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from ctypes import *
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from util import _uintify, uint_ptr
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class World(object):
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    def __init__(self, ptr):
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        self._world_ptr = ptr
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    def start(self):
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        return libdfhack.World_Start(self._world_ptr) > 0
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    def finish(self):
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        return libdfhack.World_Finish(self._world_ptr) > 0
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    def read_current_tick(self):
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        tick = c_uint(0)
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        if libdfhack.World_ReadCurrentTick(self._world_ptr, byref(tick)) > 0:
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            return int(tick)
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        else:
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            return -1
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    def read_current_year(self):
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        year = c_uint(0)
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        if libdfhack.World_ReadCurrentYear(self._world_ptr, byref(year)) > 0:
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            return int(year)
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        else:
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            return -1
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    def read_current_month(self):
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        month = c_uint(0)
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        if libdfhack.World_ReadCurrentMonth(self._world_ptr, byref(month)) > 0:
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            return int(month)
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        else:
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            return -1
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    def read_current_day(self):
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        day = c_uint(0)
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        if libdfhack.World_ReadCurrentDay(self._world_ptr, byref(day)) > 0:
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            return int(day)
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        else:
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            return -1
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    def read_current_weather(self):
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        weather = c_ubyte(0)
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        if libdfhack.World_ReadCurrentWeather(self._world_ptr, byref(weather)) > 0:
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            return int(weather)
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        else:
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            return -1
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    def write_current_weather(self, weather):
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        return libdfhack.World_WriteCurrentWeather(self._world_ptr, c_ubyte(weather))
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    def read_game_mode(self):
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        return int(libdfhack.World_ReadGameMode(self._world_ptr))
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