Myk Taylor
2da3510ade
add stonesense to the build (if configured); docs
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the `overlay` command option has been removed
2023-01-09 14:59:38 -08:00
Myk
2efd77fb6b
Merge pull request #2578 from myk002/myk_orders
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enable orders plugin
2023-01-09 13:13:54 -08:00
Myk Taylor
3cf3e3f5b6
enable orders, no updates needed
2023-01-09 02:03:55 -08:00
Myk
80cdb08594
Merge pull request #2571 from RosaryMala/probe
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Enabled probe, and fixed the one thing preventing it from compiling.
2023-01-09 01:48:39 -08:00
Kelly Kinkade
46a4222de6
fix stupid typo in reveal
2023-01-08 15:57:38 -06:00
Myk Taylor
92489ef27d
get things to compile with the recent structure updates
2023-01-08 11:33:14 -08:00
Rose
60a2f615c0
Enabled probe, and fixed the one thing preventing it from compiling.
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Before this can be considered updated, it would need to be able to find the currently selected building or creature from the game, but it does work as-is when the keyboard cursor is enabled in the game.
2023-01-07 21:06:47 -08:00
Rose
95223d8197
Got archery target direction back, and cleaned up a few things.
2023-01-07 14:37:44 -08:00
Rose
1808cfc51b
Merge remote-tracking branch 'DFHack/develop' into develop
2023-01-06 19:53:41 -08:00
Rose
cc4a42a901
Re-comment out the UI stuff.
2023-01-06 19:43:54 -08:00
Rose
e62fa8fe0d
Merge remote-tracking branch 'DFHack/develop' into develop
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# Conflicts:
# library/xml
# plugins/remotefortressreader/adventure_control.cpp
# plugins/remotefortressreader/dwarf_control.cpp
2023-01-06 19:25:19 -08:00
Kelly Kinkade
5e9ddd9a36
reveal: vertical whitespaec
2023-01-06 14:34:59 -06:00
Kelly Kinkade
779e159512
enable reveal
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`reveal demon` is disabled due to double popup bug
`reveal` also has guidance text that appears if the player is in graphics mode explaining the limitations of the new renderer
2023-01-06 13:56:19 -06:00
Myk Taylor
3969262e44
update submodule refs
2023-01-05 17:50:49 -08:00
Myk Taylor
845391f4e6
fix overzealous "ui" -> "plotinfo" replacement
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some comments were just talking about the UI..
2023-01-05 17:46:30 -08:00
Myk Taylor
c4a2bdd08e
update lua too
2023-01-05 17:35:33 -08:00
Myk Taylor
5e5775f5e3
rename globals according to structures update
2023-01-05 17:11:01 -08:00
Myk
78be3a6463
Merge pull request #2548 from myk002/myk_logo
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Display DFHack logo for the hotkeys overlay widget
2023-01-04 19:06:05 -08:00
Rose
0d18dd508a
Merge remote-tracking branch 'DFHack/develop' into develop
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# Conflicts:
# library/xml
2023-01-04 15:02:33 -08:00
Rose
67b95bf35f
Compile Remote Fortress Reader
2023-01-04 15:01:46 -08:00
Myk Taylor
8e62a46009
display new logo for the hotkeys overlay widget
2023-01-04 13:30:33 -08:00
Myk Taylor
898e23d6a5
use lookup instead of hardcoding texpos
2023-01-03 12:08:09 -08:00
Myk Taylor
1b1bfc40e7
move default hotspot pos one tile to the right
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so it doesn't overlap with screen borders
2023-01-03 12:07:40 -08:00
Myk
f72b3524ae
Merge pull request #2545 from myk002/myk_autobutcher
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update autobutcher to work with v50
2023-01-02 20:43:21 -08:00
Myk
bb1a165d5b
Merge pull request #2544 from myk002/myk_hotkeys_revamp
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comment out most keybindings and revamp hotkeys widget
2023-01-02 20:43:06 -08:00
Myk
3b572b9a9d
Merge pull request #2541 from myk002/myk_pathable
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Update pathable plugin to support v50 maps
2023-01-02 20:42:12 -08:00
Myk Taylor
2119d4fb2a
attach hotkeys widget to all viewscreens
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and introduce new snazzy logo
2023-01-01 17:21:35 -08:00
Myk Taylor
09e240b412
allow overlay widgets to 'all' viewscreens
2023-01-01 17:20:06 -08:00
Myk Taylor
bebecec1e5
update autobutcher to work with new zoo structures
2023-01-01 16:32:56 -08:00
Myk Taylor
a123452eba
use dims from DwarfmodeDims now that they're fixed
2022-12-31 23:20:46 -08:00
Myk Taylor
11333e3872
update pathable plugin to support v50 maps
2022-12-31 21:05:03 -08:00
Myk Taylor
c401154393
widgets inherit from Panel and can be perma-enabled
2022-12-31 21:02:00 -08:00
Rose
b8f4da65bb
Merge remote-tracking branch 'DFHack/develop' into develop
2022-12-28 16:06:21 -08:00
Myk Taylor
ec0b4a9b68
don't let anchor graphics poke through the hotkeys widget
2022-12-27 17:01:39 -08:00
Rose
6783075ff2
Get RFR to actually compile. Many structure changes so it doesn't work yet.
2022-12-27 00:46:04 -08:00
Rose
5f70a26803
Comment out the dwarf mode UI for now. (Forever?)
2022-12-26 17:15:12 -08:00
Rose
b1ea3e8f02
Remove a few things from building_reader that haven't been updated yet.
2022-12-26 17:05:06 -08:00
Rose
947863750e
Comment out all adventure mode stuff. The game doesn't support it anymore anyway, and it will sureley change when it does.
2022-12-26 16:57:19 -08:00
Myk Taylor
e781cc5141
add new viewscreens to overlay
2022-12-20 20:18:00 -08:00
Myk Taylor
e8a1e10272
build wave 1 and 2 plugins
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but don't enable anything by default yet
2022-12-19 13:43:33 -08:00
Myk Taylor
a1110ec894
also don't build stonesense, isoworld, dev plugins
2022-12-18 17:31:54 -08:00
Myk Taylor
990f9f6061
comment out all plugins and default tool init
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until we can prove things work in v50
2022-12-18 17:25:18 -08:00
Myk Taylor
37aa3dfced
fix build of kittens dev plugin on msvc
2022-12-10 23:52:36 -08:00
Myk Taylor
1c5bc23120
update HEAD for stonesense
2022-12-10 23:51:43 -08:00
myk002
e88b1fdfe5
move script-manager into core
2022-12-10 21:59:51 -08:00
myk002
0d4d10de08
rename init to reload
2022-12-10 21:59:51 -08:00
myk002
a872cdbcd4
no onChangeState fn, let scripts attach themselves
2022-12-10 21:59:51 -08:00
myk002
426a538e30
refactor overlay to use script-manager code
2022-12-10 21:59:51 -08:00
myk002
b3c8d85637
new plugin: script-manager
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scans all scripts and discovers onStateChange and isEnabled functions
2022-12-10 21:59:51 -08:00
Myk Taylor
facdb61e42
explicitly declare namespaces and proto versions
2022-12-10 18:06:53 -08:00