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@ -38,7 +38,7 @@ DFHACK_EXPORT std::vector<TexposHandle> loadTileset(const std::string& file,
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/**
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* Get texpos by handle.
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* Always use this function, if you need to get valid texpos for your texure.
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* Always use this function, if you need to get valid texpos for your texture.
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* Texpos can change on game textures reset, but handle will be the same.
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*/
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DFHACK_EXPORT long getTexposByHandle(TexposHandle handle);
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