Alexander Gavrilov
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177e45bdd8
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Improve fix/cloth-stockpile performance by 30% by reducing garbage.
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2013-02-14 13:13:25 +04:00 |
Petr Mrázek
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5df338d167
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Merge https://github.com/warmist/dfhack
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2013-02-14 09:20:26 +01:00 |
Alexander Gavrilov
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39dbaf743a
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Add a script to fix cloth stockpiles by patching memory objects.
This patching needs to be done every time raws are reloaded.
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2013-02-13 13:54:49 +04:00 |
Warmist
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e707d4552f
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advfort.lua: small bugfix for butcher.
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2013-02-05 07:21:44 +02:00 |
Petr Mrázek
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12c5f9c779
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Merge https://github.com/ab9rf/dfhack
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2013-02-05 05:34:19 +01:00 |
Warmist
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99ec3d9841
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gm-editor: Fixed bug with arrays with number indexes.
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2013-01-13 22:07:10 +02:00 |
Warmist
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87d79b1119
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advfort: is sand bearing fix for glass making, is corpse fix for butchering (todo dissasemble and see how it works really)
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2013-01-06 18:58:58 +02:00 |
Warmist
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838e13a80e
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Make monarch script, for changing who is king/queen
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2013-01-05 20:06:22 +02:00 |
Warmist
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4d731d0c28
|
advfort:
added buildings with width/height/direction (TODO better gui)
added farming (planting/harvesting)
added clean job
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2013-01-05 01:41:44 +02:00 |
Kelly Martin
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7debd3d983
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Autofarm: correct incorrect logic for determining if a farm is surface or subterranean
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2013-01-04 13:20:28 -06:00 |
Warmist
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8ffafd8a26
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advfort:
reverted to old way of reseting the menu, added setup for race/civ/group ids and main.fortress_entity.
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2013-01-04 00:48:24 +02:00 |
Warmist
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179c7ae32a
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advfort:
reset using df button.
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2013-01-03 23:53:42 +02:00 |
Warmist
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e3ca612ed5
|
many improvements to advfort:
fixed being able to engrave soft materials, started using ui_buttons for better workshop functionality, started working on manual item assignment
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2013-01-03 23:21:57 +02:00 |
Warmist
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e4f4943b10
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Merge branch 'master' of https://github.com/angavrilov/dfhack
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2012-12-23 12:34:05 +02:00 |
Warmist
|
4af6b728b7
|
Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?)
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2012-12-15 13:27:16 +02:00 |
jj
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19ff6962bc
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slayrace: typo
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2012-12-13 01:47:58 +01:00 |
jj
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75ad052ac9
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move create-items out of devel/, add Readme entry
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2012-12-13 01:00:53 +01:00 |
jj
|
723ff7d632
|
slayrace: target undeads, ignore chained creatures, fix magma column mode going through floors
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2012-12-13 01:00:49 +01:00 |
jj
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722ed79a98
|
stripcaged: allow shortened arguments
|
2012-12-12 18:11:56 +01:00 |
Warmist
|
ddceabbfb7
|
Merge branch 'master' of git://github.com/jjyg/dfhack
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2012-12-12 18:58:11 +02:00 |
jj
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7315f8cec4
|
scripts/devel/create-items.rb
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2012-12-12 16:43:34 +01:00 |
jj
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662d3101c7
|
ruby: fix onupdate tick limiting + advmode, add pageprotect, add :script_finished
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2012-12-11 17:25:51 +01:00 |
jj
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6bc791d985
|
follow df-structure rename unit.unknown8 + able_stand_*
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2012-12-10 22:50:33 +01:00 |
jj
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0403e008d5
|
deathcause: show more info for non histfigs
|
2012-12-10 17:48:53 +01:00 |
Warmist
|
bd4f49598d
|
Yet again forgot to disable debug spam.
|
2012-12-10 07:23:05 +02:00 |
Warmist
|
bd368ea81c
|
Added check for reaction class items
|
2012-12-10 00:14:05 +02:00 |
Warmist
|
ff4278d04e
|
Removed debug spam, added support for "HAS_MATERIAL_REACTION_PRODUCT" type reactions.
|
2012-12-09 23:07:13 +02:00 |
Warmist
|
6c4f163a5e
|
Merge branch 'master' of https://github.com/angavrilov/dfhack
Conflicts:
NEWS
|
2012-12-09 14:25:31 +02:00 |
Warmist
|
4f5fdebbe9
|
furnaces added and custom reactions.
|
2012-12-09 00:53:03 +02:00 |
Alexander Gavrilov
|
10667dfb9e
|
Make the inspect screen background look more sane on some tilesets.
Namely where ' ' is not totally transparent.
|
2012-12-08 14:45:17 +04:00 |
Alexander Gavrilov
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6fd306b558
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Add tiles colored separately by fg and bg in inspect-screen.
|
2012-12-08 09:51:09 +04:00 |
Alexander Gavrilov
|
99e9785826
|
Add a script for inspecting screen tile parameters.
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2012-12-07 18:10:24 +04:00 |
Warmist
|
c174998fec
|
Advfort: added ability to put items on table or in buildings that can hold them.
|
2012-12-06 18:27:54 +02:00 |
Alexander Gavrilov
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885059c887
|
Add a script to expose the correct season to soundsense on world load.
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2012-12-06 19:00:48 +04:00 |
jj
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126c31684e
|
deathcause: ghosts are dead
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2012-12-06 13:43:58 +01:00 |
jj
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9a6eff0370
|
deathcause: allow selection from unitlist screen
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2012-12-06 13:00:33 +01:00 |
Warmist
|
3bce3838af
|
Advfort now supports workshops and siege weapons >:)
|
2012-12-03 21:49:17 +02:00 |
Warmist
|
d9a5eefb9a
|
gm-editor fix: cursor remembers its position.
|
2012-12-03 21:48:23 +02:00 |
Warmist
|
92503db505
|
Sanity check before showing gui.
|
2012-12-01 18:42:23 +02:00 |
Warmist
|
397fdb00ae
|
Work started on adventurer workshops.
|
2012-12-01 18:20:27 +02:00 |
Alexander Gavrilov
|
58239e97ed
|
Implement the history graph in the workflow status screen.
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2012-12-01 16:50:03 +04:00 |
Kelly Martin
|
e5f509a994
|
autofarm: sync with changes to structures for df-item.xml
|
2012-11-30 20:51:40 -06:00 |
Kelly Martin
|
5d8adbc779
|
Merge branch 'master' of https://github.com/jjyg/dfhack.git
|
2012-11-30 11:15:15 -06:00 |
Kelly Martin
|
57233cb350
|
Merge branch 'master' of https://github.com/angavrilov/dfhack.git
Conflicts:
scripts/autofarm.rb (resolved with added bug correction)
|
2012-11-30 11:09:03 -06:00 |
Kelly Martin
|
9e30bf0dff
|
Autofarm: use player's actual seed stocks as basis for plantable seeds, instead of player entity's hypothetically plantable seeds. Avoids designating a plot for planting with seeds the player doesn't have.
|
2012-11-30 11:05:37 -06:00 |
Alexander Gavrilov
|
0bfe006016
|
Try to reimplement the inventory monitor by falconne in lua.
For no other reason than to provide a complete example of lua
interface for a native plugin :)
TODO: paint the graph in the right pane.
|
2012-11-30 19:10:17 +04:00 |
jj
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9ed7a56202
|
deathcause: handle non-dead units
|
2012-11-30 15:50:35 +01:00 |
Kelly Martin
|
f8dea0e9f9
|
Autofarm: only try to plant things that have seeds.
|
2012-11-29 18:19:53 -06:00 |
Warmist
|
0fb5ad7729
|
Some readme and bugfixes
|
2012-11-30 01:17:01 +02:00 |
Warmist
|
c31b320722
|
Building now respects required items.
|
2012-11-30 00:02:03 +02:00 |