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@ -6,8 +6,13 @@
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using namespace std;
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#include <DFHack.h>
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#include <dfhack/extra/MapExtras.h>
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#include <xgetopt.h>
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#include <dfhack/modules/Gui.h>
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typedef std::vector<DFHack::t_feature*> FeatureListPointer;
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typedef std::map<DFHack::DFCoord, FeatureListPointer> FeatureMap;
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#ifdef LINUX_BUILD
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#include <unistd.h>
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void waitmsec (int delay)
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@ -23,6 +28,39 @@ void waitmsec (int delay)
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#endif
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#include <dfhack/extra/termutil.h>
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/*
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* Anything that might reveal Hell is unsafe.
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*/
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bool isSafe(uint32_t x, uint32_t y, uint32_t z, DFHack::Maps *Maps,
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MapExtras::MapCache &cache, FeatureMap localFeatures)
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{
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DFHack::t_feature *blockFeatureLocal = NULL;
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DFHack::DFCoord blockCoord(x, y);
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MapExtras::Block *b = cache.BlockAt(DFHack::DFCoord(x, y, z));
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uint16_t index = b->raw.local_feature;
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FeatureMap::const_iterator it = localFeatures.find(blockCoord);
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if (it != localFeatures.end())
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{
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FeatureListPointer features = it->second;
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if (index != -1 && index < features.size())
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{
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blockFeatureLocal = features[index];
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}
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}
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if (blockFeatureLocal == NULL)
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return true;
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// Adamantine tubes and temples lead to Hell, and Hell *is* Hell.
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if (blockFeatureLocal->type != DFHack::feature_Other)
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return false;
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return true;
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}
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struct hideblock
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{
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uint32_t x;
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@ -31,8 +69,39 @@ struct hideblock
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uint8_t hiddens [16][16];
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};
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int main (void)
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int main (int argc, char *argv[])
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{
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bool doSafe = false;
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char c;
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xgetopt opt(argc, argv, "s");
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opt.opterr = 0;
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while ((c = opt()) != -1)
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{
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switch (c)
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{
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case 's':
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doSafe = true;
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break;
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case '?':
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switch (opt.optopt)
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{
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// For when we take arguments
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default:
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if (isprint(opt.optopt))
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std::cerr << "Unknown option -" << opt.optopt << "!"
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<< std::endl;
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else
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std::cerr << "Unknown option character " << (int) opt.optopt << "!"
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<< std::endl;
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}
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default:
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// Um.....
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return 1;
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}
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}
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bool temporary_terminal = TemporaryTerminal();
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uint32_t x_max,y_max,z_max;
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DFHack::designations40d designations;
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@ -52,6 +121,7 @@ int main (void)
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}
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DFHack::Maps *Maps =DF->getMaps();
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DFHack::World *World =DF->getWorld();
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// walk the map, save the hide bits, reveal.
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cout << "Pausing..." << endl;
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@ -64,6 +134,8 @@ int main (void)
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waitmsec(1000);
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DF->Suspend();
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cout << "Revealing, please wait..." << endl;
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// init the map
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if(!Maps->Start())
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{
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@ -73,19 +145,36 @@ int main (void)
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return 1;
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}
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cout << "Revealing, please wait..." << endl;
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MapExtras::MapCache cache(Maps);
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FeatureMap localFeatures;
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if(doSafe && !Maps->ReadLocalFeatures(localFeatures))
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{
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std::cerr << "Unable to read local features; can't reveal map "
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<< "safely" << std::endl;
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if(temporary_terminal)
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cin.ignore();
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return 1;
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}
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Maps->getSize(x_max,y_max,z_max);
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vector <hideblock> hidesaved;
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for(uint32_t x = 0; x< x_max;x++)
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// We go from the top z-level down, stopping as soon as we encounter
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// something that might lead to Hell, so the player can unpause without
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// spawning demons.
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bool quit = false;
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for(uint32_t z = z_max - 1; z > 0 && !quit;z--)
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{
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for(uint32_t y = 0; y< y_max;y++)
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for(uint32_t y = 0; y < y_max;y++)
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{
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for(uint32_t z = 0; z< z_max;z++)
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for(uint32_t x = 0; x < x_max;x++)
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{
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if(Maps->isValidBlock(x,y,z))
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{
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if (doSafe && !isSafe(x, y, z, Maps, cache, localFeatures))
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quit = true;
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hideblock hb;
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hb.x = x;
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hb.y = y;
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@ -108,7 +197,10 @@ int main (void)
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// FIXME: force game pause here!
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DF->Detach();
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cout << "Map revealed. The game has been paused for you." << endl;
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cout << "Unpausing can unleash the forces of hell!" << endl << endl;
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if (doSafe)
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cout << "Unpausing *WON'T* reveal hell." << endl << endl;
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else
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cout << "Unpausing can unleash the forces of hell!" << endl << endl;
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cout << "Press any key to unreveal." << endl;
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cout << "Close to keep the map revealed !!FOREVER!!" << endl;
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cin.ignore();
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