JapaMala
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516121d4f8
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Fixed the getprofession behavior in adventure mode. Now it checks for the current adventurer's race instead of the fortress race.
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2014-07-02 23:07:24 +05:30 |
expwnent
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8f43b97284
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EventManager tweaks.
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2014-07-01 09:02:20 -04:00 |
expwnent
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4ac32cfd74
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EventManager: made UNIT_ATTACK trigger for severed body parts.
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2014-07-01 08:58:48 -04:00 |
expwnent
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ebde2c2094
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Update triggers to deal with nonsilent dfhack.run_command.
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2014-07-01 02:15:38 -04:00 |
expwnent
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d765de4546
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Merge remote-tracking branch 'lethosor/lua-runcommand2' into scriptOrganization
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2014-07-01 02:05:14 -04:00 |
expwnent
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9a4fd03e42
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added anonymous-script.lua so item/reaction-trigger commands do not have to make a file for every trigger for simple operations
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2014-07-01 01:38:56 -04:00 |
expwnent
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1c0ae94539
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processArgs now detects duplicate args.
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2014-07-01 00:57:24 -04:00 |
expwnent
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2ed7960f96
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Tweaked utils.lua::processArgs to allow specification of a table of acceptable argument names.
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2014-07-01 00:55:52 -04:00 |
expwnent
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f4c948054e
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Tweaked item-trigger.
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2014-07-01 00:02:19 -04:00 |
expwnent
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f58e659193
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item-trigger: trigger scripts based on equipping items, unequipping items, and striking enemies with items. Select item by type, material, or by *contaminant* material.
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2014-06-30 08:16:10 -04:00 |
expwnent
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801d521093
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reaction-trigger now uses standard args.
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2014-06-30 04:29:42 -04:00 |
expwnent
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c2890173d0
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invasion-now is redundant with force, so I removed it.
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2014-06-30 04:07:33 -04:00 |
expwnent
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cd9abacf34
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Made modtools/force use standard argument processing.
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2014-06-30 04:06:25 -04:00 |
expwnent
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5811f07a1f
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attackTrigger -> attack-trigger
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2014-06-30 03:42:56 -04:00 |
expwnent
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1a9f9374de
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attackTrigger now uses standard arguments.
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2014-06-30 03:41:23 -04:00 |
expwnent
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10c001b1f4
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Moved outside-only where it belongs.
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2014-06-30 03:18:12 -04:00 |
expwnent
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fe875f7c02
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Cleaned up eventful.lua.eventType.
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2014-06-30 03:16:45 -04:00 |
expwnent
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8ab87b45d0
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Update NEWS.
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2014-06-30 03:03:42 -04:00 |
expwnent
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c7636ae442
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Deleted devel/printArgs because there's a script for that.
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2014-06-30 02:56:07 -04:00 |
expwnent
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2894b406ac
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Sorted devel CMakeList.
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2014-06-30 02:54:15 -04:00 |
expwnent
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deb755fd57
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Sorted the plugins CMakeList.
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2014-06-30 02:51:23 -04:00 |
expwnent
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0aa2dc149f
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Converted outsideOnly plugin to Lua script.
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2014-06-30 02:21:58 -04:00 |
expwnent
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c3c025c034
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Added Lua subroutine for standardized argument processing.
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2014-06-30 02:19:50 -04:00 |
expwnent
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961d033ade
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EventManager: unload event for convenience.
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2014-06-29 10:03:55 -04:00 |
expwnent
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f88c176dd3
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Removed autoSyndrome.
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2014-06-29 06:16:52 -04:00 |
expwnent
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ed90ccf5ea
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Added reaction-trigger.lua to replace autoSyndrome.
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2014-06-29 06:12:54 -04:00 |
expwnent
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a54ad7e5a0
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Moved attackTrigger where it belongs.
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2014-06-28 23:00:40 -04:00 |
expwnent
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19310c32b3
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Merge remote-tracking branch 'origin/scriptOrganization' into scriptOrganization
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2014-06-28 22:57:47 -04:00 |
Alexander Gavrilov
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8a3050a1c0
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Notify the user when dfhack.init is missing, and fall back to example.
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2014-06-28 17:08:14 +04:00 |
Alexander Gavrilov
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3744fc3575
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Update structures
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2014-06-28 16:59:09 +04:00 |
Alexander Gavrilov
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23b23f42ec
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Remove redundant workflow keybindings as suggested by PeridexisErrant.
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2014-06-28 16:19:31 +04:00 |
warmist
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5e2653998c
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Added rendermax to supported
It's stable enough and quite nice. Also one person missed it in release.
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2014-06-28 16:18:04 +04:00 |
expwnent
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e89eaeef18
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Update NEWS.
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2014-06-28 04:40:16 -04:00 |
expwnent
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72acd7bdf6
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attackTrigger: call scripts when a unit attacks another with weapons of a given type or weapons of a given material.
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2014-06-28 04:39:04 -04:00 |
expwnent
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d0dab4555a
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Fix typo.
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2014-06-28 03:08:23 -04:00 |
expwnent
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a62b15ccd2
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Revert "Allowed dfhack.timeout tick events to be queued before a world is loaded."
This reverts commit ecd75e9b3e .
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2014-06-28 03:06:19 -04:00 |
expwnent
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1d07aebdae
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Added example for repeatedly running lua fixes to dfhack.init-example.
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2014-06-28 03:01:05 -04:00 |
expwnent
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f12aa3665b
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Removed the temporary lua events because EventManager does them better.
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2014-06-28 02:46:08 -04:00 |
expwnent
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ceae634954
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Squashed EventManager commented out thing I don't need anymore.
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2014-06-28 02:41:00 -04:00 |
expwnent
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8e7e87ac73
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Added UNIT_ATTACK event to EventManager and exposed it to Lua.
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2014-06-28 02:31:34 -04:00 |
expwnent
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c635632ae7
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EventManager.cpp: fix indentation.
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2014-06-27 22:09:01 -04:00 |
expwnent
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2443568998
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Merge branch 'develop' into scriptOrganization
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2014-06-27 22:03:09 -04:00 |
lethosor
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830b39e13b
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Non-silent version of Lua's run_command
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2014-06-27 21:58:36 -04:00 |
Quietust
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fc7ac9b47f
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Update XML and sync plugin
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2014-06-27 13:01:46 -05:00 |
expwnent
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5539982ef6
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Merge remote-tracking branch 'origin/scriptOrganization' into scriptOrganization
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2014-06-27 06:50:59 -04:00 |
expwnent
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ecd75e9b3e
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Allowed dfhack.timeout tick events to be queued before a world is loaded.
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2014-06-27 06:49:29 -04:00 |
expwnent
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9a8b1d04fa
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Added functionality to repeat.lua so that you can make the thing that's repeating not happen right away.
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2014-06-27 06:23:04 -04:00 |
expwnent
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2827861edf
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Fixed minor error in growthbug.
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2014-06-27 06:09:01 -04:00 |
expwnent
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352e72b992
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Update NEWS.
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2014-06-27 06:06:02 -04:00 |
expwnent
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0db0244d08
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Added add-syndrome script to modtools and fixed syndromeUtil so it actually works. This should make it so that event hooks only have to be able to run scripts instead of run scripts and add syndromes.
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2014-06-27 05:47:52 -04:00 |