Commit Graph

562 Commits (cee5d176b980cf6dccfb4410c6afe284d31e9b82)

Author SHA1 Message Date
doomchild 870be3a1e7 added tree buffer allocators
renamed a couple of allocators for consistency
2011-03-11 16:58:22 -06:00
doomchild 6e54715706 added ReadVegetation 2011-03-11 16:56:21 -06:00
doomchild df3c6d706f fixed a couple of small pointer bugs 2011-03-11 16:11:34 -06:00
Petr Mrázek 4e3a66fcd8 Merge branch 'master' of https://github.com/doomchild/dfhack 2011-03-11 22:38:25 +01:00
doomchild 5aeac3d43d updated CreatureCaste, and CreatureType structs
added MatglossPlant and creature type descriptor structs
got the creature type allocator callback working
2011-03-11 14:13:52 -06:00
doomchild f6a7de9ba6 updated getters to use the changed pointer caching stuff 2011-03-11 14:12:07 -06:00
doomchild 5b29bf5280 changed pointer cache to use array addresses instead of pointer ids 2011-03-11 14:11:36 -06:00
doomchild b9e8aa8952 Materials_getRaceEx finally works as expected 2011-03-11 14:10:51 -06:00
doomchild 49b7f8acb5 fixed a couple of bad return values 2011-03-11 14:10:22 -06:00
doomchild b75f513238 updated creature caste and type structs
removed some (now) unneeded callbacks
made a better t_creaturetype -> c_creaturetype converter
2011-03-11 14:09:51 -06:00
Petr Mrázek c223bb858f Added MapExtras, ported dfliquids to MapCache. Fixed vein non-ident bug in dfvdig. 2011-03-11 03:09:45 +01:00
doomchild 1de2efb162 updated documentation 2011-03-09 14:25:32 -06:00
doomchild 828df5fa80 consolidated buffer stuff, so that the callbacks are a lot shorter 2011-03-09 14:20:34 -06:00
doomchild 1839c6b843 fixed callback registration
allocator callbacks now cache the buffers and associated pointers so they don't get collected too early
added CreatureCaste, TileColor, and CreatureType classes
2011-03-09 12:29:29 -06:00
doomchild 50af9e2d7e updated to use the pointer caching callbacks 2011-03-09 12:27:58 -06:00
doomchild 5bd51c2e08 updated to use the allocator callbacks correctly 2011-03-09 12:26:04 -06:00
doomchild 44cbc3fd5c fixed allocator callbacks to take pointers to pointers so they'll actually, you know, WORK 2011-03-09 12:23:20 -06:00
doomchild 187a8a0578 added a function to read all the veins at once
updated vein reading functions to use the allocator callbacks correctly
2011-03-09 12:22:00 -06:00
mikestewart 5c32991c40 Corrected game mode enum and added a mode changing tool to the playground. 2011-03-07 00:19:12 -05:00
Petr Mrázek bbbea3d023 Merge branch 'master' of https://github.com/doomchild/dfhack 2011-03-06 23:57:22 +01:00
Petr Mrázek 9e62ee6e75 Maps + Materials for 31.20. Still many broken offsets! 2011-03-06 20:27:40 +01:00
Petr Mrázek 9b0c426f9c The age of creatures is signed int. 2011-03-06 11:42:02 +01:00
Petr Mrázek 450562437a Memory.xml cleanup, removing redundant information. 2011-03-03 23:54:44 +01:00
doomchild c98bc9da9d updated to actually match the C stuff (not passing allocator callbacks every time, etc) 2011-03-03 14:19:20 -06:00
doomchild d314c733b2 added world and window_io getters 2011-03-03 14:18:28 -06:00
doomchild a816b67362 added key types for window_io module 2011-03-03 14:17:56 -06:00
doomchild 6fc1f31e31 first commit 2011-03-03 14:17:31 -06:00
doomchild 2c9016d2f2 added checks for allocator callback being null 2011-03-03 14:17:09 -06:00
doomchild 4cf037d5d3 changed a couple of argument types to be more explicit 2011-03-03 14:15:38 -06:00
doomchild 368f3c1b2e added World getter renamed get_Window to get_WindowIO 2011-03-03 14:14:59 -06:00
Petr Mrázek f307d2c4c3 Merge https://github.com/doomchild/dfhack 2011-03-03 17:51:27 +01:00
Petr Mrázek 6f7a8e3af5 Export fail removal - sa_feature, other minor changes 2011-03-03 17:50:17 +01:00
doomchild f4be3ef4fe updated to use t_gamemodes struct in Read/WriteGameMode calls 2011-03-03 10:18:27 -06:00
Petr Mrázek 680fe2981e Merge branch 'master' of https://github.com/tomprince/dfhack 2011-03-03 16:56:38 +01:00
Petr Mrázek 552180d430 Merge branch 'master' of https://github.com/doomchild/dfhack 2011-03-03 16:24:26 +01:00
Petr Mrázek faea954da1 Now with less endless loops. 2011-03-02 22:43:46 +01:00
Petr Mrázek 777e997da2 Make vein reading a little saner. 2011-03-02 22:36:02 +01:00
Petr Mrázek 3ff4e2c43e Get rid of 'unknown vein' spam. 2011-03-02 22:32:08 +01:00
Petr Mrázek a969f9893f Fix wine process suspend/resume. They use same mechanism as attach/detach now. 2011-03-02 22:23:24 +01:00
Petr Mrázek 509971d6b1 Small fix of the GameMode enum 2011-03-02 09:07:37 +01:00
Tom Prince f28a29d29d Fix some warnings on linux using C99 scanf modifiers.
Signed-off-by: Tom Prince <tom.prince@ualberta.net>
2011-03-01 17:36:26 -05:00
Tom Prince a82e249205 Move definition of sa_feature to .cpp to avoid unsed variable warning.
Signed-off-by: Tom Prince <tom.prince@ualberta.net>
2011-03-01 17:29:27 -05:00
Tom Prince f477fc002c Fix lots of -Wall warnings.
Signed-off-by: Tom Prince <tom.prince@ualberta.net>
2011-03-01 17:19:18 -05:00
Petr Mrázek 267bc1d446 Game/Control mode improvements. Use dfposition to check them. 2011-03-01 22:18:26 +01:00
doomchild f56cad1265 added grass vein and world construction readers 2011-03-01 14:39:56 -06:00
doomchild 42670c798b added grass vein and world construction types 2011-03-01 14:39:33 -06:00
doomchild 06ae98c9dd first commit 2011-03-01 14:39:18 -06:00
doomchild 0b77744905 added game mode reader 2011-03-01 14:38:55 -06:00
doomchild bdb0ebd8ea added grass vein and world construction readers 2011-03-01 14:38:18 -06:00
Petr Mrázek fa220531b7 Proper enum for game mode 2011-03-01 13:08:20 +01:00
Petr Mrázek 54a580ac68 Hide depend headers better, upgraded tinyxml 2011-03-01 07:50:56 +01:00
Petr Mrázek b1061d0f94 Game mode reading, removed some include paths 2011-03-01 06:59:23 +01:00
Petr Mrázek c6a402c2b8 One more vein type. No ready for use. 2011-02-27 20:43:44 +01:00
Petr Mrázek 254aec1787 Alternate way to read vegetation using a vector in map blocks. 31.19 only for now. 2011-02-27 13:59:45 +01:00
Petr Mrázek 4284b948a0 Creature matgloss, creature and color matgloss offsets. 2011-02-27 09:48:08 +01:00
Petr Mrázek d6592502cc No need to start Buildings for reading the custom types 2011-02-25 03:13:50 +01:00
Petr Mrázek 803269122f ... What The Hell ? 2011-02-24 21:34:51 +01:00
Petr Mrázek 820acc7483 Windows fixes 2011-02-24 21:32:12 +01:00
Petr Mrázek 97bfa32a82 More cleanup in the Process lands. 2011-02-24 11:43:33 +01:00
Petr Mrázek 79b78673e5 Fix build on MSVC 2011-02-24 01:32:15 +01:00
Petr Mrázek d26f9ee4a4 Merge branch 'master' of https://github.com/tomprince/dfhack into tomprince-master 2011-02-23 23:48:24 +01:00
Petr Mrázek 62bec260b1 Fix 32bit linux build again. 2011-02-23 21:57:36 +01:00
Petr Mrázek a62196dea3 Merge branch 'master' of https://github.com/tomprince/dfhack into tomprince-master
Conflicts:
	library/DFProcess-linux.cpp
2011-02-23 21:55:24 +01:00
Tom Prince 4806318494 Factor out microsoft string handling functions. 2011-02-23 15:55:07 -05:00
Tom Prince aac3056b12 Get rid of NormalProcess::Private on windows. 2011-02-23 15:27:15 -05:00
Petr Mrázek a5479a4bef Linux 32bit fix. 2011-02-23 20:13:29 +01:00
Tom Prince 63ab8672d3 Add create*Process functions to create process instances.
This allows us to remove friendship of DFProcessEnumerator for Process
subclasses.
2011-02-23 06:13:10 -05:00
Tom Prince 2927b08f93 Remove handle-body idiom of DFProcess on linux.
Since the classes aren't exposed to the client, there is no reason to
split the class.
2011-02-23 06:11:28 -05:00
Tom Prince b3c490857c Refactor DFProcess-linux-{,wine}.cpp into DFProcess-linux-base.cpp. 2011-02-23 06:11:28 -05:00
Tom Prince c287e54793 Merge much of DFProcess-*-SHM.cpp into DFProcess-SHM.cpp. 2011-02-23 04:02:14 -05:00
Tom Prince 9ba80d517f Remove some gratuitous differences in the SHM implementations. 2011-02-23 02:26:55 -05:00
Tom Prince 9b854be327 Remove duplicate code implementing readInt.
Implement one version in terms of the other.
2011-02-23 02:04:29 -05:00
Tom Prince 9964dbac72 Add missing private/ProcessInternal.h 2011-02-23 01:07:22 -05:00
Tom Prince 6ca0dd7c1d Fix Process class. 2011-02-23 04:01:07 +01:00
Petr Mrázek 9f5ee8a790 Many fixes, still many to go. 2011-02-18 02:51:17 +01:00
Petr Mrázek 1c8249c55a Mingw32 fixes 2011-02-18 01:14:16 +01:00
Petr Mrázek 02e6e46d5f Grass veins 2011-02-17 01:54:45 +01:00
Petr Mrázek 72fd88cff3 Windows base map offsets 2011-02-17 01:18:27 +01:00
Petr Mrázek eb1a0b6b22 A little cleanup in Context.cpp, started work on 31.19 2011-02-16 19:29:16 +01:00
Petr Mrázek ad5e207276 make veinlook work with less offsets (maybe) 2011-02-15 00:45:37 +01:00
Petr Mrázek 6c9652258d memory xml bugfix related to valid attribute of the Offsets tag 2011-02-14 21:25:02 +01:00
Petr Mrázek 3835ba0f75 Search tools run on windows and moved to supported, some windows segment/heap/PE section enumeration work.
New windows dependency: ntdll.lib
2011-02-14 03:58:32 +01:00
Petr Mrázek e958b8432a More work on windos VM map method (compiles, needs testing), some MSVC 2010 nonsense warnings disabled. 2011-02-12 10:26:36 +01:00
Petr Mrázek d16bee48d2 Merge branch 'master' of github.com:peterix/dfhack 2011-02-08 22:57:14 +01:00
Petr Mrázek 5bed6c5949 Sync, autosearch skeleton. 2011-02-08 22:55:40 +01:00
Petr Mrázek 7676120dc8 Windows VM ranges (not tested) 2011-02-08 15:34:34 +01:00
Petr Mrázek 130d965494 TODO use VirtualQuery 2011-02-08 14:34:43 +01:00
Petr Mrázek 8439b3fa7d Required fixes for properly exporting the new symbols. 2010-11-19 02:40:38 +01:00
Petr Mrázek c13b7c035f Fix weather tool/offsets for 31.18. Added a file I missed. 2010-11-19 01:14:41 +01:00
Petr Mrázek ac91f46b6c Merged patches from Rainer Keller 2010-11-17 20:50:50 +01:00
Petr Mrázek 1a93c73737 Big chunk of windows 31.18 offsets. 2010-11-17 04:48:06 +01:00
Petr Mrázek a5d21e612b Fixes, some messing around with the invalidation code 2010-11-08 00:31:40 +01:00
Petr Mrázek 9ac7c1a9f2 memory.xml invalidation (untested) 2010-11-08 00:10:59 +01:00
Petr Mrázek 457b331be7 Small fixes 2010-11-03 10:45:29 +01:00
Petr Mrázek cb6cf89b0c Merge branch 'master' of http://github.com/reverb/dfhack 2010-11-01 10:47:15 +01:00
Petr Mrázek ab1a3a8cef Salt/Stagnant water finally understood. 2010-10-29 07:36:06 +02:00
reverb 4edd33e13a Fix crash when deallocating items module 2010-10-28 17:22:56 -05:00
reverb 5e507163b8 Material fix, custom reaction items seem to work again with offset update and bars work 2010-10-27 22:30:58 -05:00
reverb df012b4bae Fixes animal bars but may need to be reworked if other item types were messed up. Also, fix shouldn't break other types. 2010-10-25 16:15:14 -05:00
reverb 48dd2fc424 Merge remote branch 'upstream/master' 2010-10-25 16:12:27 -05:00