Merge branch 'master' into dfapi

develop
Petr Mrázek 2011-07-06 11:21:30 +02:00
commit 67601dedee
2 changed files with 327 additions and 105 deletions

@ -13,15 +13,101 @@ using namespace std;
#define DFHACK_WANT_TILETYPES 1
#include <DFHack.h>
#include <dfhack/extra/MapExtras.h>
#include <xgetopt.h>
#include <dfhack/extra/termutil.h>
bool parseOptions(int argc, char **argv, bool &showBlock, bool &showDesig,
bool &showOccup, bool &showTile, bool &showMisc)
{
// With no options set, show everything.
showBlock = true;
showDesig = true;
showOccup = true;
showTile = true;
showMisc = true;
bool _showBlock = false;
bool _showDesig = false;
bool _showOccup = false;
bool _showTile = false;
bool _showMisc = false;
char c;
xgetopt opt(argc, argv, "bdotm");
opt.opterr = 0;
while ((c = opt()) != -1)
{
switch (c)
{
case 'b':
_showBlock = true;
break;
case 'd':
_showDesig = true;
break;
case 'o':
_showOccup = true;
break;
case 't':
_showTile = true;
break;
case 'm':
_showMisc = true;
break;
case '?':
switch (opt.optopt)
{
// For when we take arguments
default:
if (isprint(opt.optopt))
std::cerr << "Unknown option -" << opt.optopt << "!"
<< std::endl;
else
std::cerr << "Unknown option character " << (int) opt.optopt << "!"
<< std::endl;
}
default:
// Um.....
return false;
}
}
// If any options set, show only those requested via options.
if(_showBlock || _showDesig || _showOccup || _showTile || _showMisc)
{
showBlock = false;
showDesig = false;
showOccup = false;
showTile = false;
showMisc = false;
showBlock = _showBlock;
showDesig = _showDesig;
showOccup = _showOccup;
showTile = _showTile;
showMisc = _showMisc;
}
return true;
}
using namespace DFHack;
int main (int numargs, const char ** args)
int main (int numargs, char ** args)
{
bool temporary_terminal = TemporaryTerminal();
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context *DF = DFMgr.getSingleContext();
bool showBlock, showDesig, showOccup, showTile, showMisc;
if (!parseOptions(numargs, args, showBlock, showDesig, showOccup,
showTile, showMisc))
{
return -1;
}
BEGIN_PROBE:
try
{
@ -73,7 +159,12 @@ int main (int numargs, const char ** args)
int32_t cursorX, cursorY, cursorZ;
Gui->getCursorCoords(cursorX,cursorY,cursorZ);
if(cursorX != -30000)
if(cursorX == -30000)
{
std::cerr << "No cursor; place cursor over tile to probe."
<< endl;
}
else
{
DFCoord cursor (cursorX,cursorY,cursorZ);
@ -86,121 +177,160 @@ int main (int numargs, const char ** args)
mapblock40d & block = b->raw;
if(b)
{
printf("block addr: 0x%x\n", block.origin);
printf("block addr: 0x%x\n\n", block.origin);
if (showBlock)
{
printf("block flags:\n");
print_bits<uint32_t>(block.blockflags.whole,std::cout);
std::cout << endl << endl;
}
int16_t tiletype = mc.tiletypeAt(cursor);
naked_designation &des = block.designation[tileX][tileY].bits;
uint32_t designato = block.origin + designatus + (tileX * 16 + tileY) * sizeof(t_designation);
uint32_t occupr = block.origin + occup + (tileX * 16 + tileY) * sizeof(t_occupancy);
printf("designation offset: 0x%x\n", designato);
print_bits<uint32_t>(block.designation[tileX][tileY].whole,std::cout);
std::cout << endl;
printf("occupancy offset: 0x%x\n", occupr);
print_bits<uint32_t>(block.occupancy[tileX][tileY].whole,std::cout);
std::cout << endl;
// tiletype
std::cout <<"tiletype: " << tiletype;
if(tileName(tiletype))
std::cout << " = " << tileName(tiletype) << std::endl;
DFHack::TileShape shape = tileShape(tiletype);
DFHack::TileMaterial material = tileMaterial(tiletype);
DFHack::TileSpecial special = tileSpecial(tiletype);
printf("%-10s: %4d %s\n","Class" ,shape, TileShapeString[ shape ]);
printf("%-10s: %4d %s\n","Material" ,material,TileMaterialString[ material ]);
printf("%-10s: %4d %s\n","Special" ,special, TileSpecialString[ special ]);
printf("%-10s: %4d\n" ,"Variant" ,tileVariant(tiletype));
printf("%-10s: %s\n" ,"Direction",tileDirection(tiletype).getStr());
std::cout << std::endl;
std::cout <<"temperature1: " << mc.temperature1At(cursor) << " U" << std::endl;
std::cout <<"temperature2: " << mc.temperature2At(cursor) << " U" << std::endl;
// biome, geolayer
std::cout << "biome: " << des.biome << std::endl;
std::cout << "geolayer: " << des.geolayer_index << std::endl;
int16_t base_rock = mc.baseMaterialAt(cursor);
if(base_rock != -1)
if(showDesig)
{
cout << "Layer material: " << dec << base_rock;
if(hasmats)
cout << " / " << Materials->inorganic[base_rock].id << " / " << Materials->inorganic[base_rock].name << endl;
else
cout << endl;
printf("designation offset: 0x%x\n", designato);
print_bits<uint32_t>(block.designation[tileX][tileY].whole,
std::cout);
std::cout << endl << endl;
}
int16_t vein_rock = mc.veinMaterialAt(cursor);
if(vein_rock != -1)
if(showOccup)
{
cout << "Vein material (final): " << dec << vein_rock;
if(hasmats)
cout << " / " << Materials->inorganic[vein_rock].id << " / " << Materials->inorganic[vein_rock].name << endl;
else
cout << endl;
printf("occupancy offset: 0x%x\n", occupr);
print_bits<uint32_t>(block.occupancy[tileX][tileY].whole,
std::cout);
std::cout << endl << endl;
}
// liquids
if(des.flow_size)
if(showTile)
{
if(des.liquid_type == DFHack::liquid_magma)
std::cout <<"magma: ";
else std::cout <<"water: ";
std::cout << des.flow_size << std::endl;
// tiletype
std::cout <<"tiletype: " << tiletype;
if(tileName(tiletype))
std::cout << " = " << tileName(tiletype) << std::endl;
DFHack::TileShape shape = tileShape(tiletype);
DFHack::TileMaterial material = tileMaterial(tiletype);
DFHack::TileSpecial special = tileSpecial(tiletype);
printf("%-10s: %4d %s\n","Class" ,shape,
TileShapeString[ shape ]);
printf("%-10s: %4d %s\n","Material" ,
material,TileMaterialString[ material ]);
printf("%-10s: %4d %s\n","Special" ,
special, TileSpecialString[ special ]);
printf("%-10s: %4d\n" ,"Variant" ,
tileVariant(tiletype));
printf("%-10s: %s\n" ,"Direction",
tileDirection(tiletype).getStr());
std::cout << std::endl;
}
if(des.flow_forbid)
std::cout << "flow forbid" << std::endl;
if(des.pile)
std::cout << "stockpile?" << std::endl;
if(des.rained)
std::cout << "rained?" << std::endl;
if(des.smooth)
std::cout << "smooth?" << std::endl;
printf("biomestuffs: 0x%x\n", block.origin + biomus);
#define PRINT_FLAG( X ) printf("%-16s= %c\n", #X , ( des.X ? 'Y' : ' ' ) )
PRINT_FLAG( hidden );
PRINT_FLAG( light );
PRINT_FLAG( skyview );
PRINT_FLAG( subterranean );
PRINT_FLAG( water_table );
PRINT_FLAG( rained );
DFCoord pc(blockX, blockY);
if(have_features)
if(showMisc)
{
t_feature * local = 0;
t_feature * global = 0;
Maps->ReadFeatures(&(b->raw),&local,&global);
PRINT_FLAG( feature_local );
if(local)
std::cout <<"temperature1: " << mc.temperature1At(cursor)
<< " U" << std::endl;
std::cout <<"temperature2: " << mc.temperature2At(cursor)
<< " U" << std::endl;
// biome, geolayer
std::cout << "biome: " << des.biome << std::endl;
std::cout << "geolayer: " << des.geolayer_index
<< std::endl;
int16_t base_rock = mc.baseMaterialAt(cursor);
if(base_rock != -1)
{
printf("%-16s", "");
printf(" %4d", block.local_feature);
printf(" (%2d)", local->type);
printf(" addr 0x%X ", local->origin);
printf(" %s\n", sa_feature(local->type));
cout << "Layer material: " << dec << base_rock;
if(hasmats)
cout << " / " << Materials->inorganic[base_rock].id
<< " / "
<< Materials->inorganic[base_rock].name
<< endl;
else
cout << endl;
}
PRINT_FLAG( feature_global );
if(global)
int16_t vein_rock = mc.veinMaterialAt(cursor);
if(vein_rock != -1)
{
printf("%-16s", "");
printf(" %4d", block.global_feature);
printf(" (%2d)", global->type);
printf(" %s\n", sa_feature(global->type));
cout << "Vein material (final): " << dec << vein_rock;
if(hasmats)
cout << " / " << Materials->inorganic[vein_rock].id
<< " / "
<< Materials->inorganic[vein_rock].name
<< endl;
else
cout << endl;
}
// liquids
if(des.flow_size)
{
if(des.liquid_type == DFHack::liquid_magma)
std::cout <<"magma: ";
else std::cout <<"water: ";
std::cout << des.flow_size << std::endl;
}
if(des.flow_forbid)
std::cout << "flow forbid" << std::endl;
if(des.pile)
std::cout << "stockpile?" << std::endl;
if(des.rained)
std::cout << "rained?" << std::endl;
if(des.smooth)
std::cout << "smooth?" << std::endl;
printf("biomestuffs: 0x%x\n", block.origin + biomus);
#define PRINT_FLAG( X ) printf("%-16s= %c\n", #X , ( des.X ? 'Y' : ' ' ) )
PRINT_FLAG( hidden );
PRINT_FLAG( light );
PRINT_FLAG( skyview );
PRINT_FLAG( subterranean );
PRINT_FLAG( water_table );
PRINT_FLAG( rained );
DFCoord pc(blockX, blockY);
if(have_features)
{
t_feature * local = 0;
t_feature * global = 0;
Maps->ReadFeatures(&(b->raw),&local,&global);
PRINT_FLAG( feature_local );
if(local)
{
printf("%-16s", "");
printf(" %4d", block.local_feature);
printf(" (%2d)", local->type);
printf(" addr 0x%X ", local->origin);
printf(" %s\n", sa_feature(local->type));
}
PRINT_FLAG( feature_global );
if(global)
{
printf("%-16s", "");
printf(" %4d", block.global_feature);
printf(" (%2d)", global->type);
printf(" %s\n", sa_feature(global->type));
}
}
else
{
PRINT_FLAG( feature_local );
PRINT_FLAG( feature_global );
}
#undef PRINT_FLAG
cout << "local feature idx: " << block.local_feature
<< endl;
cout << "global feature idx: " << block.global_feature
<< endl;
cout << "mystery: " << block.mystery << endl;
std::cout << std::endl;
}
else
{
PRINT_FLAG( feature_local );
PRINT_FLAG( feature_global );
}
#undef PRINT_FLAG
cout << "local feature idx: " << block.local_feature << endl;
cout << "global feature idx: " << block.global_feature << endl;
cout << "mystery: " << block.mystery << endl;
std::cout << std::endl;
}
}
}

@ -6,8 +6,13 @@
using namespace std;
#include <DFHack.h>
#include <dfhack/extra/MapExtras.h>
#include <xgetopt.h>
#include <dfhack/modules/Gui.h>
typedef std::vector<DFHack::t_feature*> FeatureListPointer;
typedef std::map<DFHack::DFCoord, FeatureListPointer> FeatureMap;
#ifdef LINUX_BUILD
#include <unistd.h>
void waitmsec (int delay)
@ -23,6 +28,39 @@ void waitmsec (int delay)
#endif
#include <dfhack/extra/termutil.h>
/*
* Anything that might reveal Hell is unsafe.
*/
bool isSafe(uint32_t x, uint32_t y, uint32_t z, DFHack::Maps *Maps,
MapExtras::MapCache &cache, FeatureMap localFeatures)
{
DFHack::t_feature *blockFeatureLocal = NULL;
DFHack::DFCoord blockCoord(x, y);
MapExtras::Block *b = cache.BlockAt(DFHack::DFCoord(x, y, z));
uint16_t index = b->raw.local_feature;
FeatureMap::const_iterator it = localFeatures.find(blockCoord);
if (it != localFeatures.end())
{
FeatureListPointer features = it->second;
if (index != -1 && index < features.size())
{
blockFeatureLocal = features[index];
}
}
if (blockFeatureLocal == NULL)
return true;
// Adamantine tubes and temples lead to Hell, and Hell *is* Hell.
if (blockFeatureLocal->type != DFHack::feature_Other)
return false;
return true;
}
struct hideblock
{
uint32_t x;
@ -31,8 +69,39 @@ struct hideblock
uint8_t hiddens [16][16];
};
int main (void)
int main (int argc, char *argv[])
{
bool doSafe = false;
char c;
xgetopt opt(argc, argv, "s");
opt.opterr = 0;
while ((c = opt()) != -1)
{
switch (c)
{
case 's':
doSafe = true;
break;
case '?':
switch (opt.optopt)
{
// For when we take arguments
default:
if (isprint(opt.optopt))
std::cerr << "Unknown option -" << opt.optopt << "!"
<< std::endl;
else
std::cerr << "Unknown option character " << (int) opt.optopt << "!"
<< std::endl;
}
default:
// Um.....
return 1;
}
}
bool temporary_terminal = TemporaryTerminal();
uint32_t x_max,y_max,z_max;
DFHack::designations40d designations;
@ -52,6 +121,7 @@ int main (void)
}
DFHack::Maps *Maps =DF->getMaps();
DFHack::World *World =DF->getWorld();
// walk the map, save the hide bits, reveal.
cout << "Pausing..." << endl;
@ -64,6 +134,8 @@ int main (void)
waitmsec(1000);
DF->Suspend();
cout << "Revealing, please wait..." << endl;
// init the map
if(!Maps->Start())
{
@ -73,19 +145,36 @@ int main (void)
return 1;
}
cout << "Revealing, please wait..." << endl;
MapExtras::MapCache cache(Maps);
FeatureMap localFeatures;
if(doSafe && !Maps->ReadLocalFeatures(localFeatures))
{
std::cerr << "Unable to read local features; can't reveal map "
<< "safely" << std::endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
Maps->getSize(x_max,y_max,z_max);
vector <hideblock> hidesaved;
for(uint32_t x = 0; x< x_max;x++)
// We go from the top z-level down, stopping as soon as we encounter
// something that might lead to Hell, so the player can unpause without
// spawning demons.
bool quit = false;
for(uint32_t z = z_max - 1; z > 0 && !quit;z--)
{
for(uint32_t y = 0; y< y_max;y++)
for(uint32_t y = 0; y < y_max;y++)
{
for(uint32_t z = 0; z< z_max;z++)
for(uint32_t x = 0; x < x_max;x++)
{
if(Maps->isValidBlock(x,y,z))
{
if (doSafe && !isSafe(x, y, z, Maps, cache, localFeatures))
quit = true;
hideblock hb;
hb.x = x;
hb.y = y;
@ -108,7 +197,10 @@ int main (void)
// FIXME: force game pause here!
DF->Detach();
cout << "Map revealed. The game has been paused for you." << endl;
cout << "Unpausing can unleash the forces of hell!" << endl << endl;
if (doSafe)
cout << "Unpausing *WON'T* reveal hell." << endl << endl;
else
cout << "Unpausing can unleash the forces of hell!" << endl << endl;
cout << "Press any key to unreveal." << endl;
cout << "Close to keep the map revealed !!FOREVER!!" << endl;
cin.ignore();