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@ -11,6 +11,29 @@
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using namespace DFHack;
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/*
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* Anything that might reveal Hell is unsafe.
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*/
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bool isSafe(uint32_t x, uint32_t y, uint32_t z, DFHack::Maps *Maps)
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{
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DFHack::t_feature *local_feature = NULL;
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DFHack::t_feature *global_feature = NULL;
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// get features of block
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// error -> obviously not safe to manipulate
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if(!Maps->ReadFeatures(x,y,z,&local_feature,&global_feature))
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{
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return false;
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}
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// Adamantine tubes and temples lead to Hell
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if (local_feature && local_feature->type != DFHack::feature_Other)
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return false;
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// And Hell *is* Hell.
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if (global_feature && global_feature->type == DFHack::feature_Underworld)
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return false;
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// otherwise it's safe.
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return true;
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}
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struct hideblock
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{
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uint32_t x;
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@ -22,7 +45,15 @@ struct hideblock
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// the saved data. we keep map size to check if things still match
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uint32_t x_max, y_max, z_max;
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std::vector <hideblock> hidesaved;
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bool revealed = false;
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enum revealstate
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{
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NOT_REVEALED,
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REVEALED,
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SAFE_REVEALED
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};
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revealstate revealed = NOT_REVEALED;
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DFhackCExport command_result reveal(DFHack::Core * c, std::vector<std::string> & params);
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DFhackCExport command_result unreveal(DFHack::Core * c, std::vector<std::string> & params);
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@ -36,7 +67,7 @@ DFhackCExport const char * plugin_name ( void )
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DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
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{
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commands.clear();
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commands.push_back(PluginCommand("reveal","Reveal the map.",reveal));
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commands.push_back(PluginCommand("reveal","Reveal the map. 'reveal safe' will keep hell hidden.",reveal));
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commands.push_back(PluginCommand("unreveal","Revert the map to its previous state.",unreveal));
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commands.push_back(PluginCommand("revealtoggle","Reveal/unreveal depending on state.",revealtoggle));
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return CR_OK;
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@ -45,7 +76,7 @@ DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand>
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DFhackCExport command_result plugin_onupdate ( Core * c )
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{
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// if the map is revealed and we're in fortress mode, force the game to pause.
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if(revealed)
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if(revealed == REVEALED)
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{
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DFHack::World *World =c->getWorld();
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t_gamemodes gm;
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@ -66,11 +97,18 @@ DFhackCExport command_result plugin_shutdown ( Core * c )
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DFhackCExport command_result reveal(DFHack::Core * c, std::vector<std::string> & params)
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{
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DFHack::designations40d designations;
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if(revealed)
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bool no_hell = false;
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if(params[0] == "safe")
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{
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no_hell = true;
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}
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if(revealed != NOT_REVEALED)
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{
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dfout << "Map is already revealed or this is a different map." << std::endl;
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return CR_FAILURE;
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}
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c->Suspend();
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DFHack::Maps *Maps =c->getMaps();
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DFHack::World *World =c->getWorld();
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@ -82,7 +120,6 @@ DFhackCExport command_result reveal(DFHack::Core * c, std::vector<std::string> &
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c->Resume();
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return CR_FAILURE;
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}
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// init the map
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if(!Maps->Start())
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{
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dfout << "Can't init map." << std::endl;
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@ -90,6 +127,13 @@ DFhackCExport command_result reveal(DFHack::Core * c, std::vector<std::string> &
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return CR_FAILURE;
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}
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if(no_hell && !Maps->StartFeatures())
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{
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dfout << "Unable to read local features; can't reveal map safely" << std::endl;
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c->Resume();
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return CR_FAILURE;
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}
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Maps->getSize(x_max,y_max,z_max);
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hidesaved.reserve(x_max * y_max * z_max);
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for(uint32_t x = 0; x< x_max;x++)
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@ -100,6 +144,9 @@ DFhackCExport command_result reveal(DFHack::Core * c, std::vector<std::string> &
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{
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if(Maps->isValidBlock(x,y,z))
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{
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// in 'no-hell'/'safe' mode, don't reveal blocks with hell and adamantine
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if (no_hell && !isSafe(x, y, z, Maps))
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continue;
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hideblock hb;
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hb.x = x;
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hb.y = y;
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@ -119,8 +166,15 @@ DFhackCExport command_result reveal(DFHack::Core * c, std::vector<std::string> &
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}
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}
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}
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World->SetPauseState(true);
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revealed = true;
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if(no_hell)
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{
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revealed = SAFE_REVEALED;
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}
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else
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{
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revealed = REVEALED;
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World->SetPauseState(true);
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}
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c->Resume();
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dfout << "Map revealed." << std::endl;
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dfout << "Unpausing can unleash the forces of hell, so it has beed temporarily disabled!" << std::endl;
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@ -179,7 +233,7 @@ DFhackCExport command_result unreveal(DFHack::Core * c, std::vector<std::string>
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}
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// give back memory.
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hidesaved.clear();
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revealed = false;
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revealed = NOT_REVEALED;
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dfout << "Map hidden!" << std::endl;
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c->Resume();
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return CR_OK;
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