Alexander Gavrilov
2a0d048040
Make tweak stable-cursor interact with the build menu properly.
2012-11-22 20:08:47 +04:00
Alexander Gavrilov
902d2d5597
Try reducing the replace with sparring chance due to xp gain overkill.
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Also add more debug spam to make behavior tracking easier.
2012-11-18 22:06:47 +04:00
Alexander Gavrilov
ae7bf5aca6
Check unit inventory when replacing skill demo with sparring.
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E.g. if they have no shields, they won't gain that skill when sparring.
2012-11-18 13:02:49 +04:00
Alexander Gavrilov
0b568942f4
Follow changes in the xml defs.
2012-11-17 16:43:29 +04:00
Alexander Gavrilov
d506dd7137
Add a tweak to speed up melee squad training.
2012-11-16 22:51:07 +04:00
Quietust
bbe94c006f
Update for temperaturest
2012-11-12 11:54:21 -06:00
Alexander Gavrilov
7219200d17
Split the armory tweak into a separate plugin - it is too big now.
2012-10-28 22:05:00 +04:00
Alexander Gavrilov
ed4904fb66
Add a tweak that makes dwarves haul equipment from stockpiles to the armory.
2012-10-28 21:13:28 +04:00
Alexander Gavrilov
fa88ee5f17
Update the armory tweak to protect other potential squad equipment.
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Specifically clothing in cabinets and flasks/backpacks/quivers in boxes.
2012-10-28 15:37:16 +04:00
Alexander Gavrilov
c5d8bd9db6
Add a tweak to stop stockpiling items on weapon racks and armor stands.
2012-10-26 23:30:44 +04:00
jj
1f7a01d685
follow rename unit.military.squad_index to squad_id in df-structures
2012-10-20 22:35:39 +02:00
Alexander Gavrilov
7c969f774f
Split the liquipowder fix-dimensions hook into separate liquid and powder.
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The item_liquipowder vtable is completely optimized out by MSVC.
2012-10-10 18:22:01 +04:00
Alexander Gavrilov
783b218eec
Try a different color scheme when highlighting squad members in tweak.
2012-09-28 18:50:01 +04:00
Alexander Gavrilov
ba763b773d
New tweaks for the military assign to position screen.
2012-09-28 18:01:17 +04:00
Alexander Gavrilov
bd7cd690aa
Implement the common suggestion of Shift-Enter in trade screens.
2012-09-28 13:32:41 +04:00
Alexander Gavrilov
a7998f71a2
Add a tweak workaround for the issue with container reactions in advmode.
2012-09-18 17:39:37 +04:00
Alexander Gavrilov
613063cef4
Add a tweak to fix subtractDimension of small amounts.
2012-09-17 17:19:24 +04:00
Alexander Gavrilov
d22591e240
Fix a file descriptor leak and a crash in linux getMemRanges.
2012-09-14 12:35:55 +04:00
Alexander Gavrilov
aaf5d181bd
Add yet one more performance-oriented tweak for temperature updates.
2012-09-14 12:14:36 +04:00
Alexander Gavrilov
aa449a2180
Add a tweak to work around the endless temperature update bug.
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This obsoletes fix/stable-temp.lua, which only fixes items once.
2012-09-03 21:11:35 +04:00
Alexander Gavrilov
3713c5ea9e
Add some APIs required by steam engine to the core.
2012-09-02 14:10:58 +04:00
Alexander Gavrilov
e6b2cb73af
Add a tweak for pressure plate creature weight limit rendering.
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Print them as readable "???K", instead of the normal truncated numbers.
2012-08-30 20:48:06 +04:00
Quietust
c587ea2c74
Add new tweak command to make Train orders no longer count as patrol duty
2012-08-27 14:06:10 -05:00
Alexander Gavrilov
84f6663a07
Add a tweak to save the cursor position of dwarfmode between menus.
2012-08-26 21:19:56 +04:00
Petr Mrázek
6d53ab37e0
Mass fixage
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Updated readme.rst
Fixed up some help strings of plugin commands
Moved catsplosion and regrass to normal plugin folder
Fixed tiletypes and liquids not keeping command history properly
2012-04-18 04:12:11 +02:00
Robert Heinrich
40f36c1912
minor stuff, use building->is_room instead of building->isRoom() which returns unexpected values
2012-04-17 16:57:41 +02:00
Robert Heinrich
9f95e67c75
tweak makeown: converts MERCHANT to TRADER (otherwise you can't assign jobs to kidnapped merchants.
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zone: fixed a bug which could lead to units being assigned to more than one cage and/or accidentally marked for slaughter
2012-04-14 19:06:03 +02:00
Robert Heinrich
2100a95ad5
zone: fixed major derp (assign commands would accidentally free caged creatures). tweak: added cheat to kidnap caravan escorts (works fine even for other races, does NOT work for traders because they can't be assigned any labors for whatever reason)
2012-04-14 13:36:22 +02:00
Robert Heinrich
09608467c1
tweak fixmigrant: updated help text
2012-04-12 22:44:53 +02:00
Robert Heinrich
7331485b46
removed tweak-merchant and tweak-resident, combined both commands into tweak-migrant. added worn items to their uniform so they don't drop their clothes instantly
2012-04-12 14:40:39 +02:00
Robert Heinrich
2caf3fb064
tweak: removed stuff, added new command 'fixmigrants' which will deal with merchants (traders) and other types of bugged migrants. having more than one command for a bug which is basically the same makes no sense.
2012-04-11 22:29:56 +02:00
Robert Heinrich
42e4fa79c7
tweak clear-merchant, clear-resident: mark the clothes the migrants wear as "owned" (they still drop them, though. needs more fixes)
2012-04-11 21:07:54 +02:00
Robert Heinrich
674337e3ae
added tweak clear-resident which fixes bugged migrants and makes them proper members of the fortress. added tweak clear-merchant which assimilates merchants who linger at the map edge into the fortress. updated readme.rst
2012-04-10 00:22:38 +02:00
Petr Mrázek
004acdad4e
Tweaks!
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Strip commands.clear() from all plugins
Fix changeitem - a variable name has changed in item flags
2012-03-29 18:37:22 +02:00
Robert Heinrich
aa807343cc
vampcheck is now generic cursecheck, added tweak clear-ghostly
2012-03-22 16:30:15 +01:00
Petr Mrázek
3b87f7bd3a
Add revforget command, lair plugin
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revforget throws away data reveal keeps in order to be able to hide
the revealed parts of the map
lair allows marking the map as monster lair (or the opposite while
using the 'reset' option)
2012-03-11 22:25:30 +01:00
Alexander Gavrilov
8cc82d5876
Make plugins accept explicit output stream references.
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This is an incompatible change to the plugin ABI.
The Console is not thread-safe unless used indirectly
via color_ostream_proxy, so everything should use their
per-thread stream.
2012-03-10 15:55:42 +04:00
Petr Mrázek
98a226ab63
Add a lair sub-command to tweak.
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This allows setting the whole map as monster lair, effectively locking items in place so they don't scatter on abandon/reclaim.
2012-03-09 08:26:41 +01:00
Alexander Gavrilov
cbd254991f
Add a tweak for forcibly clearing the Missing status of units.
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Mainly useful for fixing inexplicably missing ghosts.
2012-03-05 19:47:06 +04:00