Safe mode for reveal by matthew-cline

develop
Petr Mrázek 2011-07-06 01:32:43 +02:00
parent dfe58b6757
commit 5a3b02e9e4
1 changed files with 98 additions and 6 deletions

@ -6,8 +6,13 @@
using namespace std;
#include <DFHack.h>
#include <dfhack/extra/MapExtras.h>
#include <xgetopt.h>
#include <dfhack/modules/Gui.h>
typedef std::vector<DFHack::t_feature*> FeatureListPointer;
typedef std::map<DFHack::DFCoord, FeatureListPointer> FeatureMap;
#ifdef LINUX_BUILD
#include <unistd.h>
void waitmsec (int delay)
@ -23,6 +28,39 @@ void waitmsec (int delay)
#endif
#include <dfhack/extra/termutil.h>
/*
* Anything that might reveal Hell is unsafe.
*/
bool isSafe(uint32_t x, uint32_t y, uint32_t z, DFHack::Maps *Maps,
MapExtras::MapCache &cache, FeatureMap localFeatures)
{
DFHack::t_feature *blockFeatureLocal = NULL;
DFHack::DFCoord blockCoord(x, y);
MapExtras::Block *b = cache.BlockAt(DFHack::DFCoord(x, y, z));
uint16_t index = b->raw.local_feature;
FeatureMap::const_iterator it = localFeatures.find(blockCoord);
if (it != localFeatures.end())
{
FeatureListPointer features = it->second;
if (index != -1 && index < features.size())
{
blockFeatureLocal = features[index];
}
}
if (blockFeatureLocal == NULL)
return true;
// Adamantine tubes and temples lead to Hell, and Hell *is* Hell.
if (blockFeatureLocal->type != DFHack::feature_Other)
return false;
return true;
}
struct hideblock
{
uint32_t x;
@ -31,8 +69,39 @@ struct hideblock
uint8_t hiddens [16][16];
};
int main (void)
int main (int argc, char *argv[])
{
bool doSafe = false;
char c;
xgetopt opt(argc, argv, "s");
opt.opterr = 0;
while ((c = opt()) != -1)
{
switch (c)
{
case 's':
doSafe = true;
break;
case '?':
switch (opt.optopt)
{
// For when we take arguments
default:
if (isprint(opt.optopt))
std::cerr << "Unknown option -" << opt.optopt << "!"
<< std::endl;
else
std::cerr << "Unknown option character " << (int) opt.optopt << "!"
<< std::endl;
}
default:
// Um.....
return 1;
}
}
bool temporary_terminal = TemporaryTerminal();
uint32_t x_max,y_max,z_max;
DFHack::designations40d designations;
@ -52,6 +121,7 @@ int main (void)
}
DFHack::Maps *Maps =DF->getMaps();
DFHack::World *World =DF->getWorld();
// walk the map, save the hide bits, reveal.
cout << "Pausing..." << endl;
@ -64,6 +134,8 @@ int main (void)
waitmsec(1000);
DF->Suspend();
cout << "Revealing, please wait..." << endl;
// init the map
if(!Maps->Start())
{
@ -73,19 +145,36 @@ int main (void)
return 1;
}
cout << "Revealing, please wait..." << endl;
MapExtras::MapCache cache(Maps);
FeatureMap localFeatures;
if(doSafe && !Maps->ReadLocalFeatures(localFeatures))
{
std::cerr << "Unable to read local features; can't reveal map "
<< "safely" << std::endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
Maps->getSize(x_max,y_max,z_max);
vector <hideblock> hidesaved;
for(uint32_t x = 0; x< x_max;x++)
// We go from the top z-level down, stopping as soon as we encounter
// something that might lead to Hell, so the player can unpause without
// spawning demons.
bool quit = false;
for(uint32_t z = z_max - 1; z > 0 && !quit;z--)
{
for(uint32_t y = 0; y< y_max;y++)
for(uint32_t y = 0; y < y_max;y++)
{
for(uint32_t z = 0; z< z_max;z++)
for(uint32_t x = 0; x < x_max;x++)
{
if(Maps->isValidBlock(x,y,z))
{
if (doSafe && !isSafe(x, y, z, Maps, cache, localFeatures))
quit = true;
hideblock hb;
hb.x = x;
hb.y = y;
@ -108,7 +197,10 @@ int main (void)
// FIXME: force game pause here!
DF->Detach();
cout << "Map revealed. The game has been paused for you." << endl;
cout << "Unpausing can unleash the forces of hell!" << endl << endl;
if (doSafe)
cout << "Unpausing *WON'T* reveal hell." << endl << endl;
else
cout << "Unpausing can unleash the forces of hell!" << endl << endl;
cout << "Press any key to unreveal." << endl;
cout << "Close to keep the map revealed !!FOREVER!!" << endl;
cin.ignore();