Alexander Gavrilov
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33aead34b4
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Implement a more automated search mode based on keys for some globals.
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2012-10-02 19:53:16 +04:00 |
Alexander Gavrilov
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9d5adf1b2f
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Update the lua screens to use the new key display string API function.
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2012-10-02 15:25:59 +04:00 |
Alexander Gavrilov
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62cde96724
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Add a script to reclassify 'individual choice' weapons based on unit skill.
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2012-09-29 17:21:49 +04:00 |
Alexander Gavrilov
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821271383e
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Add one more bad thought from siren for civilians.
Originally a Tax Collector thought, but the message sounds appropriate.
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2012-09-24 20:01:53 +04:00 |
Kelly Martin
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b0bec4c4d4
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Merge remote-tracking branch 'angavrilov/master'
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2012-09-22 13:07:00 -05:00 |
Alexander Gavrilov
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825d21c91a
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Add a script to wake up units and stop breaks & parties.
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2012-09-22 21:00:13 +04:00 |
Alexander Gavrilov
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6f67a71e00
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Search for cur_season and cur_season_tick in devel/find-offsets.
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2012-09-22 14:52:08 +04:00 |
Alexander Gavrilov
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f7e414e397
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Add a devel script to inject raw definitions into an existing world.
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2012-09-21 19:00:18 +04:00 |
jj
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b3ae67cc8b
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add scripts/deathcause
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2012-09-21 15:47:46 +02:00 |
Alexander Gavrilov
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462bedb757
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Fix the rename plugin and script to use the new getSelectedBuilding API.
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2012-09-20 11:11:59 +04:00 |
jj
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27fd3f5fc7
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Merge branch 'master' of git://github.com/angavrilov/dfhack
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2012-09-19 15:05:42 +02:00 |
Alexander Gavrilov
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57b72831ca
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Overhaul the concept of lua 'class' initialization yet again.
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2012-09-18 20:30:25 +04:00 |
jj
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2032f8e407
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scripts/drainaquifer
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2012-09-18 10:17:32 +02:00 |
jj
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711a9bd9b2
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add scripts/superdwarf
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2012-09-18 10:17:32 +02:00 |
Alexander Gavrilov
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82e870c8dd
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Move siege engine out of devel.
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2012-09-17 14:59:59 +04:00 |
jj
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5474ccacb6
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Merge branch 'master' of git://github.com/angavrilov/dfhack
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2012-09-14 14:30:25 +02:00 |
Alexander Gavrilov
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aaf5d181bd
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Add yet one more performance-oriented tweak for temperature updates.
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2012-09-14 12:14:36 +04:00 |
Alexander Gavrilov
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881fed41de
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Support setting workshop profile for siege engines.
Since can't use built-in viewscreen, UI limited to skills only.
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2012-09-13 20:20:56 +04:00 |
Alexander Gavrilov
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448d7e3633
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Support linking siege engines to stockpiles.
Since they can't do that natively, the links object has to
be maintained in dfhack memory, and with dfhack persistence.
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2012-09-12 12:15:12 +04:00 |
Alexander Gavrilov
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b0938d7e0d
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Allow specifying arbitrary items to use in catapults.
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2012-09-11 22:46:17 +04:00 |
Alexander Gavrilov
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3a075f4bc7
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Trivial siege engine aiming at units, with logic in lua.
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2012-09-11 19:17:24 +04:00 |
Alexander Gavrilov
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bfa6ed3e08
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Support setting the target area for the siege engine.
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2012-09-08 13:46:02 +04:00 |
jj
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7b86f203c3
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add script/digfort.rb
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2012-09-07 22:47:44 +02:00 |
Alexander Gavrilov
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325e294af2
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Start the siege engine plugin with code to highlight obstacles on screen.
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2012-09-07 19:54:32 +04:00 |
Alexander Gavrilov
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c971a819de
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Experimental creation of map blocks in gui/liquids script.
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2012-09-06 22:45:19 +04:00 |
Alexander Gavrilov
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d5ea05ebb8
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Implement a pressure plate sensitive to machine power.
When built next to a gearbox, it will monitor its powered state.
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2012-09-06 12:37:29 +04:00 |
Alexander Gavrilov
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8d876cc7d9
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Support renaming some buildings, and arbitrary units, via gui script.
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2012-09-05 21:27:42 +04:00 |
Alexander Gavrilov
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1618ccf5bb
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Fix steam-engine build on msvc, and add a script for listing mem ranges.
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2012-09-03 10:28:17 +04:00 |
warmist
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febfc9aa5b
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Fixed bug with gui/mechanism
Fixes script not allowing to ran on e.g. levers (focus string: dwarfmode/QueryBuilding/Some/Lever/Empty )
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2012-09-01 23:33:49 +03:00 |
Alexander Gavrilov
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cb125f3d89
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Add a script to fix population cap problems.
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2012-08-29 19:20:38 +04:00 |
Alexander Gavrilov
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8171652323
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Support permaflow in liquids, including the gui.
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2012-08-26 20:08:28 +04:00 |
Alexander Gavrilov
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41ad42d0fd
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Expose the liquids plugin engine to lua, and make a wrapper gui script.
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2012-08-25 10:37:03 +04:00 |
Alexander Gavrilov
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8359e80b23
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Expose a few API functions to lua, and implement a room browser overlay.
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2012-08-24 18:26:18 +04:00 |
Alexander Gavrilov
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d52c54cc76
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Pull some minor stuff from mechanisms into main libs.
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2012-08-24 13:49:22 +04:00 |
Alexander Gavrilov
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296f82b02f
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Try using the Objective-C 'alloc + init' idiom for lua screen objects.
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2012-08-24 13:28:34 +04:00 |
Alexander Gavrilov
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e825dc5ddb
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Tweak the API for current viewscreen, and dispatch show/dismiss from C++.
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2012-08-24 13:20:08 +04:00 |
Alexander Gavrilov
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cf4b8a0196
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Improve viewport manipulation utilities and support scroll in mechanisms.
I.e. allow the user to scroll around with cursor keys,
provided that keeps the cursor still visible.
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2012-08-22 22:29:01 +04:00 |
Alexander Gavrilov
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6e8b68fb29
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Add yet one more frame style.
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2012-08-22 13:06:06 +04:00 |
Alexander Gavrilov
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44e3e318d0
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Add a key handler to refresh the mechanism screen without exiting it.
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2012-08-21 20:34:15 +04:00 |
Alexander Gavrilov
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15235cc938
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More work on utilities for making lua viewscreens.
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2012-08-21 19:40:37 +04:00 |
Alexander Gavrilov
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451e965936
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Add a Painter class for lua viewscreens, and extract other utilities.
Painter clips to an arbitrary rectangle window, and
tracks current cursor and color state.
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2012-08-21 11:35:39 +04:00 |
Alexander Gavrilov
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be7bce1541
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Immediately step once when showing the mechanism list.
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2012-08-20 23:59:54 +04:00 |
Alexander Gavrilov
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601a3a7927
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Add a script that implements a linked mechanism browser.
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2012-08-20 23:04:01 +04:00 |
Alexander Gavrilov
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cacb082416
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Add a stupid example of a lua-controlled viewscreen.
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2012-08-19 17:53:25 +04:00 |
jj
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eb52410565
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fix/loyaltycascade: reset enemy_status_cache.next_slot too
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2012-08-12 00:46:03 +02:00 |
jj
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030bd8ab57
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fix/loyaltycascade: clear the enemy status cache, dont require a save/reload anymore
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2012-08-12 00:24:34 +02:00 |
jj
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85f1a6fa6a
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add fix/loyaltycascade script
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2012-08-11 22:25:40 +02:00 |
jj
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cb04a082fd
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move script/fixstuckdoors to script/fix/stuckdoors
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2012-08-11 21:41:47 +02:00 |
jj
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64a8443b5a
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slayrace: add single-creature targetting, add magma column mode
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2012-08-03 17:00:06 +02:00 |
jj
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c1bcd270e9
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ruby: add spawn_water/spawn_magma methods to MapTile
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2012-08-03 17:00:02 +02:00 |