Petr Mrázek
659e57e3c4
Added missing file, small changes
2010-04-08 02:20:54 +02:00
Petr Mrázek
62fc5bd677
Spatter veins, spatterdump tool
2010-04-07 22:28:05 +02:00
Petr Mrázek
9589617d98
Moved some common bits of the examples to a header file
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treedump utility
2010-04-07 16:45:38 +02:00
Petr Mrázek
839e255d17
Vegetation reading
2010-04-07 12:49:37 +02:00
Petr Mrázek
01383fd8b7
Dwarf labors work, added to creaturedump
2010-04-07 03:38:22 +02:00
Petr Mrázek
f81c66d9ea
Reading creature skills
2010-04-07 02:46:46 +02:00
Petr Mrázek
5ee584b372
Name translation for real
2010-04-07 01:17:03 +02:00
Petr Mrázek
216cfa74e6
Offsets, assorted funstuff
2010-04-06 22:47:50 +02:00
Petr Mrázek
d5aa1488a6
Magma create works
2010-04-06 13:05:54 +02:00
Petr Mrázek
ea120a6709
Comments
2010-04-05 05:53:38 +02:00
Petr Mrázek
f8d1c042d7
Layer stone/geology
2010-04-05 05:29:46 +02:00
Petr Mrázek
1d513256fd
Processed profession list
2010-04-04 12:43:11 +02:00
Petr Mrázek
51a1ec5c1e
Very basic creature reading
2010-04-04 12:29:56 +02:00
Petr Mrázek
e9642310de
Materials - semi-finished
2010-04-04 10:10:00 +02:00
Petr Mrázek
ef6af19c8d
Fix t_vein, tiletype offset
2010-04-03 04:41:21 +02:00
Petr Mrázek
7d48ea49ae
Reveal and prospector tools work. Basic inorganic matgloss works. Basic map reading works.
2010-04-03 03:52:46 +02:00
Petr Mrázek
021fb1e0e9
Small Memory.xml fixes
2010-04-03 01:17:35 +02:00
Petr Mrázek
265034b9d2
More stuff to parse.
2010-04-03 00:50:24 +02:00
Petr Mrázek
ea6c5f726f
More stuff! Ridiculous amounts of stuff!
2010-04-03 00:44:17 +02:00
Petr Mrázek
7678ba7b63
Added back skills
2010-04-03 00:13:29 +02:00
Petr Mrázek
6b42923f6b
Added back labors, base meta entry is connected to 0.31.01
2010-04-03 00:04:38 +02:00
Petr Mrázek
5b8fa0ffa6
Added material addresses to veccheck and Memory.xml
2010-04-02 22:00:33 +02:00
Petr Mrázek
c4ffb0d0b3
Purge
2010-04-02 21:09:37 +02:00
Petr Mrázek
c26da9b84c
More DF 2010 reorganization
2010-04-02 16:46:33 +02:00
Petr Mrázek
c503808a82
Offsets from belal
2010-04-02 15:59:17 +02:00
Petr Mrázek
8137c73b98
Beginning DF2010 support
2010-04-02 15:47:08 +02:00
Petr Mrázek
c631270425
Fix squads on Linux
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Sync catsplosion
2010-03-30 20:20:34 +02:00
Petr Mrázek
71fc49897f
Accelerated creatures work on Windows
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Refactored vector reading, proper length of vectors from MSVC9 is known (0x18, triplet starts at 0xC)
2010-03-30 02:26:52 +02:00
Petr Mrázek
789c8a473b
Merge branch 'effects_offsets' of git://github.com/belal/dfhack
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Conflicts:
output/Memory.xml
Srsly, wtf? Why the reformat?
2010-03-26 04:32:04 +01:00
Petr Mrázek
517aa0e6e3
Merge branch 'master' of git://github.com/Zhentar/dfhack
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Conflicts:
examples/CMakeLists.txt
library/DFHackAPI.cpp
Also added offsets for all supported versions
2010-03-26 02:40:17 +01:00
belal
7ad2debf40
The real content of this is just adding effects vector offsets for all the linux versions. There are lots of changes though because I used my addtoXML script to add the offsets and XML::Twig removes whitespaces, and changed the indentation of the files
2010-03-25 10:39:09 -04:00
belal
9cbdb27432
Change windows d11 to have the correct base of d10, rather than d9
2010-03-25 09:45:32 -04:00
belal
bc29b2d6c0
effects vector for all windows 40d# versions and 40d
2010-03-22 15:32:04 -04:00
Petr Mrázek
24d969791b
Fixes for d18 and 19 on Linux
2010-03-22 15:14:36 +01:00
Zhentar
4287abbc94
Add pregnancy and blood stuff to the creature struct
2010-03-21 15:47:24 -05:00
Petr Mrázek
849fafdc87
Effects vector for d17-d19_2 on Windows.
2010-03-21 14:33:02 +01:00
Petr Mrázek
353ca44d31
Effect vector for windows 40d16, don't try to use it with versions>40d16!
2010-03-21 13:22:59 +01:00
Petr Mrázek
71f8474e11
Added reading/writing support for effects like mist
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Veinlook shows effects for it's middle block
Veinlook now uses wide-character ncurses
2010-03-20 17:30:13 +01:00
Petr Mrázek
e18828e466
s/Intimitador/Intimidator/ in Memory.xml
2010-03-17 01:34:40 +01:00
belal
1797fef7b4
add correct offsets for squad_name artifact_name and mood to linux creatures, and update the creature vectors to use the proper address
2010-03-16 13:21:17 -04:00
Petr Mrázek
a2972af971
Add missing hothey_size hexval on 40d2+
2010-03-16 13:21:16 -04:00
belal
76939afe50
fix incorrect squad name offset
2010-03-14 20:05:11 -04:00
Petr Mrázek
5fe279d8ec
Added a cache mechanism to vtable lookups
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Fixed python bindings (build, not actual functionality)
Fixed building subtypes on linux
2010-03-14 22:58:28 +01:00
Petr Mrázek
34a2f238b0
Merge branch 'version_compatiblity' of git://github.com/belal/dfhack
2010-03-14 20:15:54 +01:00
belal
607bad2bf8
Fix settlement offsets for 40d, everything should work of 40d now
2010-03-14 13:32:19 -04:00
belal
12abef8ace
used different creature vector than before, this is the correct one, the old one was missing some creatures, and the current_creature index was not right, also found the offsets for mood and artifacts for 40d
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Everything should work now from 40d,40d2->40d19 on windows, linux was already done before
I also modified creaturedump.cpp to show mood and aritifacts if a creature has one, also the mood is now a int rather than a uint, as we check for -1
2010-03-14 13:21:52 -04:00
Petr Mrázek
d0531c2925
Add class entries to meta-40d for stonesense
2010-03-14 13:37:39 +01:00
belal
0582354191
Merge remote branch 'remotes/peterix/master' into version_compatiblity
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trying merge
Conflicts:
examples/creaturedump.cpp
output/Memory.xml
2010-03-13 08:45:30 -05:00
belal
ed386d3fd3
linux addresses back to 40d2
2010-03-11 21:25:07 -05:00
belal
e500b13533
offsets are all correct for 40d, creature offsets are not constant all the way back to 38.a, so more work needs to be done there
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This could probably be used in stonesense as it is though, all the map data is correct
2010-03-10 21:24:31 -05:00