910e398a7b 
								
							
								 
							
						 
						
							
							
								
								EventManager: added invasion event.  
							
							
							
						 
						
							2013-01-03 15:52:56 -05:00  
				
					
						
							
							
								 
						
							
							
								4e4e382b8f 
								
							
								 
							
						 
						
							
							
								
								EventManager: added syndrome event.  
							
							
							
						 
						
							2013-01-02 18:30:15 -05:00  
				
					
						
							
							
								 
						
							
							
								c3b2ae2137 
								
							
								 
							
						 
						
							
							
								
								EventManager: allowed plugins to specify how often they need events to be checked, in the event that monitoring is necessary.  
							
							
							
						 
						
							2013-01-02 11:07:56 -05:00  
				
					
						
							
							
								 
						
							
							
								fa78d6ccfc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'recent' into eventManager-unstable  
							
							... 
							
							
							
							Conflicts:
	library/modules/Job.cpp 
							
						 
						
							2013-01-02 03:16:45 -05:00  
				
					
						
							
							
								 
						
							
							
								555c754636 
								
							
								 
							
						 
						
							
							
								
								EventManager: added construction and building events.  
							
							
							
						 
						
							2012-12-18 18:34:38 -05:00  
				
					
						
							
							
								 
						
							
							
								935058f0a5 
								
							
								 
							
						 
						
							
							
								
								EventManager: moved files around, made eventExample not run by default, and got rid of the silly NONE event type.  
							
							
							
						 
						
							2012-12-15 17:43:41 -05:00  
				
					
						
							
							
								 
						
							
							
								ebc2625d97 
								
							
								 
							
						 
						
							
							
								
								ditch the unused Vegetation module  
							
							
							
						 
						
							2012-12-06 23:47:25 +01:00  
				
					
						
							
							
								 
						
							
							
								614225cc5f 
								
							
								 
							
						 
						
							
							
								
								follow rename itemst.flags.artifact1 -> artifact  
							
							
							
						 
						
							2012-11-28 19:48:47 +01:00  
				
					
						
							
							
								 
						
							
							
								e2b9b703a0 
								
							
								 
							
						 
						
							
							
								
								Get rid of tabs  
							
							
							
						 
						
							2012-11-16 15:33:36 -06:00  
				
					
						
							
							
								 
						
							
							
								766aca4911 
								
							
								 
							
						 
						
							
							
								
								Rename general_ref vectors for consistency  
							
							
							
						 
						
							2012-11-12 08:27:58 -06:00  
				
					
						
							
							
								 
						
							
							
								e887c60e93 
								
							
								 
							
						 
						
							
							
								
								Removed unused buffers.  
							
							
							
						 
						
							2012-11-02 21:00:35 +02:00  
				
					
						
							
							
								 
						
							
							
								cd852e2240 
								
							
								 
							
						 
						
							
							
								
								Fix one more place that was using ANY_FREE.  
							
							
							
						 
						
							2012-10-24 17:51:47 +04:00  
				
					
						
							
							
								 
						
							
							
								82e870c8dd 
								
							
								 
							
						 
						
							
							
								
								Move siege engine out of devel.  
							
							
							
						 
						
							2012-09-17 14:59:59 +04:00  
				
					
						
							
							
								 
						
							
							
								f2fde21b10 
								
							
								 
							
						 
						
							
							
								
								Implement a slightly more sensible aiming AI in siege engine.  
							
							
							
						 
						
							2012-09-17 14:45:22 +04:00  
				
					
						
							
							
								 
						
							
							
								58fda716e6 
								
							
								 
							
						 
						
							
							
								
								Explicit cast is required for MSVC.  
							
							
							
						 
						
							2012-09-16 17:06:31 -05:00  
				
					
						
							
							
								 
						
							
							
								847dadd3f5 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'angavrilov/master'  
							
							
							
						 
						
							2012-09-16 16:37:08 -05:00  
				
					
						
							
							
								 
						
							
							
								38f920dd65 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'q/master'  
							
							
							
						 
						
							2012-09-16 16:36:51 -05:00  
				
					
						
							
							
								 
						
							
							
								000e3baf27 
								
							
								 
							
						 
						
							
							
								
								Implement skill-based miss probability in siege engine.  
							
							
							
						 
						
							2012-09-14 20:57:03 +04:00  
				
					
						
							
							
								 
						
							
							
								811c096c0e 
								
							
								 
							
						 
						
							
							
								
								Vaporize liquids from barrels, and destroy bin contents in siege engine.  
							
							
							
						 
						
							2012-09-14 20:22:49 +04:00  
				
					
						
							
							
								 
						
							
							
								881fed41de 
								
							
								 
							
						 
						
							
							
								
								Support setting workshop profile for siege engines.  
							
							... 
							
							
							
							Since can't use built-in viewscreen, UI limited to skills only. 
							
						 
						
							2012-09-13 20:20:56 +04:00  
				
					
						
							
							
								 
						
							
							
								5690a26439 
								
							
								 
							
						 
						
							
							
								
								On second thought, remove stockpile->engine links; keep only reverse.  
							
							... 
							
							
							
							Bi-directional links involve the risk of crashes if the plugin
is unloaded, and the engine subsequently deconstructed. 
							
						 
						
							2012-09-13 17:49:41 +04:00  
				
					
						
							
							
								 
						
							
							
								f06f9af6b8 
								
							
								 
							
						 
						
							
							
								
								Throw items from bins around in siege engine, like minecarts do.  
							
							
							
						 
						
							2012-09-12 20:57:25 +04:00  
				
					
						
							
							
								 
						
							
							
								448d7e3633 
								
							
								 
							
						 
						
							
							
								
								Support linking siege engines to stockpiles.  
							
							... 
							
							
							
							Since they can't do that natively, the links object has to
be maintained in dfhack memory, and with dfhack persistence. 
							
						 
						
							2012-09-12 12:15:12 +04:00  
				
					
						
							
							
								 
						
							
							
								b0938d7e0d 
								
							
								 
							
						 
						
							
							
								
								Allow specifying arbitrary items to use in catapults.  
							
							
							
						 
						
							2012-09-11 22:46:17 +04:00  
				
					
						
							
							
								 
						
							
							
								3a075f4bc7 
								
							
								 
							
						 
						
							
							
								
								Trivial siege engine aiming at units, with logic in lua.  
							
							
							
						 
						
							2012-09-11 19:17:24 +04:00  
				
					
						
							
							
								 
						
							
							
								8ab615f6d0 
								
							
								 
							
						 
						
							
							
								
								Implement unit path prediction in siege engine.  
							
							
							
						 
						
							2012-09-09 20:54:12 +04:00  
				
					
						
							
							
								 
						
							
							
								9679b7729c 
								
							
								 
							
						 
						
							
							
								
								Clean up the movement speed calculation function and move into the core.  
							
							
							
						 
						
							2012-09-09 17:04:58 +04:00  
				
					
						
							
							
								 
						
							
							
								ec3d489bda 
								
							
								 
							
						 
						
							
							
								
								Move curse-affected attribute value getters to the core.  
							
							
							
						 
						
							2012-09-09 12:51:08 +04:00  
				
					
						
							
							
								 
						
							
							
								a36fe25e72 
								
							
								 
							
						 
						
							
							
								
								Finish the effective skill computation function, and move to core.  
							
							
							
						 
						
							2012-09-09 12:27:40 +04:00  
				
					
						
							
							
								 
						
							
							
								fb88aad51d 
								
							
								 
							
						 
						
							
							
								
								Reverse-engineer unit speed computation from DF code.  
							
							
							
						 
						
							2012-09-08 21:07:18 +04:00  
				
					
						
							
							
								 
						
							
							
								003c3391d1 
								
							
								 
							
						 
						
							
							
								
								Implement aiming projectiles at random points in the designated area.  
							
							
							
						 
						
							2012-09-08 15:49:46 +04:00  
				
					
						
							
							
								 
						
							
							
								bfa6ed3e08 
								
							
								 
							
						 
						
							
							
								
								Support setting the target area for the siege engine.  
							
							
							
						 
						
							2012-09-08 13:46:02 +04:00  
				
					
						
							
							
								 
						
							
							
								325e294af2 
								
							
								 
							
						 
						
							
							
								
								Start the siege engine plugin with code to highlight obstacles on screen.  
							
							
							
						 
						
							2012-09-07 19:54:32 +04:00  
				
					
						
							
							
								 
						
							
							
								d0e630d4c3 
								
							
								 
							
						 
						
							
							
								
								Move steam engine out of devel, since it should be fully functional.  
							
							
							
						 
						
							2012-09-06 17:10:58 +04:00  
				
					
						
							
							
								 
						
							
							
								9c6fcee9a9 
								
							
								 
							
						 
						
							
							
								
								Add steam engine documentation, and use barrel quality in efficiency calc.  
							
							
							
						 
						
							2012-09-05 11:23:00 +04:00  
				
					
						
							
							
								 
						
							
							
								96fec768c7 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'angavrilov/master'  
							
							
							
						 
						
							2012-09-04 12:05:05 -05:00  
				
					
						
							
							
								 
						
							
							
								1618ccf5bb 
								
							
								 
							
						 
						
							
							
								
								Fix steam-engine build on msvc, and add a script for listing mem ranges.  
							
							
							
						 
						
							2012-09-03 10:28:17 +04:00  
				
					
						
							
							
								 
						
							
							
								2249cb14fa 
								
							
								 
							
						 
						
							
							
								
								Require level 3 both for water & magma, and indicate level 5 by brightness.  
							
							
							
						 
						
							2012-09-02 18:57:10 +04:00  
				
					
						
							
							
								 
						
							
							
								3b08ee44d1 
								
							
								 
							
						 
						
							
							
								
								Vary the internal power consumption of the engine depending on quality.  
							
							
							
						 
						
							2012-09-02 17:32:44 +04:00  
				
					
						
							
							
								 
						
							
							
								67630776ee 
								
							
								 
							
						 
						
							
							
								
								Tweak steam engine raws.  
							
							
							
						 
						
							2012-09-02 17:17:18 +04:00  
				
					
						
							
							
								 
						
							
							
								9c3843c1d4 
								
							
								 
							
						 
						
							
							
								
								Use new API in steam engine; always explode if destroyed with steam inside.  
							
							
							
						 
						
							2012-09-02 14:59:13 +04:00  
				
					
						
							
							
								 
						
							
							
								8536785d1d 
								
							
								 
							
						 
						
							
							
								
								Boilers made out of unsuitable materials should explode!  
							
							
							
						 
						
							2012-09-01 20:46:34 +04:00  
				
					
						
							
							
								 
						
							
							
								bae85ac77d 
								
							
								 
							
						 
						
							
							
								
								Make the steam engine consume liquids from Z level below.  
							
							
							
						 
						
							2012-09-01 17:52:51 +04:00  
				
					
						
							
							
								 
						
							
							
								74501d3197 
								
							
								 
							
						 
						
							
							
								
								Try preventing "boiling water" from freezing, and dump steam on destroy.  
							
							
							
						 
						
							2012-09-01 14:42:19 +04:00  
				
					
						
							
							
								 
						
							
							
								f158e1894d 
								
							
								 
							
						 
						
							
							
								
								Further work on steam engine.  
							
							... 
							
							
							
							- Display water inside as 'boiling' by hooking item_liquid_miscst.
- Store current power in flags to avoid mess if items disappear etc.
- Suspend/unsuspend stoke jobs depending on steam level.
- Implement intelligent steam use rate and boiler capacity cap.
- Modify appearance of special tiles to display status. 
							
						 
						
							2012-09-01 11:29:05 +04:00  
				
					
						
							
							
								 
						
							
							
								ece0833c93 
								
							
								 
							
						 
						
							
							
								
								Prototype steam engine workshop :)  
							
							... 
							
							
							
							Very broken and incomplete still. 
							
						 
						
							2012-09-01 00:22:55 +04:00  
				
					
						
							
							
								 
						
							
							
								a8158cb19a 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'q/master'  
							
							
							
						 
						
							2012-08-30 09:25:26 -05:00  
				
					
						
							
							
								 
						
							
							
								604cf80832 
								
							
								 
							
						 
						
							
							
								
								Repurpose the nestboxes plugin as a watcher that automatically forbids fertile eggs.  
							
							
							
						 
						
							2012-08-30 09:23:11 -05:00  
				
					
						
							
							
								 
						
							
							
								f1915915b4 
								
							
								 
							
						 
						
							
							
								
								Follow change in xml again.  
							
							
							
						 
						
							2012-08-27 23:03:02 +04:00  
				
					
						
							
							
								 
						
							
							
								5fed060d7d 
								
							
								 
							
						 
						
							
							
								
								Follow field rename in xml.  
							
							
							
						 
						
							2012-08-27 16:01:11 +04:00