Commit Graph

85 Commits (9d5adf1b2fb3e79420966967528dcf96cb879eb2)

Author SHA1 Message Date
Alexander Gavrilov 9d5adf1b2f Update the lua screens to use the new key display string API function. 2012-10-02 15:25:59 +04:00
Alexander Gavrilov 62cde96724 Add a script to reclassify 'individual choice' weapons based on unit skill. 2012-09-29 17:21:49 +04:00
Alexander Gavrilov 821271383e Add one more bad thought from siren for civilians.
Originally a Tax Collector thought, but the message sounds appropriate.
2012-09-24 20:01:53 +04:00
Kelly Martin b0bec4c4d4 Merge remote-tracking branch 'angavrilov/master' 2012-09-22 13:07:00 -05:00
Alexander Gavrilov 825d21c91a Add a script to wake up units and stop breaks & parties. 2012-09-22 21:00:13 +04:00
Alexander Gavrilov 6f67a71e00 Search for cur_season and cur_season_tick in devel/find-offsets. 2012-09-22 14:52:08 +04:00
Alexander Gavrilov f7e414e397 Add a devel script to inject raw definitions into an existing world. 2012-09-21 19:00:18 +04:00
jj b3ae67cc8b add scripts/deathcause 2012-09-21 15:47:46 +02:00
Alexander Gavrilov 462bedb757 Fix the rename plugin and script to use the new getSelectedBuilding API. 2012-09-20 11:11:59 +04:00
jj 27fd3f5fc7 Merge branch 'master' of git://github.com/angavrilov/dfhack 2012-09-19 15:05:42 +02:00
Alexander Gavrilov 57b72831ca Overhaul the concept of lua 'class' initialization yet again. 2012-09-18 20:30:25 +04:00
jj 2032f8e407 scripts/drainaquifer 2012-09-18 10:17:32 +02:00
jj 711a9bd9b2 add scripts/superdwarf 2012-09-18 10:17:32 +02:00
Alexander Gavrilov 82e870c8dd Move siege engine out of devel. 2012-09-17 14:59:59 +04:00
jj 5474ccacb6 Merge branch 'master' of git://github.com/angavrilov/dfhack 2012-09-14 14:30:25 +02:00
Alexander Gavrilov aaf5d181bd Add yet one more performance-oriented tweak for temperature updates. 2012-09-14 12:14:36 +04:00
Alexander Gavrilov 881fed41de Support setting workshop profile for siege engines.
Since can't use built-in viewscreen, UI limited to skills only.
2012-09-13 20:20:56 +04:00
Alexander Gavrilov 448d7e3633 Support linking siege engines to stockpiles.
Since they can't do that natively, the links object has to
be maintained in dfhack memory, and with dfhack persistence.
2012-09-12 12:15:12 +04:00
Alexander Gavrilov b0938d7e0d Allow specifying arbitrary items to use in catapults. 2012-09-11 22:46:17 +04:00
Alexander Gavrilov 3a075f4bc7 Trivial siege engine aiming at units, with logic in lua. 2012-09-11 19:17:24 +04:00
Alexander Gavrilov bfa6ed3e08 Support setting the target area for the siege engine. 2012-09-08 13:46:02 +04:00
jj 7b86f203c3 add script/digfort.rb 2012-09-07 22:47:44 +02:00
Alexander Gavrilov 325e294af2 Start the siege engine plugin with code to highlight obstacles on screen. 2012-09-07 19:54:32 +04:00
Alexander Gavrilov c971a819de Experimental creation of map blocks in gui/liquids script. 2012-09-06 22:45:19 +04:00
Alexander Gavrilov d5ea05ebb8 Implement a pressure plate sensitive to machine power.
When built next to a gearbox, it will monitor its powered state.
2012-09-06 12:37:29 +04:00
Alexander Gavrilov 8d876cc7d9 Support renaming some buildings, and arbitrary units, via gui script. 2012-09-05 21:27:42 +04:00
Alexander Gavrilov 1618ccf5bb Fix steam-engine build on msvc, and add a script for listing mem ranges. 2012-09-03 10:28:17 +04:00
warmist febfc9aa5b Fixed bug with gui/mechanism
Fixes script not allowing to ran on e.g. levers (focus string: dwarfmode/QueryBuilding/Some/Lever/Empty )
2012-09-01 23:33:49 +03:00
Alexander Gavrilov cb125f3d89 Add a script to fix population cap problems. 2012-08-29 19:20:38 +04:00
Alexander Gavrilov 8171652323 Support permaflow in liquids, including the gui. 2012-08-26 20:08:28 +04:00
Alexander Gavrilov 41ad42d0fd Expose the liquids plugin engine to lua, and make a wrapper gui script. 2012-08-25 10:37:03 +04:00
Alexander Gavrilov 8359e80b23 Expose a few API functions to lua, and implement a room browser overlay. 2012-08-24 18:26:18 +04:00
Alexander Gavrilov d52c54cc76 Pull some minor stuff from mechanisms into main libs. 2012-08-24 13:49:22 +04:00
Alexander Gavrilov 296f82b02f Try using the Objective-C 'alloc + init' idiom for lua screen objects. 2012-08-24 13:28:34 +04:00
Alexander Gavrilov e825dc5ddb Tweak the API for current viewscreen, and dispatch show/dismiss from C++. 2012-08-24 13:20:08 +04:00
Alexander Gavrilov cf4b8a0196 Improve viewport manipulation utilities and support scroll in mechanisms.
I.e. allow the user to scroll around with cursor keys,
provided that keeps the cursor still visible.
2012-08-22 22:29:01 +04:00
Alexander Gavrilov 6e8b68fb29 Add yet one more frame style. 2012-08-22 13:06:06 +04:00
Alexander Gavrilov 44e3e318d0 Add a key handler to refresh the mechanism screen without exiting it. 2012-08-21 20:34:15 +04:00
Alexander Gavrilov 15235cc938 More work on utilities for making lua viewscreens. 2012-08-21 19:40:37 +04:00
Alexander Gavrilov 451e965936 Add a Painter class for lua viewscreens, and extract other utilities.
Painter clips to an arbitrary rectangle window, and
tracks current cursor and color state.
2012-08-21 11:35:39 +04:00
Alexander Gavrilov be7bce1541 Immediately step once when showing the mechanism list. 2012-08-20 23:59:54 +04:00
Alexander Gavrilov 601a3a7927 Add a script that implements a linked mechanism browser. 2012-08-20 23:04:01 +04:00
Alexander Gavrilov cacb082416 Add a stupid example of a lua-controlled viewscreen. 2012-08-19 17:53:25 +04:00
jj eb52410565 fix/loyaltycascade: reset enemy_status_cache.next_slot too 2012-08-12 00:46:03 +02:00
jj 030bd8ab57 fix/loyaltycascade: clear the enemy status cache, dont require a save/reload anymore 2012-08-12 00:24:34 +02:00
jj 85f1a6fa6a add fix/loyaltycascade script 2012-08-11 22:25:40 +02:00
jj cb04a082fd move script/fixstuckdoors to script/fix/stuckdoors 2012-08-11 21:41:47 +02:00
jj 64a8443b5a slayrace: add single-creature targetting, add magma column mode 2012-08-03 17:00:06 +02:00
jj c1bcd270e9 ruby: add spawn_water/spawn_magma methods to MapTile 2012-08-03 17:00:02 +02:00
Kelly Martin ab4c4b63c0 Merge remote-tracking branch 'jjyg/master' 2012-07-16 20:52:15 -05:00