|  Warmist | 3ed5f06f49 | Fix for eventful and a advfort not to show worn items. | 2013-03-09 12:54:07 +02:00 | 
				
					
						|  Warmist | 5be2ecb080 | advfort.lua: added BuildLast for mass building of e.g. walls etc. | 2013-03-06 00:22:59 +02:00 | 
				
					
						|  Warmist | 54046c74da | advfort: added site name display. | 2013-03-03 17:33:07 +02:00 | 
				
					
						|  Alexander Gavrilov | 177e45bdd8 | Improve fix/cloth-stockpile performance by 30% by reducing garbage. | 2013-02-14 13:13:25 +04:00 | 
				
					
						|  Petr Mrázek | 5df338d167 | Merge https://github.com/warmist/dfhack | 2013-02-14 09:20:26 +01:00 | 
				
					
						|  Alexander Gavrilov | 39dbaf743a | Add a script to fix cloth stockpiles by patching memory objects. This patching needs to be done every time raws are reloaded. | 2013-02-13 13:54:49 +04:00 | 
				
					
						|  Warmist | e707d4552f | advfort.lua: small bugfix for butcher. | 2013-02-05 07:21:44 +02:00 | 
				
					
						|  Petr Mrázek | 12c5f9c779 | Merge https://github.com/ab9rf/dfhack | 2013-02-05 05:34:19 +01:00 | 
				
					
						|  Warmist | 99ec3d9841 | gm-editor: Fixed bug with arrays with number indexes. | 2013-01-13 22:07:10 +02:00 | 
				
					
						|  Warmist | 87d79b1119 | advfort: is sand bearing fix for glass making, is corpse fix for butchering (todo dissasemble and see how it works really) | 2013-01-06 18:58:58 +02:00 | 
				
					
						|  Warmist | 838e13a80e | Make monarch script, for changing who is king/queen | 2013-01-05 20:06:22 +02:00 | 
				
					
						|  Warmist | 4d731d0c28 | advfort: added buildings with width/height/direction (TODO better gui)
added farming (planting/harvesting)
added clean job | 2013-01-05 01:41:44 +02:00 | 
				
					
						|  Kelly Martin | 7debd3d983 | Autofarm: correct incorrect logic for determining if a farm is surface or subterranean | 2013-01-04 13:20:28 -06:00 | 
				
					
						|  Warmist | 8ffafd8a26 | advfort: reverted to old way of reseting the menu, added setup for race/civ/group ids and main.fortress_entity. | 2013-01-04 00:48:24 +02:00 | 
				
					
						|  Warmist | 179c7ae32a | advfort: reset using df button. | 2013-01-03 23:53:42 +02:00 | 
				
					
						|  Warmist | e3ca612ed5 | many improvements to advfort: fixed being able to engrave soft materials, started using ui_buttons for better workshop functionality, started working on manual item assignment | 2013-01-03 23:21:57 +02:00 | 
				
					
						|  Warmist | e4f4943b10 | Merge branch 'master' of https://github.com/angavrilov/dfhack | 2012-12-23 12:34:05 +02:00 | 
				
					
						|  Warmist | 4af6b728b7 | Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?) | 2012-12-15 13:27:16 +02:00 | 
				
					
						|  jj | 19ff6962bc | slayrace: typo | 2012-12-13 01:47:58 +01:00 | 
				
					
						|  jj | 75ad052ac9 | move create-items out of devel/, add Readme entry | 2012-12-13 01:00:53 +01:00 | 
				
					
						|  jj | 723ff7d632 | slayrace: target undeads, ignore chained creatures, fix magma column mode going through floors | 2012-12-13 01:00:49 +01:00 | 
				
					
						|  jj | 722ed79a98 | stripcaged: allow shortened arguments | 2012-12-12 18:11:56 +01:00 | 
				
					
						|  Warmist | ddceabbfb7 | Merge branch 'master' of git://github.com/jjyg/dfhack | 2012-12-12 18:58:11 +02:00 | 
				
					
						|  jj | 7315f8cec4 | scripts/devel/create-items.rb | 2012-12-12 16:43:34 +01:00 | 
				
					
						|  jj | 662d3101c7 | ruby: fix onupdate tick limiting + advmode, add pageprotect, add :script_finished | 2012-12-11 17:25:51 +01:00 | 
				
					
						|  jj | 6bc791d985 | follow df-structure rename unit.unknown8 + able_stand_* | 2012-12-10 22:50:33 +01:00 | 
				
					
						|  jj | 0403e008d5 | deathcause: show more info for non histfigs | 2012-12-10 17:48:53 +01:00 | 
				
					
						|  Warmist | bd4f49598d | Yet again forgot to disable debug spam. | 2012-12-10 07:23:05 +02:00 | 
				
					
						|  Warmist | bd368ea81c | Added check for reaction class items | 2012-12-10 00:14:05 +02:00 | 
				
					
						|  Warmist | ff4278d04e | Removed debug spam, added support for "HAS_MATERIAL_REACTION_PRODUCT" type reactions. | 2012-12-09 23:07:13 +02:00 | 
				
					
						|  Warmist | 6c4f163a5e | Merge branch 'master' of https://github.com/angavrilov/dfhack Conflicts:
	NEWS | 2012-12-09 14:25:31 +02:00 | 
				
					
						|  Warmist | 4f5fdebbe9 | furnaces added and custom reactions. | 2012-12-09 00:53:03 +02:00 | 
				
					
						|  Alexander Gavrilov | 10667dfb9e | Make the inspect screen background look more sane on some tilesets. Namely where ' ' is not totally transparent. | 2012-12-08 14:45:17 +04:00 | 
				
					
						|  Alexander Gavrilov | 6fd306b558 | Add tiles colored separately by fg and bg in inspect-screen. | 2012-12-08 09:51:09 +04:00 | 
				
					
						|  Alexander Gavrilov | 99e9785826 | Add a script for inspecting screen tile parameters. | 2012-12-07 18:10:24 +04:00 | 
				
					
						|  Warmist | c174998fec | Advfort: added ability to put items on table or in buildings that can hold them. | 2012-12-06 18:27:54 +02:00 | 
				
					
						|  Alexander Gavrilov | 885059c887 | Add a script to expose the correct season to soundsense on world load. | 2012-12-06 19:00:48 +04:00 | 
				
					
						|  jj | 126c31684e | deathcause: ghosts are dead | 2012-12-06 13:43:58 +01:00 | 
				
					
						|  jj | 9a6eff0370 | deathcause: allow selection from unitlist screen | 2012-12-06 13:00:33 +01:00 | 
				
					
						|  Warmist | 3bce3838af | Advfort now supports workshops and siege weapons >:) | 2012-12-03 21:49:17 +02:00 | 
				
					
						|  Warmist | d9a5eefb9a | gm-editor fix: cursor remembers its position. | 2012-12-03 21:48:23 +02:00 | 
				
					
						|  Warmist | 92503db505 | Sanity check before showing gui. | 2012-12-01 18:42:23 +02:00 | 
				
					
						|  Warmist | 397fdb00ae | Work started on adventurer workshops. | 2012-12-01 18:20:27 +02:00 | 
				
					
						|  Alexander Gavrilov | 58239e97ed | Implement the history graph in the workflow status screen. | 2012-12-01 16:50:03 +04:00 | 
				
					
						|  Kelly Martin | e5f509a994 | autofarm: sync with changes to structures for df-item.xml | 2012-11-30 20:51:40 -06:00 | 
				
					
						|  Kelly Martin | 5d8adbc779 | Merge branch 'master' of https://github.com/jjyg/dfhack.git | 2012-11-30 11:15:15 -06:00 | 
				
					
						|  Kelly Martin | 57233cb350 | Merge branch 'master' of https://github.com/angavrilov/dfhack.git Conflicts:
	scripts/autofarm.rb (resolved with added bug correction) | 2012-11-30 11:09:03 -06:00 | 
				
					
						|  Kelly Martin | 9e30bf0dff | Autofarm: use player's actual seed stocks as basis for plantable seeds, instead of player entity's hypothetically plantable seeds.  Avoids designating a plot for planting with seeds the player doesn't have. | 2012-11-30 11:05:37 -06:00 | 
				
					
						|  Alexander Gavrilov | 0bfe006016 | Try to reimplement the inventory monitor by falconne in lua. For no other reason than to provide a complete example of lua
interface for a native plugin :)
TODO: paint the graph in the right pane. | 2012-11-30 19:10:17 +04:00 | 
				
					
						|  jj | 9ed7a56202 | deathcause: handle non-dead units | 2012-11-30 15:50:35 +01:00 |