|  expwnent | bf0f0e910b | Merge branch 'eventManager' into autoSyndrome | 2013-01-02 12:40:20 -05:00 | 
				
					
						|  expwnent | d35164656f | Merge branch 'recent' into diggingInvaders-unstable Conflicts:
	library/modules/Job.cpp
	library/modules/Maps.cpp | 2013-01-02 11:36:57 -05:00 | 
				
					
						|  expwnent | f680ef7ee3 | Made git ignore vim swap files. | 2013-01-02 11:30:06 -05:00 | 
				
					
						|  expwnent | 144e0b4dcb | Digging Invaders: merged eventManager and recent. | 2013-01-02 11:26:30 -05:00 | 
				
					
						|  expwnent | c3b2ae2137 | EventManager: allowed plugins to specify how often they need events to be checked, in the event that monitoring is necessary. | 2013-01-02 11:07:56 -05:00 | 
				
					
						|  Anuradha Dissanayake | 581a8dd955 | Prevent material selection cursor from going past its bounds | 2013-01-02 22:27:26 +13:00 | 
				
					
						|  expwnent | fa78d6ccfc | Merge branch 'recent' into eventManager-unstable Conflicts:
	library/modules/Job.cpp | 2013-01-02 03:16:45 -05:00 | 
				
					
						|  expwnent | b320fb25f3 | AutoSyndrome: added smart arguments for location, worker id, and reaction id. | 2013-01-02 00:07:23 -05:00 | 
				
					
						|  expwnent | 4e99841862 | EventManager: made Buildings module keep track of buildings so that it can do findAtTile in constant time. | 2013-01-01 22:22:31 -05:00 | 
				
					
						|  Anuradha Dissanayake | 1fe3a0e343 | Merge branch 'automaterial_box' | 2013-01-02 14:01:11 +13:00 | 
				
					
						|  Kelly Martin | 41615d0446 | Autolabor: adjust idle clawback to deal with "pickup equipment" for miners. | 2013-01-01 17:53:24 -06:00 | 
				
					
						|  Kelly Martin | d50aa24ebf | Autolabor: fix idle stepdown (seems to work much better), change some scoring weights, change autolabor list output to include busy and idle counters | 2013-01-01 16:35:09 -06:00 | 
				
					
						|  Kelly Martin | 3a24565728 | Autolabor: add construction labor for hatch. | 2013-01-01 15:12:45 -06:00 | 
				
					
						|  Anuradha Dissanayake | 7df7b1758c | Merge branch 'automaterial' of https://github.com/Falconne/dfhack into automaterial_box | 2013-01-01 19:51:29 +13:00 | 
				
					
						|  Anuradha Dissanayake | a1eadd0f08 | Allocate sky blocks when needed. Allow stairs to be designated on top of each other in open space. | 2013-01-01 19:46:11 +13:00 | 
				
					
						|  expwnent | 0572e87d7b | SkyEternal: allocates new z-levels of sky as needed, or on request. | 2012-12-31 13:57:59 -05:00 | 
				
					
						|  Kelly Martin | 6ab8c8c30e | Autolabor: change fishery build labor to CLEAN_FISH to control random acts of fish extermination; add build labor for wells. | 2012-12-28 07:58:29 -06:00 | 
				
					
						|  Kelly Martin | 6d4c003748 | Autolabor: fix dig-from-below bug regaring mining jobs, add overallocation detection and remediation, fix fishing and hunting | 2012-12-27 02:52:54 -06:00 | 
				
					
						|  Anuradha Dissanayake | 5d04148aad | Make gcc happy | 2012-12-27 20:15:32 +13:00 | 
				
					
						|  Anuradha Dissanayake | 1ed129e1a7 | Allow placing constructions in unconnected open space, with sensible restrictions | 2012-12-26 01:02:57 +13:00 | 
				
					
						|  falconne | 40e25b6a1f | Better handling of open space construction placement | 2012-12-25 18:08:41 +13:00 | 
				
					
						|  Anuradha Dissanayake | 5e54c9919a | Improved check for figuring out what tiles can have constructions. | 2012-12-24 00:59:12 +13:00 | 
				
					
						|  Warmist | e4f4943b10 | Merge branch 'master' of https://github.com/angavrilov/dfhack | 2012-12-23 12:34:05 +02:00 | 
				
					
						|  rampaging-poet | 2f48ed5d9a | Added restrictliquids and restrictice commands. | 2012-12-23 01:09:21 -08:00 | 
				
					
						|  Anuradha Dissanayake | 03aedf6895 | Enabling designation like rectangular selection for constructions, with unlimited selection size and auto skipping of tiles that can't be built on. | 2012-12-23 03:04:41 +13:00 | 
				
					
						|  expwnent | a4dc79565a | AutoSyndrome: allowed for triggering DFHack commands from in game reactions. | 2012-12-22 00:13:07 -05:00 | 
				
					
						|  Alexander Gavrilov | bb3a491d68 | Implement a per-save lua init script. | 2012-12-21 14:00:50 +04:00 | 
				
					
						|  Warmist | 786149a630 | Added new event to eventful: onWorkshopFillSidebarMenu | 2012-12-21 00:42:15 +02:00 | 
				
					
						|  expwnent | 46b9148277 | Digging invaders: it still doesn't work, but now it's a lot simpler. | 2012-12-20 00:35:45 -05:00 | 
				
					
						|  expwnent | 9cb3f19630 | Digging invaders: Minor changes. Still unstable. | 2012-12-19 20:44:22 -05:00 | 
				
					
						|  expwnent | ee4f37ff72 | Merge branch 'canWalkBetween' into diggingInvaders | 2012-12-19 20:31:17 -05:00 | 
				
					
						|  expwnent | 7972902c81 | stepBetween: named a few things better, and fixed a lot. | 2012-12-19 20:30:37 -05:00 | 
				
					
						|  expwnent | fcbc5d1cb0 | Digging invaders. Temp commit. Unstable. | 2012-12-19 18:46:46 -05:00 | 
				
					
						|  expwnent | a93c0223a2 | EventManager: unstable. Temp commit. | 2012-12-18 20:28:30 -05:00 | 
				
					
						|  expwnent | 555c754636 | EventManager: added construction and building events. | 2012-12-18 18:34:38 -05:00 | 
				
					
						|  Kelly Martin | a9fec84c72 | Autolabor: add paved roads. | 2012-12-18 16:23:02 -06:00 | 
				
					
						|  expwnent | a09764e77b | Digging Invaders: more optimizations. | 2012-12-18 15:22:21 -05:00 | 
				
					
						|  expwnent | 110a9a5579 | Digging Invaders: a bit faster. | 2012-12-17 20:44:35 -05:00 | 
				
					
						|  expwnent | 937769874d | Digging Invaders: kind of works, but WAAAAAY too slow. | 2012-12-17 20:12:11 -05:00 | 
				
					
						|  expwnent | 957a4da474 | Minor changes. | 2012-12-17 18:05:57 -05:00 | 
				
					
						|  expwnent | 515eb3b060 | Reverted the silly changes to Buildings module that didn't work anyway. | 2012-12-17 17:38:47 -05:00 | 
				
					
						|  expwnent | ef80dbacde | More fiddling. Almost kind of works. | 2012-12-17 17:36:35 -05:00 | 
				
					
						|  expwnent | 76fcf1c335 | Digging invaders: multi-dimensional edge cost: always prefer walking over digging, no matter how far. | 2012-12-17 14:22:45 -05:00 | 
				
					
						|  expwnent | 94673e447d | diggingInvaders: reimplemented path-based digging. Works kind of ok. | 2012-12-17 13:37:02 -05:00 | 
				
					
						|  expwnent | ed1766936b | diggingInvaders: sadly, it seems that minimum spanning tree is a terrible heuristic for vertex Steiner tree in this case. | 2012-12-17 00:54:39 -05:00 | 
				
					
						|  expwnent | 3fde504ae2 | Merge branch 'canWalkBetween' into diggingInvaders | 2012-12-17 00:25:31 -05:00 | 
				
					
						|  expwnent | 22837af8d7 | canWalkBetween: fixed bug involving ramps. | 2012-12-17 00:25:14 -05:00 | 
				
					
						|  expwnent | bf25ea5129 | diggingInvaders: fixed a major bug with edge sorting. | 2012-12-17 00:17:07 -05:00 | 
				
					
						|  expwnent | d79583a2c9 | Merge branch 'canWalkBetween' into diggingInvaders | 2012-12-16 23:39:36 -05:00 | 
				
					
						|  expwnent | 1a6a09281b | canWalkBetween: forgot a case with ramps. | 2012-12-16 23:37:15 -05:00 |