Myk Taylor
839e927f9b
comment out problematic code from Renderer
2022-12-21 14:06:58 -08:00
Myk Taylor
010b18c0e4
hide "offset" tiles that we occlude
2022-12-20 20:10:14 -08:00
Myk Taylor
663e1dd541
ascii is now in color
2022-12-20 16:33:11 -08:00
Myk Taylor
d7f51e5ed8
basic text drawing
2022-12-20 11:00:49 -08:00
Myk Taylor
7f91cf6e2a
more instrumentation for eventmanager
2022-12-20 09:49:35 -08:00
Myk Taylor
999d602e79
instrument eventmanager a bit
2022-12-19 13:43:57 -08:00
Kelly Kinkade
57e599a4d9
comment out barracks reference
...
barracks appears to have gone away in 50.03
2022-12-17 13:07:37 -06:00
Myk Taylor
5cd60e10f0
comment out problematic code in Gui.cpp
2022-12-16 14:47:43 -06:00
Myk Taylor
768c95ecb6
absorb Putnam's work on Screen
2022-12-16 14:47:43 -06:00
Myk Taylor
ccc9e976e2
comment out problematic code in Screen.cpp
2022-12-16 14:47:43 -06:00
Myk Taylor
55351951f0
comment out problematic code in Items.cpp
2022-12-16 14:47:43 -06:00
Myk Taylor
93b8479e94
comment out problematic code in Buildings.cpp
2022-12-16 14:47:43 -06:00
Myk Taylor
6c562a3fed
fix apparent typo in Materials scanning
2022-12-09 09:21:50 -08:00
Tachytaenius
0836962007
Rename [xyz]CategoryActionTimers to [xyz]GroupActionTimers in action timer API
2022-12-01 23:24:04 +00:00
Tachytaenius
ae532e1452
Rename affectedActionTypeCategory to affectedActionTypeGroup in action timer API
2022-12-01 23:22:02 +00:00
Tachytaenius
76cdbfbc5c
Rename affectedActionCategory to affectedActionTypeCategory in action timer API
2022-12-01 23:19:10 +00:00
Tachytaenius
f06f17b59c
Rename affectedActionTypes to affectedActionCategory in action timer API
2022-12-01 23:17:57 +00:00
Tachytaenius
aa2cf44c4b
Use lambdas to violate DRY less in action timer API
2022-12-01 13:34:54 +00:00
Tachytaenius
a925c34413
Rename [xyz]ActionTimer functions to [xyz]ActionTimers
2022-12-01 13:34:54 +00:00
Tachytaenius
f863b9807a
Add action timer API input validation
2022-12-01 13:34:54 +00:00
Tachytaenius
cc40b80456
Protect against integer overflow when subtracting with action timer API
2022-12-01 13:34:54 +00:00
Tachytaenius
6148307e9b
Change != 0 to > 0 in action timer API core functions
2022-12-01 13:34:54 +00:00
Tachytaenius
5e0c0d22cb
Group action timer API internal functions together
2022-12-01 13:34:54 +00:00
Tachytaenius
e93d7eefb3
Factor out set and add shared action timer code into own functions
2022-12-01 13:34:54 +00:00
Tachytaenius
357b871b4f
Factor out shared unit action timer multiplication code into its own function
2022-12-01 13:34:54 +00:00
Tachytaenius
8f0b7663d9
Change ints in action timer API function signatures to int32_ts
2022-12-01 13:34:54 +00:00
Tachytaenius
4b33097e57
Remove default in action timer API switch case
2022-12-01 13:34:54 +00:00
Tachytaenius
a3b1125c28
Progress on action timer API
2022-12-01 13:34:54 +00:00
Tachytaenius
7f54a77ed9
Continue work on unit action timer API
2022-12-01 13:34:54 +00:00
Tachytaenius
16ef4f8313
Rename action_type_group to unit_timer_action_type_group
2022-12-01 13:34:54 +00:00
Tachytaenius
2cbbed6750
Use df-structures XML enums for action timer API
2022-12-01 13:34:54 +00:00
Tachytaenius
fa589b5764
Make progress with action timer API
2022-12-01 13:34:54 +00:00
Tachytaenius
0f8ce360ac
Make first pass of action timer API
2022-12-01 13:34:54 +00:00
Josh Cooper
807894ac6c
Updates Units::isAnimal
...
Now checks that the unit cannot learn or speak, and has either a wilderness population source, a pet/pet_exotic token, or is trainable for war/hunting
2022-11-29 13:19:19 -08:00
Myk
11c27d40dd
Merge branch 'develop' into Bumber64-patch-2
2022-11-18 17:34:00 -08:00
Myk
966623a919
Merge pull request #2387 from cppcooper/units-checking
...
Extends Units module
2022-11-14 16:55:42 -08:00
Josh Cooper
d112649886
Organizes and documents Units::is*(unit) functions
2022-11-12 16:40:20 -08:00
Josh Cooper
ebd450af0e
Adds isUnitInBox to Units module
2022-11-12 14:42:41 -08:00
Myk
5136bbbc03
Merge pull request #2383 from cppcooper/em-fixes
...
Fixes JOB_STARTED event
2022-11-11 19:58:46 -08:00
Josh Cooper
34de030ba9
Units module
...
- Updates `Lua API.rst`
- Only adds the most important additions (complicated enough to need explaining)
- Adds new functions to LuaApi.cpp
- Revises isUndead to accommodate `dfhack.units.isUndead(u)` => `Units::isUndead(u, false)` instead of taking the default value
2022-11-09 22:03:39 -08:00
Josh Cooper
f3ae193914
Update EventManager.cpp
2022-11-09 16:49:35 -08:00
Josh Cooper
80824f5b75
Extends Units module
2022-11-09 14:41:45 -08:00
myk002
0344595e4e
add "anywhere" keybinding guard
2022-11-09 14:32:51 -08:00
Josh Cooper
c0ffcc2f79
Updates Units::isDemon()
2022-11-09 12:37:41 -08:00
Josh Cooper
beee445f6f
Extends Units module
...
Adds unit check functions for
- animals
- demons
- titans
- megabeasts
- semimegabeasts
- night creatures
2022-11-09 11:44:28 -08:00
Josh Cooper
92645ccb5b
Fixes JOB_STARTED event
2022-11-08 12:43:23 -08:00
myk002
b82a604c8d
factor out keys -> lua onInput code to LuaTools
2022-11-08 10:15:28 -08:00
Josh Cooper
2197aded30
Fixes segfault
2022-11-06 17:30:28 -08:00
myk002
666edd6d60
don't overwrite dig priority by accident
...
many callers of setDesignationAt simply didn't bother with the priority
parameter. change the default value of the priority param so that by
default we will keep the previous value instead of overwriting it
2022-10-19 16:47:54 -07:00
Tachytaenius
1cf9688349
Implement/change/expose constructions findAtTile & insert (not building)
2022-10-12 21:10:22 +01:00