Matthew Cline
d1170d54c3
Vermin module and colonies plugin
...
This is the start of the vermin module. Right now it just gets a list
of the positions at which vermin are created (spawn points). Most
spawn points are invisible and transient, but colonies (ant hills and
such) are permanent and visible. The address of the spawn points vector
is only provided for Linux 0.31.25
The colonies plugin uses the vermin module to list the location and
species of colonies, and can either wipe them all out or turn them all
into honey bee colonies.
2011-07-12 23:17:51 -07:00
Matthew Cline
5c1526d6d9
creatures: read and write pregnancy counter
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Also change creaturemanger to print out the ticks-until-birth for
pregnant creatures.
2011-07-11 02:48:10 -07:00
Matthew Cline
cb9c9aae7c
Deal with third flag group in creatures
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Added support for reading and writing the third creature flag group,
t_creaturflags3 (the offest already exists in Memory.xml). So far I've
only figured out three of the flags (out of an apparent 13):
1) announce_titan, which causes the creature to be announced as if
it was a titan or FB which had just arrived.
2) scuttle, which causes the creature to be die like it had been
killed in the game. That is, it leaves behind a corpse, and
will generate unhappy thoughts in dwarves if approriate.
3) ghostly, for creatures which are the ghosts of dead dwarves.
I updated creaturemanager to use scuttle for --kill, and added the
action --erase to kill in the old way which doesn't leave a corpse or
creatre unhappy thoughts.
2011-07-10 04:00:52 -07:00
Petr Mrázek
d894ef0ffa
Hotkey UI for linux.
2011-07-09 11:33:58 +02:00
Petr Mrázek
367d79bcfa
Weather plugin to mirror the weather tool.
2011-07-07 10:57:57 +02:00
Petr Mrázek
8b298f8d91
More maps tweaks, function for block event removal, added cleanmap version that nukes spatter objects instead of rewriting their
...
bitmaps.
2011-07-07 09:49:58 +02:00
Petr Mrázek
4ff5db06be
Maps no longer copy the map block pointer array, blocks are structs, map data is public.
2011-07-07 07:00:36 +02:00
Petr Mrázek
56a409d9a4
sync, some map data structures, commented out some dead code
2011-07-06 11:13:36 +02:00
Petr Mrázek
e0fb8f7c81
Crud removal: Context is gone. Added missing FakeSDL.h
2011-06-17 15:02:43 +02:00
Petr Mrázek
93be1eb1fb
Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console.
2011-06-16 23:53:39 +02:00
Petr Mrázek
b29871cb8c
Fixed tick count offset, hotkey support is back from the dead (untested)
2011-06-15 06:09:24 +02:00
Petr Mrázek
0a428b509e
Vegetation module becomes rather skeletal.
2011-06-13 21:11:02 +02:00
Petr Mrázek
81d648dfa7
First 'working' DFHack inside DF, for 'some' values of 'working'.
2011-06-12 23:17:40 +02:00
Petr Mrázek
6e00dc4c8e
Update version numbers, readme file. Adding a lot of batch scripts for the windows versions of new tools.
2011-05-27 08:20:52 +02:00
Petr Mrázek
0661248d1f
Cleanmap filters on matter state. Anything non-solid is removed (including mud and water). Solid mud and snow stay.
2011-05-26 02:14:42 +02:00
Petr Mrázek
6d32802dd4
Vegetation update order is a 16bit integer!
2011-05-26 02:13:29 +02:00
Petr Mrázek
608b0f9f56
Better document Items module
2011-05-26 02:10:23 +02:00
Petr Mrázek
e7d9bc6f91
matter states for tile coverings, pig iron watch in dfstatus
2011-05-25 05:13:24 +02:00
Petr Mrázek
515f4952a9
Merge https://github.com/angavrilov/dfhack
...
Conflicts:
library/include/dfhack/DFProcess.h
2011-05-15 21:50:20 +02:00
Petr Mrázek
fe6eb4b70a
Fix for MSVC build, added prototype cmd.exe detection on windows.
2011-05-15 05:19:51 +02:00
Petr Mrázek
4d3f4c2c23
Unknown 3 was update order.
2011-05-15 02:21:24 +02:00
Petr Mrázek
d9e9fae7a0
Unknown 1 was the grow counter. Added the immolate and grow tools.
2011-05-15 01:53:43 +02:00
Petr Mrázek
43fc15476a
Added ability to set trees on fire.
2011-05-15 00:26:44 +02:00
Petr Mrázek
b65c4ed55b
New vegetation variables, fixed vegetation vector for 31.25 linux
2011-05-14 15:51:11 +02:00
Petr Mrázek
7dbb41cc66
Add method for writing block/map feature indexes
2011-05-13 05:00:29 +02:00
Alexander Gavrilov
a7be2aee33
Support actually removing owner links between items and creatures.
2011-05-12 21:10:29 +04:00
Alexander Gavrilov
c7f4f8c281
Support printing refs in dfitemdump, and add methods for containers.
2011-05-12 21:10:29 +04:00
Alexander Gavrilov
ed1477b53d
Support listing items owned by a creature.
2011-05-09 14:49:44 +04:00
Alexander Gavrilov
14f291d539
Support reading the item ID field, which is used for cross-referencing.
2011-05-09 14:04:39 +04:00
Petr Mrázek
97af676bdb
Fix color variable naming in t_descriptor_color
2011-05-07 03:48:41 +02:00
Petr Mrázek
7ad83c80b8
added modified getopt (c++-ized) with BSD license, vegetation flags clarified, prospector lists trees and plants separately,
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prospector pretty-prints
2011-05-02 05:03:48 +02:00
Petr Mrázek
6e38ce71df
Item flag garbage_collect.
2011-04-28 01:41:59 +02:00
Petr Mrázek
bc855b296f
Merge branch 'master' of https://github.com/angavrilov/dfhack
2011-04-17 16:08:13 +02:00
Petr Mrázek
b0cb59a3f2
The item designator tool lives again.
2011-04-16 23:57:04 +02:00
Alexander Gavrilov
56b29cf12e
Merge remote-tracking branch 'origin/master'
2011-04-15 10:58:09 +04:00
Petr Mrázek
1a8c27ce01
Fix accessor mess I made. Added Accessor description dump to the dfitemdump tool and Items module.
2011-04-14 01:42:03 +02:00
Alexander Gavrilov
ebc4d21e66
Improve name structure handling, and support duplicating them (on linux).
...
The name structure actually contains additional linguistical data,
ignoring which produces wrong renderings for non-dwarfish names.
This data also obviously has to be copied with the structure.
Copying STL strings works by replicating the shared copy logic
(i.e. incrementing the reference counter), but leaks memory owned
by the string being overwritten.
2011-04-13 20:36:10 +04:00
Petr Mrázek
f5911a14a6
Some const correctness, re-enabled job printing in the creature dump tool.
2011-04-12 13:59:07 +02:00
Petr Mrázek
212500ee00
Big Items refactor, made all the Accessor offsets optional.
2011-04-11 22:13:06 +02:00
Petr Mrázek
77f0885d9e
Merge https://github.com/angavrilov/dfhack into items
2011-04-11 12:48:28 +02:00
Alexander Gavrilov
2e0ec2db72
Support retrieving the item owner reference.
...
Reference is done by item id, and stored in some kind
of generic reference vector in the item structure.
2011-04-11 14:32:53 +04:00
Alexander Gavrilov
f6ae41fe49
Provide access to item header, including flags, and wear information.
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Add preliminary offsets for the item data to Memory.xml
2011-04-10 22:42:25 +04:00
Petr Mrázek
1d35044db3
Started removing C++-isms from C wrapper. Removed DFGlobal.h
2011-04-10 13:12:28 +02:00
Petr Mrázek
5465890b34
Added more direction flags to engravings.
2011-04-04 11:57:09 +02:00
Petr Mrázek
fcc23149db
Engravings: 3 byte padding after the display character.
2011-04-03 03:25:12 +02:00
Petr Mrázek
46c5041bea
Direction flags for engravings.
2011-04-03 03:19:34 +02:00
Petr Mrázek
a68702000d
hexdump accepts length in bytes, hopefully fixed engravings struct
2011-04-03 02:49:03 +02:00
Petr Mrázek
e18ade4ea6
Engravings are 0x28 bytes long.
2011-04-03 02:00:56 +02:00
Petr Mrázek
4cfc12b52b
Engravings module.
2011-04-03 00:15:47 +02:00
Petr Mrázek
b3455b0192
MSVC is a pile of fail that can't even align variables in a struct.
2011-03-28 11:22:21 +02:00
Petr Mrázek
8ef1ef1985
31.23 Windows support, tiny little tweaks to liquids tool.
2011-03-27 00:02:23 +01:00
Petr Mrázek
4c030e7cc1
Some linux 31.22 offsets, slight tweaks to Materials
2011-03-25 02:31:27 +01:00
Petr Mrázek
754647fe96
The mysterious variable is mysterious, 31.22 support, needs testing
2011-03-24 23:21:50 +01:00
Petr Mrázek
7c971cd8f1
World coords for dfposition
2011-03-24 06:13:21 +01:00
Petr Mrázek
d0a171a350
Add a form of ReadFeature applicable to already read blocks.
2011-03-24 04:39:38 +01:00
Petr Mrázek
4090a378c1
Remove message spam, make sure the old methods act the same.
2011-03-24 04:20:34 +01:00
Petr Mrázek
64a578b204
Added cache for map features inside the Maps module along with convenience feature getter for blocks. Adamantine vein refiller tool.
2011-03-24 04:00:23 +01:00
Petr Mrázek
e8ee9b7cab
dflair tool to match what the dfusion people have. minor tweaks to playground
2011-03-21 21:14:07 +01:00
Petr Mrázek
2bc7aacb79
Remove precompiled garbage, fix dfcleanmap for real
2011-03-19 20:17:04 +01:00
Petr Mrázek
a7f3258018
Get rid of SHM in modules.
2011-03-18 17:58:48 +01:00
Petr Mrázek
7809ed6cd5
Small fixes to documentation and build scripts.
2011-03-18 16:47:55 +01:00
Petr Mrázek
d75c940958
Kill Position module everywhere.
2011-03-18 11:45:37 +01:00
Petr Mrázek
e1b80e6f33
Massive tool and wrapper fixage.
2011-03-18 11:38:37 +01:00
Petr Mrázek
a6c724bfb5
Module rearrangement and doxygen documentification. API break.
2011-03-18 11:09:26 +01:00
Petr Mrázek
b94ddf50d0
Eliminated silly dependency cascade within the library. Some documentation tweaks.
2011-03-18 08:53:59 +01:00
Petr Mrázek
6ed74065d1
Cleanmap bugfix.
2011-03-14 09:18:09 +01:00
Petr Mrázek
cb86f52993
minor liquids bugfix, added typedef for planecoord so that stonesense builds. Build system bits. Doxygen bits.
2011-03-13 19:38:32 +01:00
Petr Mrázek
b6d02768b4
No DbgHelp.h
2011-03-12 11:01:53 +01:00
Petr Mrázek
c223bb858f
Added MapExtras, ported dfliquids to MapCache. Fixed vein non-ident bug in dfvdig.
2011-03-11 03:09:45 +01:00
mikestewart
5c32991c40
Corrected game mode enum and added a mode changing tool to the playground.
2011-03-07 00:19:12 -05:00
Petr Mrázek
9b0c426f9c
The age of creatures is signed int.
2011-03-06 11:42:02 +01:00
Petr Mrázek
6f7a8e3af5
Export fail removal - sa_feature, other minor changes
2011-03-03 17:50:17 +01:00
Petr Mrázek
680fe2981e
Merge branch 'master' of https://github.com/tomprince/dfhack
2011-03-03 16:56:38 +01:00
Petr Mrázek
509971d6b1
Small fix of the GameMode enum
2011-03-02 09:07:37 +01:00
Tom Prince
a82e249205
Move definition of sa_feature to .cpp to avoid unsed variable warning.
...
Signed-off-by: Tom Prince <tom.prince@ualberta.net>
2011-03-01 17:29:27 -05:00
Petr Mrázek
267bc1d446
Game/Control mode improvements. Use dfposition to check them.
2011-03-01 22:18:26 +01:00
Petr Mrázek
fa220531b7
Proper enum for game mode
2011-03-01 13:08:20 +01:00
Petr Mrázek
b1061d0f94
Game mode reading, removed some include paths
2011-03-01 06:59:23 +01:00
Petr Mrázek
c6a402c2b8
One more vein type. No ready for use.
2011-02-27 20:43:44 +01:00
Petr Mrázek
254aec1787
Alternate way to read vegetation using a vector in map blocks. 31.19 only for now.
2011-02-27 13:59:45 +01:00
Petr Mrázek
97bfa32a82
More cleanup in the Process lands.
2011-02-24 11:43:33 +01:00
Petr Mrázek
02e6e46d5f
Grass veins
2011-02-17 01:54:45 +01:00
Petr Mrázek
3835ba0f75
Search tools run on windows and moved to supported, some windows segment/heap/PE section enumeration work.
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New windows dependency: ntdll.lib
2011-02-14 03:58:32 +01:00
Petr Mrázek
457b331be7
Small fixes
2010-11-03 10:45:29 +01:00
Petr Mrázek
ab1a3a8cef
Salt/Stagnant water finally understood.
2010-10-29 07:36:06 +02:00
Petr Mrázek
b3121b898d
Urrgh. Seriously.
2010-10-07 01:23:35 +02:00
belal
918de0271b
fix to get the windowIO.h to compile from a submodule
2010-09-17 09:20:15 -04:00
belal
d2db7524a1
Keeping the current working directory addition, but reverting the current tileset and color stuff, as the tileset was just an initializer, not the actual current one, just going to have to read the init.txt file myself
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Revert "Add function to get the current working directory of the DF process, as well as offsets for the relative paths of the current tileset and color file, also created a simple program to dump those three things out"
This reverts commit 040f8f7b7a
.
2010-09-13 09:45:53 -04:00
belal
040f8f7b7a
Add function to get the current working directory of the DF process, as well as offsets for the relative paths of the current tileset and color file, also created a simple program to dump those three things out
2010-09-12 21:38:21 -04:00
Petr Mrázek
f6b137230a
Fixed pause state offset in 31.12 linux version, dfreveal pauses and has improved usability.
2010-09-04 07:43:39 +02:00
thewonderidiot
988b1d8692
Added support for reading and setting the weather.
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Signed-off-by: Mike Stewart <thewonderiidot@gmail.com>
2010-09-01 11:22:19 -04:00
Petr Mrázek
95abf6e605
All the modules *should* now use the new offset storage properly. Maybe, needs testing :)
2010-08-30 00:08:17 +02:00
simon
9cf2e0f26d
Support for reading inventory
2010-08-17 15:21:54 +02:00
sizeak
7d684d12b4
Job writing for mood material editing
2010-08-09 19:28:35 +01:00
Petr Mrázek
3afff27f03
A bit of offset work on linux, uprated README and COMPILE, screen reading code (untested).
2010-07-19 21:42:17 +02:00
Simon Jackson
1e7a705129
getType needs lots of work but its ok(ish). Mostly working .10 creature offsets
2010-07-15 12:57:45 +01:00
Petr Mrázek
ec35663b62
Common base for all modules
2010-06-25 07:11:26 +02:00
Simon Jackson
4f009a5c5c
Civilisation writing
2010-06-23 03:32:33 +01:00
Simon Jackson
e1e1850d8e
Position writing
2010-06-22 18:27:27 +01:00
Simon Jackson
3f0ab50b5d
mood skill writing
2010-06-22 17:21:09 +01:00