29 17:21:49 +04:00
Warmist cc5df57e53 Little error fixed in lua script 2012-09-25 10:24:45 +03:00
Warmist bd2f3a9998 Moved lua out of dfusion.
Now lua is a script. supports --file (or -f) flag, usage: lua <command> or lua --file <filename> or just "lua" for interactive interpreter.
2012-09-25 00:24:37 +03:00
Alexander Gavrilov 821271383e Add one more bad thought from siren for civilians.
Originally a Tax Collector thought, but the message sounds appropriate.
2012-09-24 20:01:53 +04:00
Warmist 28354715ff Editor with dialog mode (no without switching from/to console to edit anything!) 2012-09-23 23:45:19 +03:00
Warmist 39df1e0ece Removed unused stuff from editor 2012-09-23 23:23:12 +03:00
Warmist 77a4058145 gm-editor fixes and improvements 2012-09-23 23:22:14 +03:00
Kelly Martin b0bec4c4d4 Merge remote-tracking branch 'angavrilov/master' 2012-09-22 13:07:00 -05:00
Alexander Gavrilov 825d21c91a Add a script to wake up units and stop breaks & parties. 2012-09-22 21:00:13 +04:00
Alexander Gavrilov 6f67a71e00 Search for cur_season and cur_season_tick in devel/find-offsets. 2012-09-22 14:52:08 +04:00
Alexander Gavrilov f7e414e397 Add a devel script to inject raw definitions into an existing world. 2012-09-21 19:00:18 +04:00
jj b3ae67cc8b add scripts/deathcause 2012-09-21 15:47:46 +02:00
Alexander Gavrilov 462bedb757 Fix the rename plugin and script to use the new getSelectedBuilding API. 2012-09-20 11:11:59 +04:00
jj 27fd3f5fc7 Merge branch 'master' of git://github.com/angavrilov/dfhack 2012-09-19 15:05:42 +02:00
Warmist a02a120e2d Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
Conflicts:
	dfhack.init-example
	library/xml
	plugins/CMakeLists.txt
2012-09-18 23:46:16 +03:00
Alexander Gavrilov 57b72831ca Overhaul the concept of lua 'class' initialization yet again. 2012-09-18 20:30:25 +04:00
jj 2032f8e407 scripts/drainaquifer 2012-09-18 10:17:32 +02:00
jj 711a9bd9b2 add scripts/superdwarf 2012-09-18 10:17:32 +02:00
Alexander Gavrilov 82e870c8dd Move siege engine out of devel. 2012-09-17 14:59:59 +04:00
jj 5474ccacb6 Merge branch 'master' of git://github.com/angavrilov/dfhack 2012-09-14 14:30:25 +02:00
Alexander Gavrilov aaf5d181bd Add yet one more performance-oriented tweak for temperature updates. 2012-09-14 12:14:36 +04:00
Alexander Gavrilov 881fed41de Support setting workshop profile for siege engines.
Since can't use built-in viewscreen, UI limited to skills only.
2012-09-13 20:20:56 +04:00
Alexander Gavrilov 448d7e3633 Support linking siege engines to stockpiles.
Since they can't do that natively, the links object has to
be maintained in dfhack memory, and with dfhack persistence.
2012-09-12 12:15:12 +04:00
Alexander Gavrilov b0938d7e0d Allow specifying arbitrary items to use in catapults. 2012-09-11 22:46:17 +04:00
Alexander Gavrilov 3a075f4bc7 Trivial siege engine aiming at units, with logic in lua. 2012-09-11 19:17:24 +04:00
Alexander Gavrilov bfa6ed3e08 Support setting the target area for the siege engine. 2012-09-08 13:46:02 +04:00
jj 7b86f203c3 add script/digfort.rb 2012-09-07 22:47:44 +02:00
Alexander Gavrilov 325e294af2 Start the siege engine plugin with code to highlight obstacles on screen. 2012-09-07 19:54:32 +04:00
Warmist 85fc3384dd Little cleanup and update to gm-editor 2012-09-07 17:25:39 +03:00
Warmist 0db873493a Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
Conflicts:
	dfhack.init-example
2012-09-07 17:24:38 +03:00
Alexander Gavrilov c971a819de Experimental creation of map blocks in gui/liquids script. 2012-09-06 22:45:19 +04:00
Alexander Gavrilov d5ea05ebb8 Implement a pressure plate sensitive to machine power.
When built next to a gearbox, it will monitor its powered state.
2012-09-06 12:37:29 +04:00
Warmist 3dcaee7cb9 Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge 2012-09-05 21:55:17 +03:00
Alexander Gavrilov 8d876cc7d9 Support renaming some buildings, and arbitrary units, via gui script. 2012-09-05 21:27:42 +04:00
Alexander Gavrilov 1618ccf5bb Fix steam-engine build on msvc, and add a script for listing mem ranges. 2012-09-03 10:28:17 +04:00
warmist febfc9aa5b Fixed bug with gui/mechanism
Fixes script not allowing to ran on e.g. levers (focus string: dwarfmode/QueryBuilding/Some/Lever/Empty )
2012-09-01 23:33:49 +03:00
Warmist 5b60dc296a Renamed editor and added example keybinding 2012-09-01 21:53:52 +03:00
Warmist c9c587af9a small fix for boolean values 2012-09-01 01:27:01 +03:00
Warmist af155db3be Added whole bunch of editable things (units, jobs, flows) 2012-09-01 01:22:51 +03:00
Warmist f8744e2ec2 Experimental stuff editor (can and will crash DF ) 2012-08-31 23:46:33 +03:00
Alexander Gavrilov cb125f3d89 Add a script to fix population cap problems. 2012-08-29 19:20:38 +04:00
Alexander Gavrilov 8171652323 Support permaflow in liquids, including the gui. 2012-08-26 20:08:28 +04:00
Alexander Gavrilov 41ad42d0fd Expose the liquids plugin engine to lua, and make a wrapper gui script. 2012-08-25 10:37:03 +04:00
Alexander Gavrilov 8359e80b23 Expose a few API functions to lua, and implement a room browser overlay. 2012-08-24 18:26:18 +04:00
Alexander Gavrilov d52c54cc76 Pull some minor stuff from mechanisms into main libs. 2012-08-24 13:49:22 +04:00
Alexander Gavrilov 296f82b02f Try using the Objective-C 'alloc + init' idiom for lua screen objects. 2012-08-24 13:28:34 +04:00
Alexander Gavrilov e825dc5ddb Tweak the API for current viewscreen, and dispatch show/dismiss from C++. 2012-08-24 13:20:08 +04:00
Alexander Gavrilov cf4b8a0196 Improve viewport manipulation utilities and support scroll in mechanisms.
I.e. allow the user to scroll around with cursor keys,
provided that keeps the cursor still visible.
2012-08-22 22:29:01 +04:00
Alexander Gavrilov 6e8b68fb29 Add yet one more frame style. 2012-08-22 13:06:06 +04:00
Alexander Gavrilov 44e3e318d0 Add a key handler to refresh the mechanism screen without exiting it. 2012-08-21 20:34:15 +04:00
Alexander Gavrilov 15235cc938 More work on utilities for making lua viewscreens. 2012-08-21 19:40:37 +04:00