develop
shevernitskiy 2023-08-11 21:40:41 +03:00
parent 3e18e2f6fe
commit e81a90821a
3 changed files with 76 additions and 36 deletions

@ -1692,6 +1692,7 @@ bool Core::InitSimulationThread()
}
std::cerr << "Initializing textures.\n";
Textures::init(con);
Textures::initDynamic(con);
// create mutex for syncing with interactive tasks
std::cerr << "Initializing plugins.\n";
// create plugin manager

@ -1,13 +1,14 @@
#pragma once
#include <optional>
#include <vector>
#include <string>
#include "Export.h"
#include "ColorText.h"
#include <SDL_surface.h>
using TexposHandle = uintptr_t;
typedef typename void* TexposHandle;
namespace DFHack {
@ -24,18 +25,29 @@ namespace Textures {
*/
DFHACK_EXPORT TexposHandle loadTexture(SDL_Surface* surface);
/**
* Load tileset from image file.
* Return vector of handles to obtain valid texposes.
*/
DFHACK_EXPORT std::vector<TexposHandle> loadTileset(const std::string& file, int tile_px_w, int tile_px_h);
/**
* Get texpos by handle.
* Always use this function, if you need to get valid texpos for your texure.
* Texpos can change on game textures reset, but handle will be the same.
*/
DFHACK_EXPORT std::optional<long> getTexposByHandle(TexposHandle handle);
DFHACK_EXPORT long getTexposByHandle(TexposHandle handle);
/**
* Call this on DFHack init and on every viewscreen change so we can reload
* and reindex textures as needed.
*/
void init(DFHack::color_ostream &out);
void init(DFHack::color_ostream& out);
/**
* Call this on DFHack init just once to setup interposed handlers.
*/
void initDynamic(DFHack::color_ostream& out);
/**
* Call this when DFHack is being unloaded.

@ -25,7 +25,6 @@ namespace DFHack {
}
static bool g_loaded = false;
static bool g_dynamic_loaded = false;
static long g_num_dfhack_textures = 0;
static long g_dfhack_logo_texpos_start = -1;
static long g_green_pin_texpos_start = -1;
@ -45,6 +44,9 @@ static std::unordered_map<TexposHandle, long> g_handle_to_texpos;
static std::unordered_map<TexposHandle, SDL_Surface*> g_handle_to_surface;
static std::mutex g_adding_mutex;
const uint32_t TILE_WIDTH_PX = 8;
const uint32_t TILE_HEIGHT_PX = 12;
// Converts an arbitrary Surface to something like the display format
// (32-bit RGBA), and converts magenta to transparency if convert_magenta is set
// and the source surface didn't already have an alpha channel.
@ -52,7 +54,7 @@ static std::mutex g_adding_mutex;
//
// It uses the same pixel format (RGBA, R at lowest address) regardless of
// hardware.
SDL_Surface* canonicalize_format(SDL_Surface *src) {
SDL_Surface* canonicalize_format(SDL_Surface* src) {
SDL_PixelFormat fmt;
fmt.palette = NULL;
fmt.BitsPerPixel = 32;
@ -95,7 +97,7 @@ TexposHandle Textures::loadTexture(SDL_Surface* surface) {
if (!surface)
return 0; // should be some error, i guess
auto handle = reinterpret_cast<uintptr_t>(surface); // not the best way?
auto handle = reinterpret_cast<TexposHandle>(surface);
g_handle_to_surface.emplace(handle, surface);
surface->refcount++; // prevent destruct on next FreeSurface by game
auto texpos = add_texture(surface);
@ -103,21 +105,53 @@ TexposHandle Textures::loadTexture(SDL_Surface* surface) {
return handle;
}
std::optional<long> Textures::getTexposByHandle(TexposHandle handle) {
std::vector<TexposHandle> Textures::loadTileset(const std::string& file,
int tile_px_w = TILE_WIDTH_PX,
int tile_px_h = TILE_HEIGHT_PX) {
std::vector<TexposHandle> handles{};
SDL_Surface* surface = DFIMG_Load(file.c_str());
if (!surface) {
ERR(textures).printerr("unable to load textures from '%s'\n", file.c_str());
return handles;
}
surface = canonicalize_format(surface);
int dimx = surface->w / tile_px_w;
int dimy = surface->h / tile_px_h;
for (int y = 0; y < dimy; y++) {
for (int x = 0; x < dimx; x++) {
SDL_Surface* tile = DFSDL_CreateRGBSurface(0, tile_px_w, tile_px_h, 32,
surface->format->Rmask, surface->format->Gmask,
surface->format->Bmask, surface->format->Amask);
SDL_Rect vp{ tile_px_w * x, tile_px_h * y, tile_px_w, tile_px_h };
DFSDL_UpperBlit(surface, &vp, tile, NULL);
auto handle = Textures::loadTexture(tile);
handles.push_back(handle);
}
}
DFSDL_FreeSurface(surface);
DEBUG(textures).print("loaded %ld textures from '%s'\n", handles.size(), file.c_str());
return handles;
}
long Textures::getTexposByHandle(TexposHandle handle) {
if (!handle)
return std::nullopt;
return -1;
if (auto it = g_handle_to_texpos.find(handle); it != g_handle_to_texpos.end())
return it->second;
if (g_handle_to_texpos.contains(handle))
return g_handle_to_texpos[handle];
if (auto it = g_handle_to_surface.find(handle); it != g_handle_to_surface.end()) {
it->second->refcount++; // prevent destruct on next FreeSurface by game
auto texpos = add_texture(it->second);
g_handle_to_texpos.emplace(handle, texpos);
return texpos;
if (g_handle_to_surface.contains(handle)) {
g_handle_to_surface[handle]->refcount++; // prevent destruct on next FreeSurface by game
auto texpos = add_texture(g_handle_to_surface[handle]);
g_handle_to_texpos.emplace(handle, texpos);
return texpos;
}
return std::nullopt;
return -1;
}
static void reset_texpos() {
@ -203,8 +237,7 @@ struct tracking_stage_new_arena : df::viewscreen_new_arenast {
};
IMPLEMENT_VMETHOD_INTERPOSE(tracking_stage_new_arena, logic);
static void
install_reset_point() {
static void install_reset_point() {
INTERPOSE_HOOK(tracking_stage_new_region, logic).apply();
INTERPOSE_HOOK(tracking_stage_adopt_region, logic).apply();
INTERPOSE_HOOK(tracking_stage_load_region, logic).apply();
@ -218,14 +251,11 @@ static void uninstall_reset_point() {
INTERPOSE_HOOK(tracking_stage_new_arena, logic).remove();
}
const uint32_t TILE_WIDTH_PX = 8;
const uint32_t TILE_HEIGHT_PX = 12;
static size_t load_tiles_from_image(color_ostream& out, const char* fname,
long* texpos_start,
int tile_w = TILE_WIDTH_PX,
int tile_h = TILE_HEIGHT_PX) {
SDL_Surface *s = DFIMG_Load(fname);
SDL_Surface* s = DFIMG_Load(fname);
if (!s) {
out.printerr("unable to load textures from '%s'\n", fname);
return 0;
@ -258,6 +288,11 @@ static size_t load_tiles_from_image(color_ostream& out, const char* fname,
return count;
}
void Textures::initDynamic(color_ostream& out) {
install_reset_point();
DEBUG(textures, out).print("dynamic texture reset points installed");
}
// DFHack could conceivably be loaded at any time, so we need to be able to
// handle loading textures before or after a world is loaded.
// If a world is already loaded, then append our textures to the raws. they'll
@ -267,15 +302,10 @@ static size_t load_tiles_from_image(color_ostream& out, const char* fname,
// unloaded.
//
void Textures::init(color_ostream& out) {
if (!g_dynamic_loaded) {
g_dynamic_loaded = true;
install_reset_point();
}
if (!enabler)
return;
auto & textures = enabler->textures;
auto& textures = enabler->textures;
long num_textures = textures.raws.size();
if (num_textures <= g_dfhack_logo_texpos_start)
g_loaded = false;
@ -324,6 +354,10 @@ void Textures::init(color_ostream& out) {
// It's ok to leave NULLs in the raws list (according to usage in g_src)
void Textures::cleanup() {
reset_texpos();
reset_surface();
uninstall_reset_point();
if (!g_loaded)
return;
@ -341,13 +375,6 @@ void Textures::cleanup() {
g_loaded = false;
g_num_dfhack_textures = 0;
g_dfhack_logo_texpos_start = -1;
if (g_dynamic_loaded) {
g_dynamic_loaded = false;
reset_texpos();
reset_surface();
uninstall_reset_point();
}
}
long Textures::getDfhackLogoTexposStart() {