expwnent
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bf0f0e910b
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Merge branch 'eventManager' into autoSyndrome
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2013-01-02 12:40:20 -05:00 |
expwnent
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c3b2ae2137
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EventManager: allowed plugins to specify how often they need events to be checked, in the event that monitoring is necessary.
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2013-01-02 11:07:56 -05:00 |
expwnent
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fa78d6ccfc
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Merge branch 'recent' into eventManager-unstable
Conflicts:
library/modules/Job.cpp
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2013-01-02 03:16:45 -05:00 |
expwnent
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b320fb25f3
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AutoSyndrome: added smart arguments for location, worker id, and reaction id.
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2013-01-02 00:07:23 -05:00 |
expwnent
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4e99841862
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EventManager: made Buildings module keep track of buildings so that it
can do findAtTile in constant time.
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2013-01-01 22:22:31 -05:00 |
expwnent
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a4dc79565a
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AutoSyndrome: allowed for triggering DFHack commands from in game reactions.
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2012-12-22 00:13:07 -05:00 |
Alexander Gavrilov
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bb3a491d68
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Implement a per-save lua init script.
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2012-12-21 14:00:50 +04:00 |
expwnent
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a93c0223a2
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EventManager: unstable. Temp commit.
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2012-12-18 20:28:30 -05:00 |
expwnent
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555c754636
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EventManager: added construction and building events.
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2012-12-18 18:34:38 -05:00 |
expwnent
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78aab90f3a
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EventManager: whitespace.
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2012-12-16 16:27:08 -05:00 |
expwnent
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0b157974f5
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Merge branch 'eventManager' into autoSyndrome
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2012-12-16 15:40:08 -05:00 |
expwnent
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3951d4d204
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EventManager: made it safe to register/unregister while events are being triggered.
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2012-12-16 15:39:39 -05:00 |
expwnent
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75db99a3c7
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autoSyndrome: deleted an unused constant.
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2012-12-15 18:52:05 -05:00 |
expwnent
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3e5537e321
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autoSyndrome: made it use EventManager.
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2012-12-15 18:47:51 -05:00 |
expwnent
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dae162a0b4
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Merge branch 'eventManager' into autoSyndrome
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2012-12-15 18:18:59 -05:00 |
expwnent
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d4d8e69556
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EventManager: Allowed absolute time registration.
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2012-12-15 18:08:59 -05:00 |
expwnent
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935058f0a5
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EventManager: moved files around, made eventExample not run by default, and got rid of the silly NONE event type.
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2012-12-15 17:43:41 -05:00 |
expwnent
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86e002f3ff
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EventManager: added item creation event.
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2012-12-15 16:49:13 -05:00 |
expwnent
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b0314755e0
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EventManager: added unit death event.
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2012-12-15 14:40:11 -05:00 |
expwnent
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155a4d044c
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EventManager: fiddled with time events. Made it possible to register for time events before a world is loaded. Also added some files I forgot to add to the previous commit.
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2012-12-14 23:29:28 -05:00 |
expwnent
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cf619a519e
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EventManager: made event handlers unregister when plugins are unloaded. Also changed PluginManager so that plugins can call core.getPluginManager() during plugin_init.
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2012-12-14 22:14:38 -05:00 |
expwnent
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747723187f
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EventManager: first draft.
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2012-12-14 21:05:38 -05:00 |
expwnent
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af7f11fdfa
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autoSyndrome: made the syndrome logic make more sense.
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2012-12-13 11:30:37 -05:00 |
jj
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bba96494f3
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ruby: add unit_hostiles to list hostiles units (duh)
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2012-12-13 17:20:21 +01:00 |
expwnent
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a28fc65e6d
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autoSyndrome now deals with creature_class.
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2012-12-13 11:13:56 -05:00 |
expwnent
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3a541e26be
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autoSyndrome: automatically detects boiling rock syndromes better, and checks if each syndrome is applicable to the unit that finished the job.
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2012-12-12 23:01:05 -05:00 |
jj
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19ff6962bc
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slayrace: typo
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2012-12-13 01:47:58 +01:00 |
jj
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75ad052ac9
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move create-items out of devel/, add Readme entry
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2012-12-13 01:00:53 +01:00 |
jj
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723ff7d632
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slayrace: target undeads, ignore chained creatures, fix magma column mode going through floors
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2012-12-13 01:00:49 +01:00 |
jj
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722ed79a98
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stripcaged: allow shortened arguments
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2012-12-12 18:11:56 +01:00 |
jj
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7315f8cec4
|
scripts/devel/create-items.rb
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2012-12-12 16:43:34 +01:00 |
jj
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662d3101c7
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ruby: fix onupdate tick limiting + advmode, add pageprotect, add :script_finished
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2012-12-11 17:25:51 +01:00 |
jj
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6bc791d985
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follow df-structure rename unit.unknown8 + able_stand_*
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2012-12-10 22:50:33 +01:00 |
jj
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0403e008d5
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deathcause: show more info for non histfigs
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2012-12-10 17:48:53 +01:00 |
expwnent
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e85f4eb880
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First draft of autoSyndrome: a tool for replacing boiling rock syndromes with something more reliable. Uses non-df-recognized tags in material definition raws.
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2012-12-09 21:19:40 -05:00 |
Alexander Gavrilov
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a0e671d75d
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Make rename unit reset the name if it becomes completely empty.
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2012-12-08 20:39:57 +04:00 |
Alexander Gavrilov
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10667dfb9e
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Make the inspect screen background look more sane on some tilesets.
Namely where ' ' is not totally transparent.
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2012-12-08 14:45:17 +04:00 |
Alexander Gavrilov
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7307f4e870
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Fix crash and confusing behavior in automaterial.
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2012-12-08 09:51:35 +04:00 |
Alexander Gavrilov
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6fd306b558
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Add tiles colored separately by fg and bg in inspect-screen.
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2012-12-08 09:51:09 +04:00 |
Alexander Gavrilov
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99e9785826
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Add a script for inspecting screen tile parameters.
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2012-12-07 18:10:24 +04:00 |
jj
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a1eeb02a1b
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autocomplete command names from the console
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2012-12-07 01:34:04 +01:00 |
jj
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ebc2625d97
|
ditch the unused Vegetation module
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2012-12-06 23:47:25 +01:00 |
Alexander Gavrilov
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885059c887
|
Add a script to expose the correct season to soundsense on world load.
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2012-12-06 19:00:48 +04:00 |
jj
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126c31684e
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deathcause: ghosts are dead
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2012-12-06 13:43:58 +01:00 |
jj
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9a6eff0370
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deathcause: allow selection from unitlist screen
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2012-12-06 13:00:33 +01:00 |
jj
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e1b70d171c
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ruby: tweak is_citizen test
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2012-12-06 12:48:16 +01:00 |
Alexander Gavrilov
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cd6eb9edd3
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If training ammo is forbidden for all use, don't move it to combat chests.
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2012-12-06 12:00:18 +04:00 |
jj
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74ebe7d207
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ruby: add df-static-flagarray
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2012-12-04 17:55:29 +01:00 |
jj
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0b80dff09d
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ruby: add d-float support
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2012-12-04 17:18:09 +01:00 |
jj
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3953112eb9
|
dump Vegetation::t_plant, fix plant.is_burning
|
2012-12-03 19:03:07 +01:00 |