|  |  |  | @ -2600,7 +2600,7 @@ It is good for static assets, which need to be loaded at the very beginning and | 
		
	
		
			
				|  |  |  |  | In other cases, it is better to use dynamic range. | 
		
	
		
			
				|  |  |  |  | If reserved range buffer limit has been reached, dynamic range will be used by default. | 
		
	
		
			
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				|  |  |  |  | * ``loadTileset(file, tile_px_w, tile_px_h, reserved?)`` | 
		
	
		
			
				|  |  |  |  | * ``loadTileset(file, tile_px_w, tile_px_h[, reserved])`` | 
		
	
		
			
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				|  |  |  |  |   Loads a tileset from the image ``file`` with give tile dimensions in pixels. The | 
		
	
		
			
				|  |  |  |  |   image will be sliced in row major order. Returns an array of ``TexposHandle``. | 
		
	
	
		
			
				
					|  |  |  | @ -2618,7 +2618,7 @@ If reserved range buffer limit has been reached, dynamic range will be used by d | 
		
	
		
			
				|  |  |  |  |   get the ``texpos`` for your texture. ``texpos`` can change when game textures are | 
		
	
		
			
				|  |  |  |  |   reset, but the handle will be the same. | 
		
	
		
			
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				|  |  |  |  | * ``createTile(pixels, tile_px_w, tile_px_h, reserved?)`` | 
		
	
		
			
				|  |  |  |  | * ``createTile(pixels, tile_px_w, tile_px_h[, reserved])`` | 
		
	
		
			
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				|  |  |  |  |   Create and register a new texture with the given tile dimensions and an array of | 
		
	
		
			
				|  |  |  |  |   ``pixels`` in row major order. Each pixel is an integer representing color in packed | 
		
	
	
		
			
				
					|  |  |  | @ -2626,7 +2626,7 @@ If reserved range buffer limit has been reached, dynamic range will be used by d | 
		
	
		
			
				|  |  |  |  |   ``reserved`` is optional boolean argument, which indicates texpos range. | 
		
	
		
			
				|  |  |  |  |   ``true`` - reserved, ``false`` - dynamic (default). | 
		
	
		
			
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				|  |  |  |  | * ``createTileset(pixels, texture_px_w, texture_px_h, tile_px_w, tile_px_h, reserved?)`` | 
		
	
		
			
				|  |  |  |  | * ``createTileset(pixels, texture_px_w, texture_px_h, tile_px_w, tile_px_h[, reserved])`` | 
		
	
		
			
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				|  |  |  |  |   Create and register a new texture with the given texture dimensions and an array of | 
		
	
		
			
				|  |  |  |  |   ``pixels`` in row major order. Then slice it into tiles with the given tile | 
		
	
	
		
			
				
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