Petr Mrázek
4d406524c0
Merge pull request #91 from matthew-cline/TOPIC-blockflags
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playground/blockflags: toggle block flag bits
2011-07-10 22:51:32 -07:00
Petr Mrázek
6b1d7fbe35
Merge pull request #90 from matthew-cline/master
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Deal with third flag group in creatures
2011-07-10 22:51:06 -07:00
Matthew Cline
ea9a6deed4
playground/blockflags: toggle block flag bits
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Invert/toggle all block flag bits, to investigate what they do.
Strangely, they don't seem to do anyting.
2011-07-10 17:29:34 -07:00
Petr Mrázek
3850954449
Hotkey input works on windows/under wine. Added skeleton for the veindigger plugin.
2011-07-10 21:07:14 +02:00
Matthew Cline
cb9c9aae7c
Deal with third flag group in creatures
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Added support for reading and writing the third creature flag group,
t_creaturflags3 (the offest already exists in Memory.xml). So far I've
only figured out three of the flags (out of an apparent 13):
1) announce_titan, which causes the creature to be announced as if
it was a titan or FB which had just arrived.
2) scuttle, which causes the creature to be die like it had been
killed in the game. That is, it leaves behind a corpse, and
will generate unhappy thoughts in dwarves if approriate.
3) ghostly, for creatures which are the ghosts of dead dwarves.
I updated creaturemanager to use scuttle for --kill, and added the
action --erase to kill in the old way which doesn't leave a corpse or
creatre unhappy thoughts.
2011-07-10 04:00:52 -07:00
Petr Mrázek
bc9911212e
Merge pull request #89 from matthew-cline/master
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incremental: deal with shifting Linux maps (Issue #88 )
2011-07-10 03:18:16 -07:00
Matthew Cline
49fd378a47
incremental: deal with shifting Linux maps
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Issues #88 : sometimes the end of the heap of the DF process will change
between detaching and re-attaching to the process. To deal with this,
/proc/PID/maps is re-read every time the process is attached.
Also, made semgent finder give a little more info if there's an error
doing a memory read.
2011-07-10 02:16:28 -07:00
Petr Mrázek
488322cb0d
Merge pull request #87 from matthew-cline/master
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creaturemanager.cpp: Additional actions and creature filters, and misc changes
2011-07-09 20:32:20 -07:00
Petr Mrázek
07c11c704d
Fix Windows build (untested, expect explosions).
2011-07-09 16:05:40 +02:00
Petr Mrázek
5209162403
reveal - shorter commands, reversed safe and hell mode (safe is now default)
2011-07-09 13:52:00 +02:00
Petr Mrázek
d894ef0ffa
Hotkey UI for linux.
2011-07-09 11:33:58 +02:00
Petr Mrázek
65d7278f53
Added a bunch of butchered SDL headers, catching SDL events on linux.
2011-07-08 03:55:37 +02:00
Petr Mrázek
d865ff1014
Forgot suspend and resume in cleanmap, leading to race conditions and segfaults.
2011-07-07 13:09:17 +02:00
Petr Mrázek
367d79bcfa
Weather plugin to mirror the weather tool.
2011-07-07 10:57:57 +02:00
Matthew Cline
be5361da15
creaturemanager: oops, "-i" was broken
2011-07-07 01:10:40 -07:00
Petr Mrázek
8b298f8d91
More maps tweaks, function for block event removal, added cleanmap version that nukes spatter objects instead of rewriting their
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bitmaps.
2011-07-07 09:49:58 +02:00
Matthew Cline
87e7ce5b1d
New actions and creature filters, plus minor stuff
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Multiple changes:
* Slight rearrangement of help message.
* Fixed bug where "Dead" flag wasn't being displayed with
--showallflags.
* Added option "-saf" as a shortcut for --showallflags.
* Creature origin (memory pointer) and civilization number are
displayed in the multi-line listing.
* Split logic for testing if creature is to be used off into it's
own function, which is easier to read.
* Added "--type" filter, which can select tame creatures, wild
creatures, demonic creatures, and so on. If the creature type
hasn't been changed from the default of DWARF then's it's
automatically changed to ALL (but can still explicitly be set
via '-c DWARF')
* Added actions to tame selected creatures and to mark them for
butchering.
2011-07-07 00:48:57 -07:00
Petr Mrázek
b7b48ba1bb
Merge pull request #86 from matthew-cline/master
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cmake option BUILD_NO_CURSES
2011-07-07 00:33:23 -07:00
Matthew Cline
cecbf60375
Added option BUILD_NO_CURSES
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You can now do "cmake .. -DBUILD_NO_CURSES=ON" to prevent curses tools
from being compiled, since there's a problem using mvwaddwstr() on some
Linux distributions.
2011-07-07 00:16:48 -07:00
Petr Mrázek
4ff5db06be
Maps no longer copy the map block pointer array, blocks are structs, map data is public.
2011-07-07 07:00:36 +02:00
Petr Mrázek
4cd80fa5d4
Only warn user when needed.
2011-07-06 12:52:16 +02:00
Petr Mrázek
8318213b97
Safe version of reveal (no hell)
2011-07-06 12:26:45 +02:00
Petr Mrázek
74ab0f94aa
Added std namespace use for stl types in MapExtras.h
2011-07-06 12:26:18 +02:00
Petr Mrázek
67601dedee
Merge branch 'master' into dfapi
2011-07-06 11:21:30 +02:00
Petr Mrázek
56a409d9a4
sync, some map data structures, commented out some dead code
2011-07-06 11:13:36 +02:00
Petr Mrázek
5a3b02e9e4
Safe mode for reveal by matthew-cline
2011-07-06 01:32:43 +02:00
Petr Mrázek
dfe58b6757
Improvements to probe by matthew-cline
2011-07-06 01:28:23 +02:00
Petr Mrázek
b1d4163095
Fixed prospector, added the command list back, removed the plugin init console spam.
2011-06-27 04:49:56 +02:00
Petr Mrázek
00ddb45dbd
Added optional plugin_onupdate function, called each Core update.
2011-06-27 02:13:01 +02:00
Petr Mrázek
722531f590
Added destructor code for PluginManager, console color reset funstion.
2011-06-25 08:05:17 +02:00
Petr Mrázek
6fd7d42f00
Plugin manager, reworked kittens and reveal.
2011-06-25 05:35:29 +02:00
Petr Mrázek
0bb097296a
Prospector prints text again. Plugin lookup is better (ignores more non-library files)
2011-06-24 02:48:56 +02:00
Petr Mrázek
857decbcce
Plugins go into a folder, disabled console close button on windows because of bugs.
2011-06-22 18:04:22 +02:00
Petr Mrázek
8f27966540
Console revamp - windows part
2011-06-22 14:25:39 +02:00
Petr Mrázek
f8cdd95b09
Console revamp - linux part.
2011-06-22 08:14:21 +02:00
Petr Mrázek
b41ab40bb6
Prospector plugin tool thing. How to pass them parameters?
2011-06-20 05:08:21 +02:00
Petr Mrázek
c6dc4900d2
Very basic plugin system.
2011-06-20 04:29:38 +02:00
Petr Mrázek
ffd2ca3281
License updates done, removed argstream.
2011-06-20 01:17:49 +02:00
Petr Mrázek
f2b91d3269
Making ready for adding plugins. Fixes all over the place, more removal of obsolete parts.
2011-06-20 01:12:07 +02:00
Petr Mrázek
e0fb8f7c81
Crud removal: Context is gone. Added missing FakeSDL.h
2011-06-17 15:02:43 +02:00
Petr Mrázek
4da11927af
Kittens, now for real. Also a lightweight curses relacement. Use it, love it.
2011-06-17 02:09:03 +02:00
Petr Mrázek
93be1eb1fb
Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console.
2011-06-16 23:53:39 +02:00
Petr Mrázek
7136ac7aa4
Get rid of the stdint.h garbage and use the real header.
2011-06-15 17:35:47 +02:00
Petr Mrázek
b29871cb8c
Fixed tick count offset, hotkey support is back from the dead (untested)
2011-06-15 06:09:24 +02:00
Petr Mrázek
71d46d533f
Some windows console refinement.
2011-06-14 16:49:53 +02:00
Petr Mrázek
22b79bb46e
Now works on Windows again, some more cleanups, added a singleton Core object for holding all the globals.
2011-06-14 16:13:28 +02:00
Petr Mrázek
0a428b509e
Vegetation module becomes rather skeletal.
2011-06-13 21:11:02 +02:00
Petr Mrázek
511f459182
Stripped nonsense from the DFHack vector wrapper. Next step: removal.
2011-06-13 01:14:10 +02:00
Petr Mrázek
81d648dfa7
First 'working' DFHack inside DF, for 'some' values of 'working'.
2011-06-12 23:17:40 +02:00
Petr Mrázek
da2fb1cb1a
Fix creature owned items vector offset on Windows, added support for owned items to more versions.
2011-05-28 10:18:50 +02:00