Alexander Gavrilov
dde0f194e8
Add a script that clones the currently selected military uniform.
...
To be precise, it applies to the entity uniform templates, not
uniforms for specific squad positions.
2014-03-24 19:39:34 +04:00
Alexander Gavrilov
827dd121d8
Make createitem default to the controlled unit in adventure mode.
2014-03-24 19:35:34 +04:00
Alexander Gavrilov
6e338d96e9
Merge branch 'siege-quality' into develop
2014-03-24 19:33:52 +04:00
Alexander Gavrilov
14afa61b8b
Update NEWS.
2014-03-24 19:33:19 +04:00
Alexander Gavrilov
8963a49414
Forbid the items shot by siege engines if the forbid ammo order is set.
...
This only applies when targeting the engine, so you could still make
cheaty infinite ammo training units by using stock aiming mode.
2014-03-24 16:05:12 +04:00
Alexander Gavrilov
97ae857c38
Always shatter glass items within bins thrown by a catapult.
...
The glass materials have impact strength copied from compression
strength, so the items had 1/5 chance to survive without damage.
Since glass is infinite, it makes sense to make it single-use.
2014-03-07 17:42:49 +04:00
Alexander Gavrilov
df22f25a69
Rewrite aiming error code to account for distance and engine quality.
...
Now the error is simulated by using an approximate normal distribution.
2014-03-07 17:35:04 +04:00
Alexander Gavrilov
ef93f2ea4c
Compute quality of siege engines and use it to extend firing range.
...
Since parts aren't there until it is built, it requires checking that.
2014-03-07 17:34:21 +04:00
Alexander Gavrilov
9827184ef7
Switch to the new random number generator class.
2014-03-07 17:34:21 +04:00
Alexander Gavrilov
983685de8d
Squash uninitialized variable warnings.
2014-03-07 17:34:21 +04:00
Alexander Gavrilov
41bcd52c36
Make siege engine debug markings toggleable via lua.
...
Also check that the tile actually exists to avoid crashes.
2014-03-07 17:34:04 +04:00
Alexander Gavrilov
36b09c950d
Actually export to lua a few functions that are documented as available.
2014-02-28 09:41:04 +04:00
Quietust
72eb366997
Merge changes, also fix Windows build (missing header)
2014-02-27 15:58:15 -06:00
Quietust
dd268d43d9
Merge branch 'master' of https://github.com/jjyg/dfhack
2014-02-27 15:49:18 -06:00
Quietust
5a158b21cf
Update plugins to match fixed field names in cage/civzone
2014-02-27 14:51:45 -06:00
jj
2e680c4c2c
autounsuspend: check water level, make df recheck jobs on unsuspend
2014-02-27 17:38:34 +01:00
jj
3cd0c3aad0
exterminate: add caste specifier
2014-02-26 23:56:53 +01:00
jj
6d0e6cf7d5
remove old unused code from when dfhack was out of process
2014-02-26 12:44:10 +01:00
Quietust
5ced804312
Merge branch 'master' of https://github.com/angavrilov/dfhack
2014-02-20 12:42:57 -06:00
Quietust
a43c2ebeef
Update readme a bit more
2014-02-14 13:07:52 -06:00
Quietust
73a112e06c
Update tubefill to skip hollow tubes by default, and update docs
2014-02-14 11:06:33 -06:00
Quietust
67b7681ba6
Fix reaction errors, make quantities more consistent
2014-02-13 11:37:04 -06:00
Alexander Gavrilov
7bdb687e4a
Support calling a lua function via a protobuf request.
...
Previously the only way to call lua code was to call scripts
and parse their output to the stream, which is cumbersome.
2014-02-10 20:09:06 +04:00
Alexander Gavrilov
8800cf6f40
Export functions for converting between UTF-8 and CP437 to lua.
2014-02-10 18:54:52 +04:00
jj
387cc983f9
Merge branch 'osx_shenanigans' of git://github.com/tareqak/dfhack
2014-02-02 23:50:21 +01:00
jj
7df9957941
dfhack-run: prevent duplicate "not a recognized command" error message
2014-01-27 15:36:34 +01:00
jj
6ad8d128ba
use non-interactive console when calling dfhack.init in TEXT mode
2014-01-27 15:36:25 +01:00
jj
6b6164c099
call dfhack.init even in TEXT mode
2014-01-27 14:51:22 +01:00
jj
c0d3e9189d
showmood: fix item count for real
2014-01-27 12:40:21 +01:00
jj
7f411e1cbf
Merge branch 'plant'
2014-01-27 10:45:30 +01:00
Quietust
56f935aea6
Add bugfix for #6420
2014-01-26 18:55:52 -06:00
Quietust
5c28d7eaf6
Not enough mood tickets given out
2014-01-25 09:15:43 -06:00
Tareq A Khandaker
f0eeba93ce
DFHack compiles under OS X now.
2014-01-25 03:21:56 -05:00
Quietust
7f14e109fa
Use DF-compatible RNG for better randomness
2014-01-19 20:31:15 -06:00
Quietust
89b3c7bb67
Change syntax for specifying mood type, also allow overriding mood skill
2014-01-19 20:21:41 -06:00
Quietust
baf377afba
Meant to move this, not copy it
2014-01-18 22:56:56 -06:00
Quietust
24fbf570e6
Add "strangemood" plugin, lets you trigger a strange mood
2014-01-18 22:45:42 -06:00
jj
04f88ef8fb
showmood: fix count of gotten items
2014-01-05 02:29:01 +01:00
jj
7adb6b2ee9
ruby: codegen unit.caste_tg helper
2014-01-04 15:04:56 +01:00
jj
6af362db39
add scripts/devel/spawn-unit-helper.rb
2014-01-04 01:55:48 +01:00
Quietust
91a7280ac3
Need to include tool_uses.h
2014-01-03 16:42:24 -06:00
Quietust
69fc2bec6d
A bit of cleanup
2013-12-27 13:01:34 -06:00
Quietust
540bcc1f46
Enhance createitem, can now place items into containers or buildings
2013-12-27 12:53:33 -06:00
jj
6e6d830ba6
compile.rst: add a note on VS2010 SP1
2013-12-24 14:08:39 +01:00
jj
ce33973f0f
Merge branch 'master' of github.com/quietust/dfhack
2013-12-24 14:07:08 +01:00
Quietust
5c51f7dd2a
Merge branch 'master' of git://github.com/angavrilov/dfhack
2013-11-10 14:04:48 -06:00
Alexander Gavrilov
53bd112515
Hide fake historical figures from legends xml export.
2013-11-07 12:27:53 +04:00
Alexander Gavrilov
7ce5831257
Get rid of the std exception.
2013-11-07 11:58:11 +04:00
Alexander Gavrilov
b2819ea869
Fix wrong argument iteration bounds in dfhack.matinfo.find().
2013-11-07 11:40:26 +04:00
jj
04dce1aa7f
MaterialInfo: fix decoding for COAL subtypes
2013-11-05 00:31:32 +01:00