Commit Graph

56 Commits (93d9ac76be4d50654c0bc98a4869e8eef9a4d6eb)

Author SHA1 Message Date
lethosor d9fb364b3f Fix prospector out-of-bounds crash and improve checking
Fixes #1370
2018-07-21 00:27:11 -04:00
lethosor b551e70ffa prospector: Avoid crashing due to invalid vein materials
Fixes #1276, ref #1277
2018-05-17 19:56:48 -04:00
Ben Lubar a7dfacd1c5
Fix warnings in supported plugins. 2018-04-06 01:25:21 -05:00
Quietust 33a43c5bfd update structures 2017-11-04 07:50:47 -06:00
lethosor d343dfd8a0 Add a function to find viewscreens (or parents) of a given type
This makes it possible for some plugins to detect the game state more
reliably - for example, prospector would previously fail when
embarking if the viewscreen_choose_start_sitest instance had any
children.
2015-10-02 21:50:55 -04:00
lethosor 10cfef0553 Fix whitespace issues 2015-02-14 22:53:06 -05:00
lethosor a615723b38 Update remaining plugins to use REQUIRE_GLOBAL 2014-12-06 19:30:05 -05:00
Alexander "Ace" Olofsson be1d411b83 Add missing <functional> include for std::greater 2014-11-09 11:19:51 +01:00
Quietust 9956b4a5ef Update getplants, plants, and prospector, and isolate autochop 2014-08-06 09:31:42 -05:00
Quietust 97de21357c First pass for 0.40 compatibility; still lots left to do, but this will at least build 2014-07-21 13:18:29 -05:00
Alexander Gavrilov 54b45349c5 Improve pre-embark prospect using new knowledge about soil depth. 2013-10-25 14:37:37 +04:00
jj ebc2625d97 ditch the unused Vegetation module 2012-12-06 23:47:25 +01:00
Alexander Gavrilov 834d7fa1fa Tweak prospector: try using the biome elevation for soil depth.
Until a better idea presents itself (or maybe it is the right way).
Soil depth computation affects which soil layers are reported, and
Z level alignment of the layer stack.
2012-08-28 11:52:54 +04:00
Alexander Gavrilov f73cebff68 Account for caves and magma sea in pre-embark prospector. 2012-08-27 23:03:17 +04:00
Alexander Gavrilov f1915915b4 Follow change in xml again. 2012-08-27 23:03:02 +04:00
Alexander Gavrilov b4a8bcd8d0 Refactor MapCache: make it parse everything that is known re tiles & mats.
Conflicts:

	library/xml
2012-04-26 12:21:59 -05:00
Alexander Gavrilov c7b922250b More maps api refactoring and renaming.
getBlockAbs is a very confusing name; getTileBlock is better.
2012-04-11 12:01:27 +04:00
Alexander Gavrilov b15d2da819 Get rid of some obsolete api functions, and restructure MapCache. 2012-04-10 18:21:19 +04:00
Petr Mrázek 004acdad4e Tweaks!
Strip commands.clear() from all plugins
Fix changeitem - a variable name has changed in item flags
2012-03-29 18:37:22 +02:00
Alexander Gavrilov f84b1539a8 Change to the traits representation of enum and bitfield properties. 2012-03-15 20:46:08 +04:00
Alexander Gavrilov 8cc82d5876 Make plugins accept explicit output stream references.
This is an incompatible change to the plugin ABI.

The Console is not thread-safe unless used indirectly
via color_ostream_proxy, so everything should use their
per-thread stream.
2012-03-10 15:55:42 +04:00
Petr Mrázek d33e9a9770 Sort layer materials in prospector by depth. 2012-03-03 23:18:12 +01:00
Petr Mrázek 2cd2ee9b0c New plugin interface 2012-02-21 18:19:17 +01:00
Quietust 091bf62aa8 DFhackCExport is only needed on the plugin_* functions 2012-02-13 22:54:08 -06:00
Quietust d15d38d536 Finish conversion, fix compile errors 2012-02-13 19:17:38 -06:00
Quietust d0a8c2edd8 Move TileTypes to XML, part 1 - a bunch of stuff is now broken 2012-02-13 16:56:33 -06:00
Alexander Gavrilov 6bf55978a4 Modify embark-time prospect using the randomized material hypothesis.
Assume that the game generates a fixed number of veins of each
type, but randomly chooses the material, using unk_38 as weight.
This seems to bring some numbers closer to the real counts.
2012-02-03 12:48:38 +04:00
Alexander Gavrilov d4163fcde3 Improve results of the embark-time prospector. 2012-02-03 11:43:13 +04:00
Alexander Gavrilov 878bc3d3a1 Implement pre-embark estimate in prospector.
Requires careful tuning of the vein density computation.
2012-02-02 22:14:49 +04:00
Quietust 9afcea3deb In all loops that iterate across a vector, use a size_t as the index 2012-01-31 10:55:38 -06:00
Alexander Gavrilov fa4fb4b407 Modify a number of commands to use CR_WRONG_USAGE for displaying help. 2012-01-28 16:03:56 +04:00
Quietust 8861e93848 Kill the Vegetation module, replacing it with the same 3 simple methods used in Engravings 2012-01-24 12:02:12 -06:00
Quietust 2cc6bcf0e9 Use CoreSuspender and namespace df::enums 2012-01-21 18:31:15 -06:00
Quietust ccf22bed10 Replace df_plant with df::plant - this leaves the Vegetation module a bit empty, but I'll leave it in case we decide to add something new there 2012-01-21 17:54:57 -06:00
Quietust 118e5c6617 Major cleanup of Materials modul, precursor to eventually nuking it 2012-01-21 10:12:26 -06:00
Alexander Gavrilov 3a908eb64b Support reporting the Z range of holes in the adamantine tubes. 2012-01-20 20:29:51 +04:00
Alexander Gavrilov cc510a2c4b Replace DFCoord with df::coord and df::coord2d. 2012-01-20 14:28:00 +04:00
Quietust e7ecda1434 Kill the Maps module 2012-01-19 21:44:17 -06:00
Quietust 4bb724cd6c Significant cleanup of Maps module - next step will be to kill it properly 2012-01-19 14:11:52 -06:00
Alexander Gavrilov 1aec9649c5 Support including material value in the prospector output. 2012-01-17 20:04:54 +04:00
Alexander Gavrilov 43476b2ea7 Fix Z level computation in prospect, and add levels for flows & aquifer. 2012-01-17 20:04:49 +04:00
Quietust e82055986e Only use #include <> for system libraries - for everything else, use "" 2012-01-15 14:54:14 -06:00
Petr Mrázek 9db20bd84d Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Petr Mrázek af46b262b5 More init hardening. 2011-11-04 09:08:29 +01:00
Petr Mrázek 4f0695a6d5 Messing with materials. 2011-11-03 04:30:59 +01:00
Petr Mrázek 8648b2f080 Fix prospector under MSVC. 2011-10-25 05:34:11 +02:00
Petr Mrázek 452ddd3e2c Add z-level spans of material presence to prospector output. 2011-10-25 02:39:15 +02:00
Petr Mrázek cc19180ac0 Add 'help' options to a bunch of commands. 2011-08-09 01:50:22 +02:00
Petr Mrázek e00a4e8888 Fix ore/gem sorting. 2011-07-22 03:00:56 +02:00
Matthew Cline 6631f97a6a More info on inorganic materials
Get value, wall tile, boulder tile, smelting info and strand extraction
info for inorganic materials.  Prospector uses this to separete out vein
materials into ores, gems and other.

Offsets provided for both Linux and Windows, but only tested on Linux.
2011-07-20 06:18:50 -07:00