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6805656dd0
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Added enable/disable functionality to diggingInvaders.
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2013-10-19 21:42:24 -04:00 |
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f459bfc4f1
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diggingInvaders: added per-creature dig times and differentiated between smooth and rough constructions.
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2013-06-15 23:04:15 -04:00 |
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776d088eb9
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diggingInvaders: tweaks.
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2013-06-11 07:25:07 -04:00 |
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f557376c3a
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diggingInvaders: make invaders dig slowly, in a configurable way.
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2013-06-11 05:14:56 -04:00 |
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0378bbb896
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diggingInvaders: proper user interface.
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2013-06-10 01:58:27 -04:00 |
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07a4839d8b
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diggingInvaders: made it easy to flip between int64 and int32 for distance cost. It did not make a significant difference in performance when I timed it.
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2013-06-09 23:26:07 -04:00 |
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4e715ca44b
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diggingInvaders: made it only do a little work each frame instead of all at once with the pathfinding.
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2013-06-09 23:07:51 -04:00 |
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c4533dcb0c
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diggingInvaders: only path from one guy, and other minor tweaks.
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2013-06-09 17:52:13 -04:00 |
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d26b11eb40
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diggingInvaders: cleaned up pick creation.
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2013-06-09 17:20:23 -04:00 |
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638affee06
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diggingInvaders: tweaked pick creation. Don't recreate if they already have one.
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2013-06-09 16:23:41 -04:00 |
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08114cf574
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diggingInvaders: more fixes. Still a few issues with ramps probably.
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2013-05-31 20:39:43 -04:00 |
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2b7dfca21e
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diggingInvaders: cleanup, tweaks. Works for simple situations.
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2013-05-31 19:27:22 -04:00 |
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f8261348ff
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Merge branch 'master' into diggingInvaders
Also make edgeCost.cpp compile because I stopped midsentence for some reason.
Conflicts:
library/modules/Maps.cpp
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2013-05-31 16:28:05 -04:00 |
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3c7ca2ad71
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Digging invaders: buildings can only be destroyed orthogonally, made path cost deal with hatches and raised bridges, but did NOT yet make job assignment deal with them.
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2013-01-05 11:06:46 -05:00 |
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a7d6cf5157
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Digging invaders: fixed a few problems involving digging and stairs, added a way to debug path cost, added a way to set the cost of each type of invasion job, made invaders only pathfind to one local instead of all of them.
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2013-01-04 21:02:09 -05:00 |
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fd05d30733
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Digging invaders: improved edge cost evaluation.
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2013-01-04 18:11:38 -05:00 |
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2ca943ae20
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Digging invaders: comment out debug print statements.
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2013-01-04 00:43:39 -05:00 |
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038cc91fcd
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Digging invaders: fixed a bug where it would reassign long-lasting jobs, making them take forever. Also added a check for the case that invaders cannot dig to any locals.
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2013-01-04 00:35:47 -05:00 |
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b6f0ae5b14
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Digging invaders: keep track of who's working on the job, and check periodically to see if they quit.
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2013-01-04 00:08:54 -05:00 |
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47eca42f68
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Digging invaders: made it possible to customize which races can dig.
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2013-01-03 23:18:40 -05:00 |
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0fecdfadb1
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Digging Invaders: when assigning a job, get rid of old one. Handle loading and unloading. Optimizations for when invaders can already reach someone.
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2013-01-03 22:46:17 -05:00 |
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ed6dcf9589
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DiggingInvaders: made invaders dig automatically, instead of on request.
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2013-01-03 21:25:50 -05:00 |
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b82d6940b6
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Digging invaders: started on making invaders keep digging until done.
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2013-01-03 18:45:53 -05:00 |
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1d6dec54c7
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Digging Invaders: reorganized the files to make it easier to work with.
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2013-01-03 18:14:16 -05:00 |
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34d9785ce5
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Digging Invaders: minor changes.
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2013-01-03 14:38:05 -05:00 |
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b62e50f2e1
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DiggingInvaders: get rid of the framework for assigning multiple dig/deconstruct/etc operations at the same time.
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2013-01-03 14:16:10 -05:00 |
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0b68e66dc9
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DiggingInvaders: fixed a problem with deconstructing hatches.
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2013-01-03 13:32:50 -05:00 |
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f60e44c395
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DiggingInvaders: minor changes.
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2013-01-03 13:11:11 -05:00 |
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7586e62374
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Digging Invaders: fixed a problem with removing constructions.
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2013-01-02 22:35:05 -05:00 |
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5201870356
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Digging Invaders: get rid of debug prints.
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2013-01-02 22:13:23 -05:00 |
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ae43865489
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Digging Invaders: actually seems to basically work!
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2013-01-02 22:11:05 -05:00 |
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144e0b4dcb
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Digging Invaders: merged eventManager and recent.
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2013-01-02 11:26:30 -05:00 |
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46b9148277
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Digging invaders: it still doesn't work, but now it's a lot simpler.
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2012-12-20 00:35:45 -05:00 |
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9cb3f19630
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Digging invaders: Minor changes. Still unstable.
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2012-12-19 20:44:22 -05:00 |
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fcbc5d1cb0
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Digging invaders. Temp commit. Unstable.
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2012-12-19 18:46:46 -05:00 |
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a09764e77b
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Digging Invaders: more optimizations.
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2012-12-18 15:22:21 -05:00 |
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110a9a5579
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Digging Invaders: a bit faster.
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2012-12-17 20:44:35 -05:00 |
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937769874d
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Digging Invaders: kind of works, but WAAAAAY too slow.
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2012-12-17 20:12:11 -05:00 |
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957a4da474
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Minor changes.
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2012-12-17 18:05:57 -05:00 |
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ef80dbacde
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More fiddling. Almost kind of works.
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2012-12-17 17:36:35 -05:00 |
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76fcf1c335
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Digging invaders: multi-dimensional edge cost: always prefer walking over digging, no matter how far.
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2012-12-17 14:22:45 -05:00 |
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94673e447d
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diggingInvaders: reimplemented path-based digging. Works kind of ok.
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2012-12-17 13:37:02 -05:00 |
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ed1766936b
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diggingInvaders: sadly, it seems that minimum spanning tree is a terrible heuristic for vertex Steiner tree in this case.
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2012-12-17 00:54:39 -05:00 |
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bf25ea5129
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diggingInvaders: fixed a major bug with edge sorting.
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2012-12-17 00:17:07 -05:00 |
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a61cbc661b
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diggingInvaders: starting a rewrite. Unstable
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2012-12-16 21:44:23 -05:00 |
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9aa95ddca8
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diggingInvaders: int -> int32_t
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2012-12-16 17:06:46 -05:00 |
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2760484c37
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diggingInvaders: cleanup.
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2012-12-16 16:53:02 -05:00 |
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45efcfc763
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Warning: does not work. Temp commit!
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2012-08-24 11:40:51 -04:00 |
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cb24f1e53a
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Converted tabs to spaces.
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2012-08-23 22:25:25 -04:00 |
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6de9049dcc
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Very rough draft. Invaders tend to overdestroy buildings. They also overdig. Also they only do it on user request. Also it happens instantly. Also they can't dig through constructions. Also I have tabs in the indentation.
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2012-08-23 22:12:07 -04:00 |