Commit Graph

161 Commits (a25c0b81de2587a8e45da5e4f801ed99f1faf76f)

Author SHA1 Message Date
Matthew Cline d1170d54c3 Vermin module and colonies plugin
This is the start of the vermin module.  Right now it just gets a list
of the positions at which vermin are created (spawn points).  Most
spawn points are invisible and transient, but colonies (ant hills and
such) are permanent and visible.  The address of the spawn points vector
is only provided for Linux 0.31.25

The colonies plugin uses the vermin module to list the location and
species of colonies, and can either wipe them all out or turn them all
into honey bee colonies.
2011-07-12 23:17:51 -07:00
Matthew Cline 5c1526d6d9 creatures: read and write pregnancy counter
Also change creaturemanger to print out the ticks-until-birth for
pregnant creatures.
2011-07-11 02:48:10 -07:00
Matthew Cline cb9c9aae7c Deal with third flag group in creatures
Added support for reading and writing the third creature flag group,
t_creaturflags3 (the offest already exists in Memory.xml).  So far I've
only figured out three of the flags (out of an apparent 13):

1) announce_titan, which causes the creature to be announced as if
   it was a titan or FB which had just arrived.

2) scuttle, which causes the creature to be die like it had been
   killed in the game.  That is, it leaves behind a corpse, and
   will generate unhappy thoughts in dwarves if approriate.

3) ghostly, for creatures which are the ghosts of dead dwarves.

I updated creaturemanager to use scuttle for --kill, and added the
action --erase to kill in the old way which doesn't leave a corpse or
creatre unhappy thoughts.
2011-07-10 04:00:52 -07:00
Petr Mrázek d894ef0ffa Hotkey UI for linux. 2011-07-09 11:33:58 +02:00
Petr Mrázek 367d79bcfa Weather plugin to mirror the weather tool. 2011-07-07 10:57:57 +02:00
Petr Mrázek 8b298f8d91 More maps tweaks, function for block event removal, added cleanmap version that nukes spatter objects instead of rewriting their
bitmaps.
2011-07-07 09:49:58 +02:00
Petr Mrázek 4ff5db06be Maps no longer copy the map block pointer array, blocks are structs, map data is public. 2011-07-07 07:00:36 +02:00
Petr Mrázek 56a409d9a4 sync, some map data structures, commented out some dead code 2011-07-06 11:13:36 +02:00
Petr Mrázek e0fb8f7c81 Crud removal: Context is gone. Added missing FakeSDL.h 2011-06-17 15:02:43 +02:00
Petr Mrázek 93be1eb1fb Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console. 2011-06-16 23:53:39 +02:00
Petr Mrázek b29871cb8c Fixed tick count offset, hotkey support is back from the dead (untested) 2011-06-15 06:09:24 +02:00
Petr Mrázek 0a428b509e Vegetation module becomes rather skeletal. 2011-06-13 21:11:02 +02:00
Petr Mrázek 81d648dfa7 First 'working' DFHack inside DF, for 'some' values of 'working'. 2011-06-12 23:17:40 +02:00
Petr Mrázek 6e00dc4c8e Update version numbers, readme file. Adding a lot of batch scripts for the windows versions of new tools. 2011-05-27 08:20:52 +02:00
Petr Mrázek 0661248d1f Cleanmap filters on matter state. Anything non-solid is removed (including mud and water). Solid mud and snow stay. 2011-05-26 02:14:42 +02:00
Petr Mrázek 6d32802dd4 Vegetation update order is a 16bit integer! 2011-05-26 02:13:29 +02:00
Petr Mrázek 608b0f9f56 Better document Items module 2011-05-26 02:10:23 +02:00
Petr Mrázek e7d9bc6f91 matter states for tile coverings, pig iron watch in dfstatus 2011-05-25 05:13:24 +02:00
Petr Mrázek 515f4952a9 Merge https://github.com/angavrilov/dfhack
Conflicts:
	library/include/dfhack/DFProcess.h
2011-05-15 21:50:20 +02:00
Petr Mrázek fe6eb4b70a Fix for MSVC build, added prototype cmd.exe detection on windows. 2011-05-15 05:19:51 +02:00
Petr Mrázek 4d3f4c2c23 Unknown 3 was update order. 2011-05-15 02:21:24 +02:00
Petr Mrázek d9e9fae7a0 Unknown 1 was the grow counter. Added the immolate and grow tools. 2011-05-15 01:53:43 +02:00
Petr Mrázek 43fc15476a Added ability to set trees on fire. 2011-05-15 00:26:44 +02:00
Petr Mrázek b65c4ed55b New vegetation variables, fixed vegetation vector for 31.25 linux 2011-05-14 15:51:11 +02:00
Petr Mrázek 7dbb41cc66 Add method for writing block/map feature indexes 2011-05-13 05:00:29 +02:00
Alexander Gavrilov a7be2aee33 Support actually removing owner links between items and creatures. 2011-05-12 21:10:29 +04:00
Alexander Gavrilov c7f4f8c281 Support printing refs in dfitemdump, and add methods for containers. 2011-05-12 21:10:29 +04:00
Alexander Gavrilov ed1477b53d Support listing items owned by a creature. 2011-05-09 14:49:44 +04:00
Alexander Gavrilov 14f291d539 Support reading the item ID field, which is used for cross-referencing. 2011-05-09 14:04:39 +04:00
Petr Mrázek 97af676bdb Fix color variable naming in t_descriptor_color 2011-05-07 03:48:41 +02:00
Petr Mrázek 7ad83c80b8 added modified getopt (c++-ized) with BSD license, vegetation flags clarified, prospector lists trees and plants separately,
prospector pretty-prints
2011-05-02 05:03:48 +02:00
Petr Mrázek 6e38ce71df Item flag garbage_collect. 2011-04-28 01:41:59 +02:00
Petr Mrázek bc855b296f Merge branch 'master' of https://github.com/angavrilov/dfhack 2011-04-17 16:08:13 +02:00
Petr Mrázek b0cb59a3f2 The item designator tool lives again. 2011-04-16 23:57:04 +02:00
Alexander Gavrilov 56b29cf12e Merge remote-tracking branch 'origin/master' 2011-04-15 10:58:09 +04:00
Petr Mrázek 1a8c27ce01 Fix accessor mess I made. Added Accessor description dump to the dfitemdump tool and Items module. 2011-04-14 01:42:03 +02:00
Alexander Gavrilov ebc4d21e66 Improve name structure handling, and support duplicating them (on linux).
The name structure actually contains additional linguistical data,
ignoring which produces wrong renderings for non-dwarfish names.
This data also obviously has to be copied with the structure.

Copying STL strings works by replicating the shared copy logic
(i.e. incrementing the reference counter), but leaks memory owned
by the string being overwritten.
2011-04-13 20:36:10 +04:00
Petr Mrázek f5911a14a6 Some const correctness, re-enabled job printing in the creature dump tool. 2011-04-12 13:59:07 +02:00
Petr Mrázek 212500ee00 Big Items refactor, made all the Accessor offsets optional. 2011-04-11 22:13:06 +02:00
Petr Mrázek 77f0885d9e Merge https://github.com/angavrilov/dfhack into items 2011-04-11 12:48:28 +02:00
Alexander Gavrilov 2e0ec2db72 Support retrieving the item owner reference.
Reference is done by item id, and stored in some kind
of generic reference vector in the item structure.
2011-04-11 14:32:53 +04:00
Alexander Gavrilov f6ae41fe49 Provide access to item header, including flags, and wear information.
Add preliminary offsets for the item data to Memory.xml
2011-04-10 22:42:25 +04:00
Petr Mrázek 1d35044db3 Started removing C++-isms from C wrapper. Removed DFGlobal.h 2011-04-10 13:12:28 +02:00
Petr Mrázek 5465890b34 Added more direction flags to engravings. 2011-04-04 11:57:09 +02:00
Petr Mrázek fcc23149db Engravings: 3 byte padding after the display character. 2011-04-03 03:25:12 +02:00
Petr Mrázek 46c5041bea Direction flags for engravings. 2011-04-03 03:19:34 +02:00
Petr Mrázek a68702000d hexdump accepts length in bytes, hopefully fixed engravings struct 2011-04-03 02:49:03 +02:00
Petr Mrázek e18ade4ea6 Engravings are 0x28 bytes long. 2011-04-03 02:00:56 +02:00
Petr Mrázek 4cfc12b52b Engravings module. 2011-04-03 00:15:47 +02:00
Petr Mrázek b3455b0192 MSVC is a pile of fail that can't even align variables in a struct. 2011-03-28 11:22:21 +02:00
Petr Mrázek 8ef1ef1985 31.23 Windows support, tiny little tweaks to liquids tool. 2011-03-27 00:02:23 +01:00
Petr Mrázek 4c030e7cc1 Some linux 31.22 offsets, slight tweaks to Materials 2011-03-25 02:31:27 +01:00
Petr Mrázek 754647fe96 The mysterious variable is mysterious, 31.22 support, needs testing 2011-03-24 23:21:50 +01:00
Petr Mrázek 7c971cd8f1 World coords for dfposition 2011-03-24 06:13:21 +01:00
Petr Mrázek d0a171a350 Add a form of ReadFeature applicable to already read blocks. 2011-03-24 04:39:38 +01:00
Petr Mrázek 4090a378c1 Remove message spam, make sure the old methods act the same. 2011-03-24 04:20:34 +01:00
Petr Mrázek 64a578b204 Added cache for map features inside the Maps module along with convenience feature getter for blocks. Adamantine vein refiller tool. 2011-03-24 04:00:23 +01:00
Petr Mrázek e8ee9b7cab dflair tool to match what the dfusion people have. minor tweaks to playground 2011-03-21 21:14:07 +01:00
Petr Mrázek 2bc7aacb79 Remove precompiled garbage, fix dfcleanmap for real 2011-03-19 20:17:04 +01:00
Petr Mrázek a7f3258018 Get rid of SHM in modules. 2011-03-18 17:58:48 +01:00
Petr Mrázek 7809ed6cd5 Small fixes to documentation and build scripts. 2011-03-18 16:47:55 +01:00
Petr Mrázek d75c940958 Kill Position module everywhere. 2011-03-18 11:45:37 +01:00
Petr Mrázek e1b80e6f33 Massive tool and wrapper fixage. 2011-03-18 11:38:37 +01:00
Petr Mrázek a6c724bfb5 Module rearrangement and doxygen documentification. API break. 2011-03-18 11:09:26 +01:00
Petr Mrázek b94ddf50d0 Eliminated silly dependency cascade within the library. Some documentation tweaks. 2011-03-18 08:53:59 +01:00
Petr Mrázek 6ed74065d1 Cleanmap bugfix. 2011-03-14 09:18:09 +01:00
Petr Mrázek cb86f52993 minor liquids bugfix, added typedef for planecoord so that stonesense builds. Build system bits. Doxygen bits. 2011-03-13 19:38:32 +01:00
Petr Mrázek b6d02768b4 No DbgHelp.h 2011-03-12 11:01:53 +01:00
Petr Mrázek c223bb858f Added MapExtras, ported dfliquids to MapCache. Fixed vein non-ident bug in dfvdig. 2011-03-11 03:09:45 +01:00
mikestewart 5c32991c40 Corrected game mode enum and added a mode changing tool to the playground. 2011-03-07 00:19:12 -05:00
Petr Mrázek 9b0c426f9c The age of creatures is signed int. 2011-03-06 11:42:02 +01:00
Petr Mrázek 6f7a8e3af5 Export fail removal - sa_feature, other minor changes 2011-03-03 17:50:17 +01:00
Petr Mrázek 680fe2981e Merge branch 'master' of https://github.com/tomprince/dfhack 2011-03-03 16:56:38 +01:00
Petr Mrázek 509971d6b1 Small fix of the GameMode enum 2011-03-02 09:07:37 +01:00
Tom Prince a82e249205 Move definition of sa_feature to .cpp to avoid unsed variable warning.
Signed-off-by: Tom Prince <tom.prince@ualberta.net>
2011-03-01 17:29:27 -05:00
Petr Mrázek 267bc1d446 Game/Control mode improvements. Use dfposition to check them. 2011-03-01 22:18:26 +01:00
Petr Mrázek fa220531b7 Proper enum for game mode 2011-03-01 13:08:20 +01:00
Petr Mrázek b1061d0f94 Game mode reading, removed some include paths 2011-03-01 06:59:23 +01:00
Petr Mrázek c6a402c2b8 One more vein type. No ready for use. 2011-02-27 20:43:44 +01:00
Petr Mrázek 254aec1787 Alternate way to read vegetation using a vector in map blocks. 31.19 only for now. 2011-02-27 13:59:45 +01:00
Petr Mrázek 97bfa32a82 More cleanup in the Process lands. 2011-02-24 11:43:33 +01:00
Petr Mrázek 02e6e46d5f Grass veins 2011-02-17 01:54:45 +01:00
Petr Mrázek 3835ba0f75 Search tools run on windows and moved to supported, some windows segment/heap/PE section enumeration work.
New windows dependency: ntdll.lib
2011-02-14 03:58:32 +01:00
Petr Mrázek 457b331be7 Small fixes 2010-11-03 10:45:29 +01:00
Petr Mrázek ab1a3a8cef Salt/Stagnant water finally understood. 2010-10-29 07:36:06 +02:00
Petr Mrázek b3121b898d Urrgh. Seriously. 2010-10-07 01:23:35 +02:00
belal 918de0271b fix to get the windowIO.h to compile from a submodule 2010-09-17 09:20:15 -04:00
belal d2db7524a1 Keeping the current working directory addition, but reverting the current tileset and color stuff, as the tileset was just an initializer, not the actual current one, just going to have to read the init.txt file myself
Revert "Add function to get the current working directory of the DF process, as well as offsets for the relative paths of the current tileset and color file, also created a simple program to dump those three things out"

This reverts commit 040f8f7b7a.
2010-09-13 09:45:53 -04:00
belal 040f8f7b7a Add function to get the current working directory of the DF process, as well as offsets for the relative paths of the current tileset and color file, also created a simple program to dump those three things out 2010-09-12 21:38:21 -04:00
Petr Mrázek f6b137230a Fixed pause state offset in 31.12 linux version, dfreveal pauses and has improved usability. 2010-09-04 07:43:39 +02:00
thewonderidiot 988b1d8692 Added support for reading and setting the weather.
Signed-off-by: Mike Stewart <thewonderiidot@gmail.com>
2010-09-01 11:22:19 -04:00
Petr Mrázek 95abf6e605 All the modules *should* now use the new offset storage properly. Maybe, needs testing :) 2010-08-30 00:08:17 +02:00
simon 9cf2e0f26d Support for reading inventory 2010-08-17 15:21:54 +02:00
sizeak 7d684d12b4 Job writing for mood material editing 2010-08-09 19:28:35 +01:00
Petr Mrázek 3afff27f03 A bit of offset work on linux, uprated README and COMPILE, screen reading code (untested). 2010-07-19 21:42:17 +02:00
Simon Jackson 1e7a705129 getType needs lots of work but its ok(ish). Mostly working .10 creature offsets 2010-07-15 12:57:45 +01:00
Petr Mrázek ec35663b62 Common base for all modules 2010-06-25 07:11:26 +02:00
Simon Jackson 4f009a5c5c Civilisation writing 2010-06-23 03:32:33 +01:00
Simon Jackson e1e1850d8e Position writing 2010-06-22 18:27:27 +01:00
Simon Jackson 3f0ab50b5d mood skill writing 2010-06-22 17:21:09 +01:00