Jeremy Apthorp
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910f965838
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wip
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2019-12-07 22:17:59 -08:00 |
lethosor
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2dac3c53c7
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Add stress cutoffs to Units module, fix dwarfmonitor/manipulator
Fixes #1292
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2018-07-09 15:59:12 -04:00 |
Pauli
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c39a882b57
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Add missing Unit::isDiplomat
Fixes #1324
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2018-06-29 16:19:18 +03:00 |
PatrikLundell
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f329774059
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dead & killed flag separation
squashed 4 commits from #1297
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2018-06-13 15:37:45 -04:00 |
lethosor
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27343e3253
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Add unit and tile visibility functions
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2017-06-10 21:54:08 -04:00 |
lethosor
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778ffb0971
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More Units module cleanup, modernize getUnitsInBox
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2017-06-10 21:02:30 -04:00 |
lethosor
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1321a64613
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Remove lots of old/unused functions from the Units module
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2017-06-10 17:21:34 -04:00 |
lethosor
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71b553b305
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Add a few functions to retrieve unit social activities
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2017-04-28 17:25:58 -04:00 |
lethosor
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52728babd4
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Merge branch 'develop' into zone-unassign
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2016-04-22 18:41:15 -04:00 |
lethosor
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25507a10f9
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Add Units::getKillCount() and expose it to Lua
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2016-02-25 15:21:14 -05:00 |
sv-esk
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83c70ccb0f
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forbid manipulator editing non-citizens
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2016-02-11 13:31:52 +02:00 |
James Gilles
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0a670bb0db
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Implement #804, move some functions to Units, colorize zone output, a
little cleanup
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2016-02-01 11:12:06 -05:00 |
lethosor
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5a1e5e1464
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Expose Units::casteFlagSet()
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2015-12-19 11:07:35 -05:00 |
lethosor
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ac71fa8070
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Add isValidLabor() to Units module
Closes #711 and could avoid potential issues when editing units from
other civs with manipulator.
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2015-10-30 18:41:09 -04:00 |
Chris Dombroski
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f608235b1e
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Fix some Lua things
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2015-01-29 19:56:50 -05:00 |
Chris Dombroski
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86495270a6
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Remove duplicate isMilkable definition.
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2015-01-29 14:40:09 -05:00 |
Chris Dombroski
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c179f5b913
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Extract some stuff from zone.cpp to plugins/Units.{h,cpp}
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2015-01-28 21:28:32 -05:00 |
Quietust
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1450298484
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assumed_identity -> identity
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2014-07-29 16:30:22 -05:00 |
Pierre-David Bélanger
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bdcc00f6f7
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Util method (in the Units class) to get a unit squad name (the translated name, or alias if set)
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2014-06-09 21:51:52 -04:00 |
Alexander Gavrilov
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fc9826389b
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Account for meandering movement when predicting unit path in siege engine.
The movement is random, but there is an average slowdown coefficient.
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2014-04-15 19:50:23 +04:00 |
Alexander Gavrilov
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2401be1b3b
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Add an api function to retrieve unit skill experience.
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2012-11-16 22:48:49 +04:00 |
Alexander Gavrilov
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b4dcc7e7ad
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Add more native api functions for finding general and specific refs.
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2012-11-12 19:17:32 +04:00 |
Petr Mrázek
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8812238bf6
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Update license, add contributors file, bump release number
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2012-09-30 04:03:37 +02:00 |
Alexander Gavrilov
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48da06ec37
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Add an API function for reading the nominal skill level.
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2012-09-29 15:18:04 +04:00 |
Alexander Gavrilov
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9679b7729c
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Clean up the movement speed calculation function and move into the core.
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2012-09-09 17:04:58 +04:00 |
Alexander Gavrilov
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ec3d489bda
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Move curse-affected attribute value getters to the core.
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2012-09-09 12:51:08 +04:00 |
Alexander Gavrilov
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a36fe25e72
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Finish the effective skill computation function, and move to core.
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2012-09-09 12:27:40 +04:00 |
Quietust
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1e28ceff6d
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Add getProfessionColor and getCasteProfessionColor to Units module
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2012-08-22 16:54:00 -05:00 |
Alexander Gavrilov
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16ee049664
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Split off the burrows api from Maps and Units.
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2012-04-26 12:56:28 +04:00 |
Alexander Gavrilov
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6ab270d129
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Retrieve unit noble position info, and use it in getProfessionName.
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2012-04-26 12:03:56 +04:00 |
Alexander Gavrilov
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763a301b4f
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Add a few more lua api functions, documentation, and unit sort orders.
Units::getProfessionName appears to work correctly for
everything except nobles.
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2012-04-23 21:30:53 +04:00 |
Alexander Gavrilov
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3282ac3db2
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Add a hotkey command that sorts units in lists using lua comparators.
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2012-04-21 15:43:52 +04:00 |
Alexander Gavrilov
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7a34a89f53
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Add burrow subcommands to modify burrow unit and tile sets.
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2012-04-14 14:12:59 +04:00 |
Alexander Gavrilov
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37cfb1fdcd
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Add unit position and container api.
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2012-04-13 16:10:19 +04:00 |
Alexander Gavrilov
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5d5502ae34
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Update the item owner modification api and export it to lua.
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2012-04-11 20:10:31 +04:00 |
Alexander Gavrilov
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0c2b78b96b
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Add api for manipulating burrows to the core.
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2012-04-11 19:42:05 +04:00 |
Alexander Gavrilov
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45ae2ed67f
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Pull a few utility functions into the core and publish to lua.
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2012-04-07 19:08:30 +04:00 |
Alexander Gavrilov
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903e9ee716
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Export a few more functions to lua.
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2012-04-06 11:21:28 +04:00 |
Alexander Gavrilov
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d4626f9751
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Add unit professions and filtering on status.
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2012-03-18 15:35:38 +04:00 |
Alexander Gavrilov
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368b92f81f
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Add a RPC call to retrieve unit info.
For performance reasons, material flag arrays are changed to use ints,
with enum item name mappings retrievable via a different RPC call.
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2012-03-17 17:41:56 +04:00 |
Petr Mrázek
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7fe8762852
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Get rid of Simple namespace, Gui module is now a namespace.
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2012-03-03 14:38:24 +01:00 |
Petr Mrázek
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d5d4875532
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Make things work properly.
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2012-01-27 05:54:26 +01:00 |
Quietust
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cc7c7795a1
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Kill the Units module, and add another pair of methods to the Items module to simplify some things
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2012-01-24 11:32:34 -06:00 |
Quietust
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7b2835e2a9
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Get rid of df_name
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2012-01-21 13:12:40 -06:00 |
Quietust
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8052305c2e
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Cleanup the Units module
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2012-01-21 13:03:39 -06:00 |
Quietust
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fd653a0227
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Kill the Items module
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2012-01-16 22:12:58 -06:00 |
Quietust
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64b55acf37
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df_item -> df::item, t_itemflags -> df::item_flags
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2012-01-16 20:16:16 -06:00 |
Petr Mrázek
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9db20bd84d
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Header changes/cleanup.
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2011-12-31 12:48:42 +01:00 |