Update NEWS.

develop
expwnent 2014-06-27 06:06:02 -04:00
parent 0db0244d08
commit 352e72b992
1 changed files with 52 additions and 0 deletions

52
NEWS

@ -2,11 +2,63 @@ DFHack future
Internals:
New scripts:
add-syndrome.lua
add a syndrome to a unit. many configurable options
blooddel.lua
makes it so civs don't bring barrels full of blood ichor or goo
feeding-timers.lua
reset the feeding timers of all units
force.lua
forces events: caravan, migrants, diplomat, megabeast, curiousbeast, mischievousbeast, flier, siege, nightcreature
forumdwarves.lua
helps copies df viewscreens to a file
fullheal.lua
fully heals a unit
growthbug.lua
fixes the growth bug
hackWish.lua
creates items out of any material
itemsyndrome.lua
adds and removes syndromes to units when they equip and unequip items
moddableGods.lua
makes raw moddable gods possible
onReport.lua
callbacks when a report happens
onReportExample.lua
onStrike.lua
callbacks when a unit injures another
onStrikeExample.lua
printArgs.lua
projectileExpansion.lua
adds extra functionality to projectiles
repeat.lua
repeatedly calls a script or a plugin
repeatUtil.lua
makes it easier to make things repeat indefinitely
removewear.lua
removes wear from all items in the fort
shapechange.lua
shapeshifts a unit, possibly permanently
ShowUnitSyndromes.rb
shows syndromes affecting units and other relevant info
skillChange.lua
changes the skill of a unit
skillroll.lua
invokes dfhack commands based on random chances
Spawnunit.lua
creates units!
syndromeUtil.lua
makes it easier to deal with unit syndromes
teleport.lua
teleports units
unit-info-viewer.lua
displays information about units
New commands:
New tweaks:
New plugins:
Misc improvements:
- outsideOnly: now buildings have to be registered as inside or outside only, and it checks periodically to see when buildings change outsideness
- digmat.rb: removed: digSmart does the same functionality with less FPS impact
DFHack v0.34.11-r5