add fix/loyaltycascade script

develop
jj 2012-08-11 22:25:40 +02:00
parent 2362bb8eea
commit 85f1a6fa6a
1 changed files with 51 additions and 0 deletions

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# script to fix loyalty cascade, when you order your militia to kill friendly units
def fixunit(u)
return if u.race != df.ui.race_id or u.civ_id != df.ui.civ_id
links = u.hist_figure_tg.entity_links
fixed = false
if i1 = links.index { |l|
l.kind_of?(DFHack::HistfigEntityLinkFormerMemberst) and
l.entity_id == df.ui.civ_id
} and i2 = links.index { |l|
l.kind_of?(DFHack::HistfigEntityLinkEnemyst) and
l.entity_id == df.ui.civ_id
}
fixed = true
i1, i2 = i2, i1 if i1 > i2
links.delete_at i2
links.delete_at i1
links << DFHack::HistfigEntityLinkMemberst.cpp_new(:entity_id => df.ui.civ_id, :link_strength => 100)
df.add_announcement "fixloyalty: #{u.name} is now a member of #{df.ui.civ_tg.name} again"
end
if i1 = links.index { |l|
l.kind_of?(DFHack::HistfigEntityLinkFormerMemberst) and
l.entity_id == df.ui.group_id
} and i2 = links.index { |l|
l.kind_of?(DFHack::HistfigEntityLinkEnemyst) and
l.entity_id == df.ui.group_id
}
fixed = true
i1, i2 = i2, i1 if i1 > i2
links.delete_at i2
links.delete_at i1
links << DFHack::HistfigEntityLinkMemberst.cpp_new(:entity_id => df.ui.group_id, :link_strength => 100)
df.add_announcement "fixloyalty: #{u.name} is now a member of #{df.ui.group_tg.name} again"
end
fixed
end
fixed = 0
df.unit_citizens.each { |u|
fixed += 1 if fixunit(u)
}
if fixed > 0
df.popup_announcement "Fixed a loyalty cascade, you should save and reload now"
puts "loyalty cascade fixed (#{fixed} dwarves), you should save and reload"
else
puts "no loyalty cascade found"
end