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@ -1,9 +1,12 @@
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DFHack future
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Internals:
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EventManager: added ON_REPORT and UNIT_ATTACK events and exposed them to Lua.
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New scripts:
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add-syndrome.lua
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add a syndrome to a unit. many configurable options
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attackTrigger.lua
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run commands when a unit attacks another with weapons of a given type or weapons of a given material
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blooddel.lua
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makes it so civs don't bring barrels full of blood ichor or goo
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feeding-timers.lua
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@ -22,12 +25,6 @@ DFHack future
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adds and removes syndromes to units when they equip and unequip items
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moddableGods.lua
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makes raw moddable gods possible
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onReport.lua
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callbacks when a report happens
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onReportExample.lua
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onStrike.lua
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callbacks when a unit injures another
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onStrikeExample.lua
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printArgs.lua
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projectileExpansion.lua
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adds extra functionality to projectiles
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