Myk Taylor
6ad724b483
add detailed focus strings for setupdwarfgame
2023-09-27 20:55:22 +01:00
shevernitskiy
ae67ec05de
remove doubled check
2023-09-24 13:01:31 +03:00
shevernitskiy
d2bc834fa9
fix exception on close, dummy surface refcount
2023-09-24 11:44:04 +03:00
shevernitskiy
bd4d831582
add flag for dummy & resolve conflicts
2023-09-24 11:44:04 +03:00
shevernitskiy
25cc778fce
review refactor
2023-09-24 11:44:04 +03:00
shevernitskiy
770402a292
erase from delayed when deleteHandle()
2023-09-24 11:44:04 +03:00
shevernitskiy
033a849de2
Apply suggestions from code review
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Co-authored-by: Myk <myk.taylor@gmail.com>
2023-09-24 11:44:04 +03:00
shevernitskiy
469a97f781
review
2023-09-24 11:44:04 +03:00
shevernitskiy
5b34ac63e1
fix for gcc
2023-09-24 11:44:03 +03:00
shevernitskiy
6f26650255
reserved texpos range
2023-09-24 11:44:03 +03:00
lethosor
3af118dce9
Check that SDL_ShowSimpleMessageBox has been bound first
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This function can be called before DFSDL is initialized
2023-09-21 01:18:56 -04:00
lethosor
aa6c4094c5
Use SDL_ShowSimpleMessageBox in Core::fatal()
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This allows the message to be displayed consistently in a dialog on all platforms.
2023-09-21 01:13:07 -04:00
Myk Taylor
a61b8d11d0
Revert "use osyncstream for writing to gamelog.txt"
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This reverts commit 4695b8c86d
.
2023-09-17 21:38:48 -07:00
Myk Taylor
4695b8c86d
use osyncstream for writing to gamelog.txt
2023-09-17 21:23:45 -07:00
Myk Taylor
863df21dd2
protect against missing keys param
2023-09-12 23:08:55 -07:00
Myk Taylor
e325f3b6d9
differentiate the new region loading screen in the focus string
2023-09-10 16:32:52 -07:00
Myk Taylor
5a557f232f
disable texture loading if enabler isn't present
2023-09-10 01:42:59 -07:00
Myk Taylor
cbe4f53823
add focus string details for orders context
2023-09-03 12:50:12 -07:00
Myk Taylor
1d6ae37a66
fix and reinstate heat safety filter
2023-09-03 11:54:32 -07:00
Myk Taylor
b8fc6e210f
add note about handling bags
2023-09-03 07:12:30 -07:00
Myk
940d25accb
Merge pull request #3711 from myk002/myk_instrument_textures
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[Textures] instrument textures module
2023-08-31 18:14:18 -07:00
lethosor
40bfb6b8ff
Hack to force GCC to invoke cancel_job() through DF's vtable
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GCC appears to be optimizing the call to `cancel_job()` to use the stub in
*DFHack's* job_handler vtable, which is a no-op. Lua was unaffected because it
invokes vmethods through method pointers (without knowing the target instance at
compile time), so use a similar approach here for now.
As mentioned by @ab9rf on Discord, we should pursue an alternative like asking
Bay12 to expose the relevant code through a global `std::function` instead of a
vmethod.
2023-08-31 17:42:16 -04:00
Myk Taylor
088fa9a35c
instrument textures module and clean up gui
2023-08-31 10:53:43 -07:00
Myk
5d7649837c
Merge pull request #3704 from shevernitskiy/create-delete-textures
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create and delete textures
2023-08-30 03:42:27 -07:00
shevernitskiy
8a015f7f87
review
2023-08-30 07:38:21 +03:00
Myk Taylor
a8bf8a04ae
add in value for units contained in cages
2023-08-28 15:42:56 -07:00
Myk Taylor
423bba2c24
pass getAnyStockpile and getAnyCivZone through ZScreens
2023-08-28 13:27:46 -07:00
shevernitskiy
4b0219e225
fix stupid linux build again
2023-08-28 10:56:08 +03:00
shevernitskiy
51baa0d674
fix linux build
2023-08-28 10:46:59 +03:00
shevernitskiy
6f11812729
create and delete textures
2023-08-28 10:00:39 +03:00
Myk
a740c6628e
Merge pull request #3663 from shevernitskiy/dynamic-texture-loading
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feat: dynamic texture loading
2023-08-27 22:45:52 -07:00
shevernitskiy
6c5163af9e
adjust adopt region reset step
2023-08-27 22:28:03 +03:00
Myk Taylor
1763a16831
add training check functions to Units
2023-08-20 10:08:25 -07:00
shevernitskiy
c1945f7b54
fix build err in gcc
2023-08-17 06:32:26 +03:00
Myk Taylor
fa3c2222e6
higher granularity for unit viewsheet focus strings
2023-08-13 23:54:18 -07:00
shevernitskiy
91f4c3d561
mirgate preloaded assets to lua
2023-08-14 08:17:57 +03:00
shevernitskiy
1409af67de
expose api to lua
2023-08-13 20:09:12 +03:00
Myk
71e5901214
Merge pull request #3672 from myk002/myk_gui
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[orders] prevent overlay from appearing on the new workorder page
2023-08-12 23:21:13 -07:00
shevernitskiy
22b0671038
review 2
2023-08-13 08:33:31 +03:00
Myk Taylor
b787c2bb1e
make creating a workorder a subscreen instead of a top-level
2023-08-12 22:02:17 -07:00
Myk Taylor
c37dce7c33
detect extended tile properties and communicate them back to lua
2023-08-12 15:53:22 -07:00
shevernitskiy
687bd82542
pathable & unsuspend specific tile size
2023-08-12 20:05:15 +03:00
shevernitskiy
fe8bd4fa78
assets use dynamic texture loading
2023-08-12 16:11:42 +03:00
Myk Taylor
8d8c139ccb
don't add keys as text when ctrl or alt are pressed
2023-08-11 12:54:49 -07:00
shevernitskiy
e81a90821a
review
2023-08-11 21:40:41 +03:00
shevernitskiy
4bbcc7b05d
eof fix
2023-08-11 09:48:03 +03:00
shevernitskiy
e21f0f2b69
dynamic texture loading
2023-08-11 09:14:05 +03:00
Myk Taylor
03edea8257
add focus string support for legends mode
2023-08-07 02:50:37 -07:00
Myk Taylor
db48e0eba0
remove caravan_buying param from getValue call
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the identity of the selling party doesn't actually affect the value!
2023-08-06 17:38:34 -07:00
lethosor
eb12ff17f6
Refactor: move static identity_traits to their own file, simplify field defs
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DataStaticsFields.cpp used to contain identity_traits specializations for
primitive and opaque STL types, as well as macros used for the generated struct
field definitions. Only one of these were actually used in any compilation unit,
and the identity_traits definitions were hidden behind a guard to prevent them
from being compiled at all when building the struct field definitions.
Now, the identity_traits specializations live in their own file,
DataIdentity.cpp (matching their declarations, which live in DataIdentity.h).
This speeds up build times because modifying these specializations no longer
requires rebuilding all of the field definitions unnecessarily.
2023-08-02 00:15:26 -04:00